Opinions on a gametype 2
Posted: Sat Oct 25, 2008 7:54 pm
Ok, Oddball fight club, here is the layout
Many Oddballs to pick up (max 3?)
Free for all
Only people holding the "ball" may attack, but only other people holding the ball as well
Scoring works like this
Kills give -5 points
Killing with the ball gives 4 points (-1 point is victim has no ball)
Killing ball carrier 2 points (-3 points if Killer has no ball)
THUS, You + Ball + killing someone with Ball = 1 point
Ball carrier traits include 300% damage and resistance so that other players can't shoot you with intent to weaken and the bonuses cancel each other out for Ball holders.
Close Spawn, No weapons on map, spawn with pistol.
Don't have the ball? wait for a ball carrier to die, pick it up and challenge him/her.
Opinions/suggestions highly welcomed, hate mail also.
Many Oddballs to pick up (max 3?)
Free for all
Only people holding the "ball" may attack, but only other people holding the ball as well
Scoring works like this
Kills give -5 points
Killing with the ball gives 4 points (-1 point is victim has no ball)
Killing ball carrier 2 points (-3 points if Killer has no ball)
THUS, You + Ball + killing someone with Ball = 1 point
Ball carrier traits include 300% damage and resistance so that other players can't shoot you with intent to weaken and the bonuses cancel each other out for Ball holders.
Close Spawn, No weapons on map, spawn with pistol.
Don't have the ball? wait for a ball carrier to die, pick it up and challenge him/her.
Opinions/suggestions highly welcomed, hate mail also.