What is Bungie Teasing Now?

General discussion of Halo 3.
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shadowkhas




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Post by shadowkhas »

Yamagushi wrote:Lifeless AI
That turned...and attacked...
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Post by Shock120 »

shadowkhas wrote:
Yamagushi wrote:Blind AI
That turned...and attacked...when touched by player
fix'd, this must be right. :wink:
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Post by Veegie »

shadowkhas wrote:
Yamagushi wrote:Lifeless AI
That turned...and attacked...
They were player controlled.
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Post by AbeFroman »

AI? Custom maps? i smell custom coop maps
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Post by shadowkhas »

Veegie wrote:They were player controlled.
:o
Tasty...?
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Post by Veegie »

It wasn't implicit of any new features...
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Post by SPARTAN-OMEGA »

Yamagushi wrote:It seems as if the Map Editor rumor is plausible, unlikely but plausible.

As for everyone saying AI!! Your looking way to into it... It has AI standing around to make the video more interesting, It didn't show him fighting AI, it showed Lifeless AI standing around.. This is something I would completely expect in a bungie/halo video...
Which would be the point of my post, theyre hinting it, but its not ready to be "officially announced" because they havent finished it, that's my guess
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Post by AbeFroman »

Veegie wrote:It wasn't implicit of any new features...
then how do you explain at the end
What?! there's no way we're showing this yet!
as the camera was showing what looked like a custom map creating interface thingy
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Post by Yamagushi »

AbeFroman wrote:
Veegie wrote:It wasn't implicit of any new features...
then how do you explain at the end
What?! there's no way we're showing this yet!
as the camera was showing what looked like a custom map creating interface thingy
The Map Editor is a plausible rumor. Correct me if im wrong but I believe Veegie was referring to the AI.
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Post by AbeFroman »

ahh i see now, well the way they had placed the random AI around making random sounds and doing random animations kinda hinted at AI
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Post by xbox »

those are just the idle animations and sounds
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Post by shadowkhas »

Veegie wrote:It wasn't implicit of any new features...
Players controlling Flood characters, and others, in multiplayer is a new feature to me.
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Post by Yamagushi »

shadowkhas wrote:
Veegie wrote:It wasn't implicit of any new features...
Players controlling Flood characters, and others, in multiplayer is a new feature to me.
And where did u see player controlled characters? As Xbox said there just Idle animations and sounds... They never gave any hint at it being a new feature, its a Bungie video and the Idle characters where there for looks... Had he walked thru all that without any characters it would have been a lot less interesting to watch. Just cause they were in multiplayer levels don't mean there gonna let us use AI. Its something that could easily be done by bungie staff with the proper Dev tools they use. It would be absolutely pointless to give us characters in Forge that just stand there and look pretty and make a sound here and there...

Now had the Video been him running thru fighting these people, or even the AI walking around the halls it would be somewhat believable. But they weren't they just stood there and did what all Idle characters in halo do, look around and make random sounds.
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Post by SPARTAN-OMEGA »

Idle? Ya that explain the tank form smacking him.
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Post by Yamagushi »

Yes it does.... Its called waiting until it does an Idle animation that looks like hes smacking you.. Then simply editing out the wait on the video.
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Post by shadowkhas »

Yamagushi wrote:And where did u see player controlled characters?
Reading other posts helps.
Veegie wrote:
shadowkhas wrote:
Yamagushi wrote:Lifeless AI
That turned...and attacked...
They were player controlled.
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Post by Tural »

AbeFroman wrote:the way they had placed the random AI around making random sounds and doing random animations kinda hinted at AI
What? No. That hints at them not being AI. v_v
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Post by snakejknight »

Tural wrote:
AbeFroman wrote:the way they had placed the random AI around making random sounds and doing random animations kinda hinted at AI
What? No. That hints at them not being AI. v_v
Yup

I noticed something interesting (not in the vid) lifeless bipds actually respond to the player in halo 3... If you start shooting at them, the shot BEFORE they die, they will turn toward you. idk why. I know its not ai, but it's still interesting. I don't think they did that in halo 2
shadowkhas wrote:
Yamagushi wrote:And where did u see player controlled characters?
Reading other posts helps.
Veegie wrote:
shadowkhas wrote:
Yamagushi wrote:Lifeless AI
That turned...and attacked...
They were player controlled.
That is pure speculation... While veegie is good at what he does, he is not the all knowing god of halo -no offense
Last edited by snakejknight on Sat Aug 16, 2008 4:52 pm, edited 1 time in total.
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Post by Yamagushi »

shadowkhas wrote:
Yamagushi wrote:And where did u see player controlled characters?
Reading other posts helps.
Veegie wrote:
shadowkhas wrote:
Yamagushi wrote:Lifeless AI
That turned...and attacked...
They were player controlled.
Oh I see your proof is quoting from a few posts back.... Must be AI!! >_>

I dont see how saying they were player controlled makes them player controlled.. By the same logic, I say Halo 4 will be out by the end of the year, thus it must be!
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Post by Trulife8342 »

The AI did that in H2, And also, VG is a great source. He has a lot of connections and can easily find out that information, And if you had a basic understanding on how the AI engine/system for Halo 2/3 works you would know that what was in that video was not AI, I don't want people to think that its a possibility. In one of the hints that was given during the update was "Generating pathfinding... again" That tells you that there is something to do with AI, now who knows maybe they generated paths for the AI on an MP map and you can spawn actual AI in the MP map, BUT You will not be able to do it on maps already released or maps that are not created by bungie. Its just not going to happen.
Last edited by Trulife8342 on Sat Aug 16, 2008 4:56 pm, edited 1 time in total.
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