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Breaking the Last Resort bridge / Pictures & Map
Posted: Sun Oct 28, 2007 5:04 pm
by c4st
Posted: Sun Oct 28, 2007 5:08 pm
by halo0001
did you overload the map and save it somehow? or if not then well what is this exactly
edit: i doubt its overloaded by the screens but how did you do that?
Posted: Sun Oct 28, 2007 5:32 pm
by c4st
halo0001 wrote:did you overload the map and save it somehow? or if not then well what is this exactly
edit: i doubt its overloaded by the screens but how did you do that?
Overloading is when the game removes assets that aren't important from the map to free up memory. What I did is place a teleporter under it pretty much.
Posted: Sun Oct 28, 2007 6:27 pm
by newbymodder
do it the same way you do in halo 2 lol
Posted: Sun Oct 28, 2007 6:36 pm
by c4st
newbymodder wrote:do it the same way you do in halo 2 lol
Well, not quite. Mech will pass trough any other object so you have to use a teleporter.
Posted: Sun Oct 28, 2007 7:07 pm
by CDK908
write a tut cuz some ppl can't dl it.
Posted: Sun Oct 28, 2007 7:10 pm
by c4st
CDK908 wrote:write a tut cuz some ppl can't dl it.
Place a teleporter sender node where I have it in the picture before knocking the bridge down...
Posted: Mon Nov 12, 2007 6:53 pm
by icypichu
Dude it's not as easy as you think it is. If you showed side pictures or something to show exactly where and how it needs to be, then they would get it. Or tell them how it has to lay or something.
Posted: Mon Nov 12, 2007 7:22 pm
by CDK908
not really i can tell how to do it by the pic.
Posted: Mon Nov 12, 2007 7:31 pm
by GametagAeonFlux
User content/glitches thread(s).