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BSP Viewer glitch
Posted: Sun Oct 14, 2007 12:55 pm
by Shadow LAG
Who needs one when you can do this? A friend and I decided to combine turk and my Debug finding with our glitch. My buddy mattyovers and I found out how to break all barriers and be limitless. You wouldn't believe the sizes and room for these bsp's its INSANE.
http://www.youtube.com/watch?v=BO8kBd_8oAY
Posted: Sun Oct 14, 2007 12:56 pm
by Tural
It would be preferred if you either posted these in the glitches thread, or kept all of your glitches together. There's not really a need for a new topic every time you find something.
Posted: Sun Oct 14, 2007 1:00 pm
by GametagAeonFlux
Damn...nice find again...probably getting tired of hearing me say that.
Sweet stuff, seems like the maps are indeed pretty damn large.
Posted: Sun Oct 14, 2007 1:05 pm
by Shadow LAG
If I merged my glitches in the glitch thread then it would just sit their to rot. Less people tend to view topic post rather then topic thread and on top of that it would last as long as until someone else posted. Also normally I would completely agree with you, However large glitches like these that almost emulate small steps in moding should be recognized separately.
Posted: Sun Oct 14, 2007 1:08 pm
by Tural
k. I said it was preferred, as posting a new topic every single time just floods the board and pushes other, non-glitches topics out of the way. It creates clutter, and I find it distracting from other threads I want to see. If I was looking for glitches, I would check the glitches thread. A new post icon looks the same on the glitches thread as it does on your own thread. The sole difference is the title, and, quite frankly, if people wanted to see the glitches, the glitches thread makes it pretty clear that that's where they should look. Your single-purpose topics aren't going to get any more significant amount of views than they would if you put it in the glitches thread, or if you made a collaboration topic of all of your glitches, in which you could update the main post with each.
Posted: Sun Oct 14, 2007 1:11 pm
by Shadow LAG
Point taken, will do in the future.
Posted: Sun Oct 14, 2007 1:16 pm
by StalkingGrunt911
Haha, awesome.
Posted: Sun Oct 14, 2007 1:33 pm
by MrBalll
Nice find. That map is huge.
Posted: Sun Oct 14, 2007 1:59 pm
by xbox
so how do you do it?
Posted: Sun Oct 14, 2007 2:00 pm
by Shadow LAG
Posted: Sun Oct 14, 2007 4:12 pm
by DrXThirst
Very nice Shadow Lag.
Posted: Sun Oct 14, 2007 8:30 pm
by Shadow LAG
Thanx
Posted: Mon Oct 15, 2007 4:15 am
by patchesreusch
all that space is playable?
i want a dl for the map
ok i get how to do the friggen debug feature
Posted: Mon Oct 15, 2007 11:57 am
by CCB_Jahrizzy
ok i get how to do debug but where the hell do you put the teleporter to get you outside?
Posted: Mon Oct 15, 2007 12:48 pm
by BOB{MOD}
wow thats acouple thousand maps out there lol more like well...idk
Posted: Mon Oct 15, 2007 2:03 pm
by DoorM4n
HOLY CRAP... Great job shadow lag! This is awesome! Time to get out of Valhala!
Posted: Mon Oct 15, 2007 3:33 pm
by DrXThirst
Shadow Lag, could you please put one of the maps and films on your fileshare so that we can download them and have first person accounts? Thanks, thirst.
Posted: Mon Oct 15, 2007 5:01 pm
by kornkidcrazy
I understand the debuging thing, but how did you get out there? Like how'd you break the barriers?
Posted: Tue Oct 16, 2007 1:27 pm
by Shadow LAG
The outer maps are already on my file share if you would like to learn how to do it yourself look at my out of map tutorial before release date video (yayz my old account was unbanzed)
http://www.youtube.com/watch?v=K-uTDU0B ... er&search=
Also if you are too lazy to do the film party yourself I will upload film clips then. Let me know if you need em
Posted: Tue Oct 16, 2007 2:20 pm
by kornkidcrazy
Thanks Shadow!