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Gravemind 1.5 Re-Fixed

Posted: Sun Mar 29, 2009 6:29 pm
by grimdoomer
Well it's been a long time since I posted anything for Halo 2 VIsta. So I decided to roll out an update. I crap load of things have been fixed, but even more crap is still broken. I don't know the most important part of the map file, the padding scheme. Without that I can't properly add new data to the map.

Gravemind Beta v1.5
Image

Fixed
- Meta Editor - It now loads a lot faster, can view every tag properly, including bipd, weap and vhic.
- Bitmaps are now working, you can preview and extract every bitmap, you can also inject, though it may not load the map due to me now knowing the correct padding scheme.
- Sounds are now previewable, you can preview and extract almost evey sound, there is one type I have yet to figure out, and injection does not work, same prob as bitmaps.
- There is a Decorator viewer, although it too does not work.
- Gravemind can now open Multiplayer maps, yes thats right, too bad there is nothing worth editing in them.
- Auto Update system

Warnings
- Tag Builder still broken
- Chunk clonner unfinished
- BSP View does nothing
- Collision Viewer broken

Pictures
Image
Image

Notes
- You must configure your settings, by clicking the Settings button.
- Although it is not required it is recommended you resign all maps.
- Tag Building is still in its "Experimental" form and will cause your maps to not load.
- Only internal raw offsets and sizes are displayed.
- Gravemind will alert you on any updates.
- Please enjoy!

Gravemind will be open source sooner or later, but first, if you can help me with the padding scheme, please do.

Along with this app I give you my resignation from HaloMods. I will still continue doing what I do, just not here. You can keep up with everything I do at www.grimsplace.net, or remnantmods.com.

Re: Gravemind 1.5

Posted: Sun Mar 29, 2009 6:40 pm
by Eaton
Great work! :D

Re: Gravemind 1.5

Posted: Mon Mar 30, 2009 3:42 am
by xzodia
You don't know how to work out the padding? I think I may be able to help you there...

Edit: Fail, Unable To Find File Xceed Compression dll
Edit: Fail again, this time zlib.net dll

Re: Gravemind 1.5

Posted: Mon Mar 30, 2009 4:07 am
by Shock120
Eaton wrote:Great work! :D
Hooray :)
Edit: It doesn't work :cry:
grimdoomer wrote:Without that I can't properly add new data to the map.
:( :cry:

Re: Gravemind 1.5

Posted: Mon Mar 30, 2009 7:01 am
by BoX255
Wonderful, at last Multiplayer maps modding hope this app get very used by everybody =]

1* Error at opening ANY map, doesnt matter if it is SP or MP, Gravemind cant load them :(

Re: Gravemind 1.5

Posted: Mon Mar 30, 2009 7:32 am
by mewcopa
Waaah it's broken!!!!!!!!!!

Re: Gravemind 1.5

Posted: Mon Mar 30, 2009 8:47 am
by xxpakarxx
Are you going to fix it soon? Please do. Also I am getting the error too.

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 10:36 am
by grimdoomer
Ok it should be fixed now.

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 11:07 am
by Trulife8342
=) Thanks for reinventing the wheel =D

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 12:22 pm
by xxpakarxx
I am still getting a error :| I am on vista 32 bit Home premium,

here is the error.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'Xceed.Compression.Formats, Version=3.7.8577.11540, Culture=neutral, PublicKeyToken=ba83ff368b7563c6' or one of its dependencies. The system cannot find the file specified.
File name: 'Xceed.Compression.Formats, Version=3.7.8577.11540, Culture=neutral, PublicKeyToken=ba83ff368b7563c6'
at HaloMap.Map..ctor(String Location)
at Gravemind.MapForm..ctor(String 1ao93Bl9)
at Gravemind.Main.HP29mXU(Object , EventArgs )
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].



************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
MC
Assembly Version: 3.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
‰‹›”’“ˆ‰‹‹‡š‰Š–‘
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
License
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Gravemind
Assembly Version: 1.0.3376.24150
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Xceed.Zip
Assembly Version: 3.3.7074.15400
Win32 Version: 3.3.7074.15400
CodeBase: file:///C:/Users/Steven/Desktop/Gravemind%201.5/Xceed.Zip.DLL
----------------------------------------
Xceed.Compression
Assembly Version: 3.3.7074.15400
Win32 Version: 3.3.7074.15400
CodeBase: file:///C:/Users/Steven/Desktop/Gravemind%201.5/Xceed.Compression.DLL
----------------------------------------
Xceed.FileSystem
Assembly Version: 3.3.7074.15400
Win32 Version: 3.3.7074.15400
CodeBase: file:///C:/Users/Steven/Desktop/Gravemind%201.5/Xceed.FileSystem.DLL
----------------------------------------
HaloMap
Assembly Version: 1.0.0.0
Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
DevComponents.DotNetBar2
Assembly Version: 6.5.0.0
Win32 Version: 6.5.0.0
CodeBase: file:///C:/Users/Steven/Desktop/Gravemind%201.5/DevComponents.DotNetBar2.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


also here is the other part

http://i395.photobucket.com/albums/pp36 ... /error.jpg

Will someone help me?!

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 1:01 pm
by BoX255
*meek* its not fixed dude check it out again :|

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 1:51 pm
by grimdoomer
VS :evil:

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 1:55 pm
by BoX255
grimdoomer wrote:VS :evil:
eh :?:
no spam xD do ull try fix it? :?
also when do u think gonna be chunk clonner finished?

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 1:58 pm
by grimdoomer
BoX255 wrote:
grimdoomer wrote:VS :evil:
eh :?:
no spam xD do ull try fix it? :?
also when do u think gonna be chunk clonner finished?
I'll fix it, I honestly dont know if I'll ever work on this again. I have to many other things I'm more focused on atm.

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 2:15 pm
by BoX255
grimdoomer wrote:
BoX255 wrote:
grimdoomer wrote:VS :evil:
eh :?:
no spam xD do ull try fix it? :?
also when do u think gonna be chunk clonner finished?
I'll fix it, I honestly dont know if I'll ever work on this again. I have to many other things I'm more focused on atm.
oh cmn u cant leave it, its the best project even made in halo 2 vista, we all are waiting everytime for news in halo 2 vista, we dont want it finish like halo 2 xbox.. (at least not so sooner) ppl like patrickh. kiwi and all h2v programmers or u its what we need for still playing halo 2 vista and enjoy it as the ppl from h2x was do.
Cmn we dont gonna say u when to finish it, u have all the time =P just say us ull finish it and we'll wait :P

Re: Gravemind 1.5 Fixed

Posted: Mon Mar 30, 2009 3:21 pm
by BoX255
At last fixed!
http://blog.allenthinks.com/downloads.p ... load_id=43
Thx kiwi for fixing it the same day it was get out :D
_____________________________________
And now... can somebody make a tutorial for inject tags please? im a bit confused... i tried to inject a projectile form sentinel walls to newmombasa map, i really need help please put a tutorial >,<

Re: Gravemind 1.5 Re-Fixed

Posted: Mon Mar 30, 2009 4:20 pm
by grimdoomer
Ok Fixed for good now. I wish Kiwi wasn't an impatient basterd because I waited an extra hour to do something else that was important :evil:

Re: Gravemind 1.5 Re-Fixed

Posted: Tue Mar 31, 2009 7:25 am
by Shock120
grimdoomer wrote:Ok Fixed for good now. I wish Kiwi wasn't an impatient basterd because I waited an extra hour to do something else that was important :evil:
Where r the mainmenu editor gone?? :cry:
I would like to add maps.Image

Re: Gravemind 1.5 Re-Fixed

Posted: Tue Mar 31, 2009 7:27 am
by grimdoomer
It wasen't ready.

Re: Gravemind 1.5 Re-Fixed

Posted: Tue Mar 31, 2009 2:27 pm
by ImpactPro
Don't worry about it, and kiwi says sorry.