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Posted: Tue Nov 18, 2008 3:06 am
by BoX255
neodos wrote:Hey here's a little update for scnr plugin, just copy and paste the file on the plugins folder.

I added single player, players starting profile ( you can now change strating weapons and ammo) and SP player spawns.

Thanks to Shock for pointing out that it was missing.

Have fun ;) per example starting on newmombasa with a scarab gun :P


Update:

I also updated **ai plugin, you can now properly read and edit ai squads to add more ai or change the squads and lots of stuff...
Added new reflexives too..
and how the **** o i install this to gravemind? im confused :?

Posted: Tue Nov 18, 2008 3:08 am
by grimdoomer
Download it, and put it in the plugin folder.

Posted: Tue Nov 18, 2008 3:32 am
by BoX255
oh k thanks :lol: ey when 2.0 will be out?

Posted: Tue Nov 18, 2008 11:11 am
by grimdoomer
BoX255 wrote:oh k thanks :lol: ey when 2.0 will be out?
Chistmas.

Posted: Fri Nov 28, 2008 12:43 pm
by XxDestroyerGRxX
omg it wont stop making updates please fix this

Posted: Fri Nov 28, 2008 4:45 pm
by OwnZ joO
XxDestroyerGRxX wrote:omg it wont stop making updates please fix this
What are you trying to say???

Posted: Fri Nov 28, 2008 4:51 pm
by ImpactPro
If I am not mistaken, he is refering to the infinate update bug that was patched. So doomer says.

I cannot test for myself because modding isant my speciality.

Posted: Fri Nov 28, 2008 7:09 pm
by grimdoomer
XxDestroyerGRxX wrote:omg it wont stop making updates please fix this
Just turn off auto check for update option in the settings.

Posted: Sat Nov 29, 2008 2:53 pm
by XxDestroyerGRxX
when i open a map it crashes
please help

Posted: Sat Nov 29, 2008 2:54 pm
by grimdoomer
Can you explain more in depth what it does? Does it throw an exception?

Posted: Sun Nov 30, 2008 5:43 am
by XxDestroyerGRxX

Code: Select all

Ανατρέξτε στο τέλος αυτού του μηνύματος για περισσότερες πληροφορίες σχετικά με την κλήση του 
εντοπισμού σφαλμάτων just-in-time (JIT) αντί για αυτό το παράθυρο διαλόγου.

************** Κείμενο εξαίρεσης **************
System.ArgumentException: Το buffer των χαρακτήρων εξόδου είναι υπερβολικά μικρό και δεν μπορεί να περιέχει τους αποκωδικοποιημένους χαρακτήρες. Επιστροφή 'System.Text.DecoderReplacementFallback' κωδικοποίησης 'Unicode (UTF-8)'.
Όνομα παραμέτρου: chars
   σε System.Text.Encoding.ThrowCharsOverflow()
   σε System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
   σε System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
   σε System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
   σε System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
   σε System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
   σε System.IO.BinaryReader.InternalReadOneChar()
   σε System.IO.BinaryReader.Read()
   σε System.IO.BinaryReader.ReadChar()
   σε Cf6jjwyCmQEVEcCqxsRL.AE3iPcXl.ABFG(ATesRP , TreeView )
   σε GusLGg.ATesRP.AA(ToolStripStatusLabel , TreeView )
   σε ArefIaiQw.AA(Object , EventArgs )
   σε System.Windows.Forms.Form.OnLoad(EventArgs e)
   σε System.Windows.Forms.Form.OnCreateControl()
   σε System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   σε System.Windows.Forms.Control.CreateControl()
   σε System.Windows.Forms.Control.WmShowWindow(Message& m)
   σε System.Windows.Forms.Control.WndProc(Message& m)
   σε System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   σε System.Windows.Forms.ContainerControl.WndProc(Message& m)
   σε System.Windows.Forms.Form.WmShowWindow(Message& m)
   σε System.Windows.Forms.Form.WndProc(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   σε System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   σε System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Συγκροτήσεις που έχουν φορτωθεί **************
mscorlib
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ezencryption_lib
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Windows.Forms
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
    Έκδοση συγκρότησης: 2.0.0.0
    Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------

it throws that error code

Posted: Sun Nov 30, 2008 7:00 am
by grimdoomer
Were you trying to open a multiplayer map?

Posted: Sun Nov 30, 2008 12:14 pm
by XxDestroyerGRxX
yes

Posted: Sun Nov 30, 2008 2:15 pm
by grimdoomer
XxDestroyerGRxX wrote:yes
THat would be why, the released version of Gravemind cant open Multiplayer maps.

Posted: Wed Dec 10, 2008 8:04 am
by Shock120
grimdoomer wrote:
XxDestroyerGRxX wrote:yes
THat would be why, the released version of Gravemind cant open Multiplayer maps.
so what would you be doing with MP maps?
(If your Private version opens them) :wink:

Posted: Wed Dec 10, 2008 11:46 am
by grimdoomer
Trying to figure out the difference between them and SP maps so people can skin them.

Posted: Thu Dec 11, 2008 2:20 am
by Baxter
grimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
You lookin for stuff like this? Its vista
Image
Image

Posted: Thu Dec 11, 2008 8:34 am
by Shock120
Baxter wrote:
grimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
You lookin for stuff like this? Its vista
http://i203.photobucket.com/albums/aa29 ... /color.jpg
http://i203.photobucket.com/albums/aa29 ... screen.jpg
When was this possible? :shock:

Posted: Thu Dec 11, 2008 9:22 am
by Baxter
Shock120 wrote:
Baxter wrote:
grimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
You lookin for stuff like this? Its vista
http://i203.photobucket.com/albums/aa29 ... /color.jpg
http://i203.photobucket.com/albums/aa29 ... screen.jpg
When was this possible? :shock:
Last week or so i started doing that, not sure when others started doing it. As i learn to mod, i make them for MP maps so its slow going.
But i did make an insane mod lastnight. Auto shooting projectiles/items from the sky on any MP map. really fun but hard work staying alive.

Posted: Thu Dec 11, 2008 11:21 am
by grimdoomer
Baxter wrote:
grimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
You lookin for stuff like this? Its vista
Image
Image
No. I mean in map format differences.