and how the **** o i install this to gravemind? im confusedneodos wrote:Hey here's a little update for scnr plugin, just copy and paste the file on the plugins folder.
I added single player, players starting profile ( you can now change strating weapons and ammo) and SP player spawns.
Thanks to Shock for pointing out that it was missing.
Have fun per example starting on newmombasa with a scarab gun
Update:
I also updated **ai plugin, you can now properly read and edit ai squads to add more ai or change the squads and lots of stuff...
Added new reflexives too..
Gravemind Beta v1.3 Updated 2/8/08
- grimdoomer
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Download it, and put it in the plugin folder.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
Chistmas.BoX255 wrote:oh k thanks ey when 2.0 will be out?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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- Contact:
- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
Just turn off auto check for update option in the settings.XxDestroyerGRxX wrote:omg it wont stop making updates please fix this
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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- Contact:
- grimdoomer
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Can you explain more in depth what it does? Does it throw an exception?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Code: Select all
Ανατρέξτε στο τέλος αυτού του μηνύματος για περισσότερες πληροφορίες σχετικά με την κλήση του
εντοπισμού σφαλμάτων just-in-time (JIT) αντί για αυτό το παράθυρο διαλόγου.
************** Κείμενο εξαίρεσης **************
System.ArgumentException: Το buffer των χαρακτήρων εξόδου είναι υπερβολικά μικρό και δεν μπορεί να περιέχει τους αποκωδικοποιημένους χαρακτήρες. Επιστροφή 'System.Text.DecoderReplacementFallback' κωδικοποίησης 'Unicode (UTF-8)'.
Όνομα παραμέτρου: chars
σε System.Text.Encoding.ThrowCharsOverflow()
σε System.Text.Encoding.ThrowCharsOverflow(DecoderNLS decoder, Boolean nothingDecoded)
σε System.Text.UTF8Encoding.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, DecoderNLS baseDecoder)
σε System.Text.DecoderNLS.GetChars(Byte* bytes, Int32 byteCount, Char* chars, Int32 charCount, Boolean flush)
σε System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex, Boolean flush)
σε System.Text.DecoderNLS.GetChars(Byte[] bytes, Int32 byteIndex, Int32 byteCount, Char[] chars, Int32 charIndex)
σε System.IO.BinaryReader.InternalReadOneChar()
σε System.IO.BinaryReader.Read()
σε System.IO.BinaryReader.ReadChar()
σε Cf6jjwyCmQEVEcCqxsRL.AE3iPcXl.ABFG(ATesRP , TreeView )
σε GusLGg.ATesRP.AA(ToolStripStatusLabel , TreeView )
σε ArefIaiQw.AA(Object , EventArgs )
σε System.Windows.Forms.Form.OnLoad(EventArgs e)
σε System.Windows.Forms.Form.OnCreateControl()
σε System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
σε System.Windows.Forms.Control.CreateControl()
σε System.Windows.Forms.Control.WmShowWindow(Message& m)
σε System.Windows.Forms.Control.WndProc(Message& m)
σε System.Windows.Forms.ScrollableControl.WndProc(Message& m)
σε System.Windows.Forms.ContainerControl.WndProc(Message& m)
σε System.Windows.Forms.Form.WmShowWindow(Message& m)
σε System.Windows.Forms.Form.WndProc(Message& m)
σε System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
σε System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
σε System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Συγκροτήσεις που έχουν φορτωθεί **************
mscorlib
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ezencryption_lib
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------
System.Windows.Forms
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Έκδοση συγκρότησης: 2.0.0.0
Έκδοση Win32: 2.0.50727.1433 (REDBITS.050727-1400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
it throws that error code
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Were you trying to open a multiplayer map?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
THat would be why, the released version of Gravemind cant open Multiplayer maps.XxDestroyerGRxX wrote:yes
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Trying to figure out the difference between them and SP maps so people can skin them.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
When was this possible?Baxter wrote:You lookin for stuff like this? Its vistagrimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
http://i203.photobucket.com/albums/aa29 ... /color.jpg
http://i203.photobucket.com/albums/aa29 ... screen.jpg
Shock120 on XLink & XBC
Last week or so i started doing that, not sure when others started doing it. As i learn to mod, i make them for MP maps so its slow going.Shock120 wrote:When was this possible?Baxter wrote:You lookin for stuff like this? Its vistagrimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
http://i203.photobucket.com/albums/aa29 ... /color.jpg
http://i203.photobucket.com/albums/aa29 ... screen.jpg
But i did make an insane mod lastnight. Auto shooting projectiles/items from the sky on any MP map. really fun but hard work staying alive.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
No. I mean in map format differences.Baxter wrote:You lookin for stuff like this? Its vistagrimdoomer wrote:Trying to figure out the difference between them and SP maps so people can skin them.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.