Gravemind Beta v1.3 Updated 2/8/08

Put all utilities related to Halo2 Vista here.
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halochief117





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Post by halochief117 »

Shock120 wrote:
Aumaan Anubis wrote:
GreenTwisterr wrote:
Eaton wrote:
GreenTwisterr wrote:does the mods work in mp ?
You cannot mod multiplayer maps because the tags are external. You can only mod campaign maps.
ok :/
It is an attempt to prevent cheating in matchmaking.
would be great if, multiplayer maps can use the Single_player_shared tags.
AI ftw.
Ahhh... the good ol days when Halo was still in its prime...
Shock120





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Post by Shock120 »

@ Grimdoomer
Please could you make more specific editors for:
>AI
>Mulg
>Bitm
>Wgtz

any others...
Shock120 on XLink & XBC
DG333





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Post by DG333 »

2 Quick questions
How do you edit which weapons the ememies or allies spawn with? Either spawned in a vehicle or out? And also is there anyway to keep your duel weapons when you enter the side seat of a warthog?
Shock120





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Post by Shock120 »

DG333 wrote:2 Quick questions
How do you edit which weapons the ememies or allies spawn with? Either spawned in a vehicle or out? And also is there anyway to keep your duel weapons when you enter the side seat of a warthog?
1. AI edit, which isn't available in this version.
2. AI edit
3. Not possible, unless you do, what demonicSandwich did.
He made a new weapon, where he was dual wielding, when in reality it was one weapon, can't remember where it is.
+ Learn to count, you have 3 questions :lol:
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Shock120





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Post by Shock120 »

Grimdoomer, has you finally abandoned H2V? :cry:
Have you thought about this ? [topic here] :roll:
Shock120 on XLink & XBC
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Eaton




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Post by Eaton »

Shock120 wrote:Grimdoomer, has you finally abandoned H2V? :cry:
Have you thought about this ? [topic here] :roll:
He hasn't stopped work on Gravemind. He has just been busy lately.
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grimdoomer




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Post by grimdoomer »

Yea, I haven't been able to get on my computer long enough to do anything with school and all. But I have managed to get chunk clonning almost working. I havent even read that topic sorry.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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neodos
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Post by neodos »

Hey here's a little update for scnr plugin, just copy and paste the file on the plugins folder.

I added single player, players starting profile ( you can now change strating weapons and ammo) and SP player spawns.

Thanks to Shock for pointing out that it was missing.

Have fun ;) per example starting on newmombasa with a scarab gun :P


Update:

I also updated **ai plugin, you can now properly read and edit ai squads to add more ai or change the squads and lots of stuff...
Added new reflexives too..
Attachments
ai!!.rar
0.2
(2.67 KiB) Downloaded 34 times
scnr.zip
scnr 0.2
(3.32 KiB) Downloaded 29 times
ImpactPro





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Post by ImpactPro »

Great work Both neodos and Grimdoomer :P I expect great things :)
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DG333





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Post by DG333 »

Adding AI to squad types won't work for me, and changing my weapon causes the game to crash. :(
Any suggestions?
I'm trying to spawn with the fuel rod with 8 grunts and 7 elites, just as a test on Arbiter.
loganmaster123





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Post by loganmaster123 »

Can you post a mirror the DL won't work for meh.
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grimdoomer




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Post by grimdoomer »

loganmaster123 wrote:Can you post a mirror the DL won't work for meh.
It works for me, make sure your logged in.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
ImpactPro





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Post by ImpactPro »

Let the author handle it.
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varunb





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Post by varunb »

Ok I am also encountering some problems with the new scnr file. If, I open the 07b_forerunnership.map in Gravemind, goto to scnr tag & switch to Meta editor, then I get an Unhandled Exception error. Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.

Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Shock120





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Post by Shock120 »

varunb wrote:Ok I am also encountering some problems with the new scnr file. If, I open the 07b_forerunnership.map in Gravemind, goto to scnr tag & switch to Meta editor, then I get an Unhandled Exception error. Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.

Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Did you use a Clean map?
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BrainEater




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Post by BrainEater »

varunb wrote:Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.

Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
This happened when I modded Delta Halo. I made the sniper a machine gun, and the bridge that you use the switch for is no longer there. This is really weird.
Signature may not be animated.

Oh really? :P
varunb





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Post by varunb »

Did you use a Clean map?
Yes, I am using clean maps. I have made modifications only to the hlmt & weap tags for god mode & infinite ammo. Moreover, I have a genuine copy of H2V.
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Eaton




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Post by Eaton »

It may be a bug in the plugin or a problem in Gravemind itself. Talk to Grimdoomer about it and see what he says.
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grimdoomer




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Post by grimdoomer »

Or it could be the fact that I only quickly mapped 25% of the scenario. Which some of is wrong.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
varunb





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Post by varunb »

Perhaps, because I tried other maps also & found out that this problem is not limited to just one but other maps too.
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