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Posted: Mon Mar 31, 2008 3:40 pm
by Cryticfarm
jackson117 wrote:yep gravemind is taking way too long
No.

Posted: Mon Mar 31, 2008 4:30 pm
by grimdoomer
Cryticfarm wrote:
jackson117 wrote:yep gravemind is taking way too long
No.
Thank you, I'm adding some... special features wich should prove usefull. I should have a beta out wich will have an Auto Update feature, then I can send updates via it.

Posted: Mon Mar 31, 2008 7:42 pm
by KiDD
Is this illegal to use on xbox live?

Not to like cheat, but mod a map in Multiplayer

Posted: Mon Mar 31, 2008 10:14 pm
by LuxuriousMeat
KiDD wrote:Is this illegal to use on xbox live?

Not to like cheat, but mod a map in Multiplayer
You cannot mod in MP.

Posted: Tue Apr 01, 2008 2:23 am
by JK-47
LuxuriousMeat wrote:
KiDD wrote:Is this illegal to use on xbox live?

Not to like cheat, but mod a map in Multiplayer
You cannot mod in MP.
I'm assuming that's to prevent cheating?

Posted: Tue Apr 01, 2008 10:16 am
by grimdoomer
Well Bungie had a good idea, and put all the tags in shared.map. Also shared.map is different then regular maps, this being MP and shared.map cant be open without different code. So even if you hexed the header to a MP one, it would still throw exceptions :D

Posted: Tue Apr 01, 2008 1:50 pm
by JK-47
So basically... MP modding isn't possible? If so, that sucks ;\

Posted: Tue Apr 01, 2008 2:59 pm
by LuxuriousMeat
JK-47 wrote:So basically... MP modding isn't possible? If so, that sucks ;\
It is possible. You would just need to make an application that can make tags internal rather than external.

Posted: Tue Apr 01, 2008 4:19 pm
by grimdoomer
Or do a backwards MP-Campaign :wink:

Posted: Thu Jun 19, 2008 3:03 pm
by Patrickh
well guys, im getting better at html/css/web design in general. The practice site i made for my apps is much better now. Also, summer bored...ness got me to make a few improvements to the program. I'm hoping to maybe make a couple bucks by ad clicking so im directing traffic to my site for the update if thats OK. http://www.modtools.nemasket.com/mrmohawk.html

Posted: Thu Jun 19, 2008 4:01 pm
by Shock120
when will your program feature a meta editor?

Posted: Thu Jun 19, 2008 8:43 pm
by silentrunner
Patrickh wrote:well guys, im getting better at html/css/web design in general. The practice site i made for my apps is much better now. Also, summer bored...ness got me to make a few improvements to the program. I'm hoping to maybe make a couple bucks by ad clicking so im directing traffic to my site for the update if thats OK. http://www.modtools.nemasket.com/mrmohawk.html
i just got the new version and this happened plz help, the 1.1 worked fine.
Image

Posted: Thu Jun 19, 2008 10:16 pm
by Patrickh
Thats odd. did it happen at start up? run as admin? i don't know what to say, lets see if anyone else has a similar issue

Posted: Fri Jun 20, 2008 5:22 am
by lechatsauvage
i'm getting the same error.. :(

Posted: Fri Jun 20, 2008 9:21 am
by silentrunner
Patrickh wrote:Thats odd. did it happen at start up? run as admin? i don't know what to say, lets see if anyone else has a similar issue
yh it happens on startup. also im on xp so i don't need to do the admin thing. also ive tryed everything and it dosent work plz help.

Posted: Fri Jun 20, 2008 3:01 pm
by DG333
Works for me, nice application :)
How does the tag injection work? Is there a special program that I can use to edit the extracted tag?

Posted: Fri Jun 20, 2008 6:39 pm
by Patrickh
DG333 wrote:Works for me, nice application :)
How does the tag injection work? Is there a special program that I can use to edit the extracted tag?
Hex workshop :wink:

Posted: Fri Jun 20, 2008 7:05 pm
by silentrunner
Patrickh wrote:
DG333 wrote:Works for me, nice application :)
How does the tag injection work? Is there a special program that I can use to edit the extracted tag?
Hex workshop :wink:
i still cant get it too work help.

Posted: Sat Jun 21, 2008 9:29 am
by DG333
Patrickh wrote:
DG333 wrote:Works for me, nice application :)
How does the tag injection work? Is there a special program that I can use to edit the extracted tag?
Hex workshop :wink:
Haha of course, i'll try it out.
I'll try team editing first
Erm, anyone know what hex means team? I open the meta data and I can't understand what data is what. :oops:
I just want to change the elite biped to the player team

Posted: Thu Jun 26, 2008 10:56 am
by warlokki
Hi all, i think this is my first post even though i registered long ago to be able to DL mods for HaloPC/CE

I bought H2V yesterday and i'm already modding it with this MR.Mohawk. Very nice. BR shooting Gauss slugs or Ghost shooting particle beams (VERY deadly). I also changed elites and grunts from Cairo Station to Brutes and Jackals to get Halo 3 feeling... didn't realy work. Brutes use apparently Elite AI and Jackals use grunt's, right? Anyway, I have a few questions.

Is it possible to change skins? I'd like to make a banshee that has a Flood skin. I know it will look bad probably but is it possible? If is, what's the tag for skin(s)?

How do i unlock Shadow for player character's use? Changing MC to Elite didn't solve this, like changing MC to Keys to fly Pelicans.

Is it possible to make MC invulnerable? Would help testing a bit.

How do i make a weapon dual wieldable, namely Sword?

What about Jackal's shield, is it possible to use it? I found it and tried to change it to Plasma pistol.. all i got was to get rid of those.

And is it possible to extract a tag and use it on other maps?... I can guess answer: No, wait for Gravemind.

Biggest problem with Mohawk is the lack of help files and documentation... knowing what does x do is hard without help :/

Still thanks for this app, very funny and usefull for small mods.

EDIT PS one more question... What's the difference beetween depency and meta swap?