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Posted: Sun Feb 17, 2008 9:53 pm
by grimdoomer
Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.

Posted: Sun Feb 17, 2008 10:04 pm
by Patrickh
grimdoomer wrote:Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.
yes, i did nothing with shared.map, which is why a lot of the meta sizes for mp maps show as 0, because they aren't even stored in the map file.

Posted: Sun Feb 17, 2008 10:29 pm
by OwnZ joO
I like the ability to restore the meta back to it's original state, that's a good idea.

Posted: Sun Feb 17, 2008 11:06 pm
by LuxuriousMeat
grimdoomer wrote:Well kinda, that and all the MP tags are stored in shaed.map for shorted loading time.
Ah, ok. That makes sense, but since there are some internal metas there must be some sort of value that marks it as internal or external so couldn't you add that meta to the map and flag it as internal to mod certain tags in MP maps?

Edit:
Just PM me your answer, I'm sorta taking the thread off topic :(.

Posted: Sun Feb 17, 2008 11:40 pm
by jackson117
i got it wish you could change teams through

Posted: Mon Feb 18, 2008 12:57 pm
by DG333
Hey I'm sorry but I've got another question for you
Since your app is pretty much like HHT for HPC, will I be able to fill in the seats of certain vehicles with actv? (In this case char)
Here is a picture of what I am talking about
Image

Posted: Mon Feb 18, 2008 1:06 pm
by ShadowSpartan
LuxuriousMeat wrote:
ShadowSpartan wrote: I don't see why you don't organize the tags in the treeview by name, instead of just leaving them unorganized.
I think sorting the meta's by their class makes it much easier to find things.
That's not what I meant. I meant within each tag class, organize the tags by name. It is not that hard to implement, just one simple line of code.

Posted: Mon Feb 18, 2008 1:11 pm
by halo4life2
Did you make it to where in v1.1 when you swap something it automatically goes to your team? If so, could you please change it back? Because we can do that with hlmt if we want to.

For example, in v1.0, I swapped a brute with master chief, and he was my enemy. In v1.1, he was my friend.

Posted: Mon Feb 18, 2008 2:15 pm
by Patrickh
i didn't change anything regarding teams

Posted: Mon Feb 18, 2008 2:25 pm
by halo4life2
Patrickh wrote:i didn't change anything regarding teams
Ok, sorry, I probably did something wrong.

Posted: Mon Feb 18, 2008 3:33 pm
by Plank755
how do you extract a tag?

when i select the tag the extract button is blanked out

edit: what is the actor variant tag type thing? i want to switch ai

Posted: Mon Feb 18, 2008 5:01 pm
by BrainEater
Extracting/Injecting has not been implemented in the program yet. It will be soon however (If Gravemind comes out, then this wont get updated) Merely its just eye candy. :P

Posted: Mon Feb 18, 2008 6:14 pm
by Patrickh
BrainEater wrote:Extracting/Injecting has not been implemented in the program yet. It will be soon however (If Gravemind comes out, then this wont get updated) Merely its just eye candy. :P
Well i was partially done with making them work but they weren't complete, so the options were greyed out. If I remember correctly, wasn't there another program that Extracted/Injected by Shade45?

Posted: Mon Feb 18, 2008 6:30 pm
by BrainEater
H2VEdit Lite, made by Kiwidoggie and Shade.

However, that extracted/injected METAS, not tags.

That program was discontinued for a long time.

Posted: Mon Feb 18, 2008 6:45 pm
by ShadowSpartan
BrainEater wrote:H2VEdit Lite, made by Kiwidoggie and Shade.

However, that extracted/injected METAS, not tags.

That program was discontinued for a long time.
I doubt he would have had the time to work on a tag extractor to implement into this, and even if he did, he couldn't get it working on a lot of the tags due to Guerilla's limitations of opening tags. So I think it is safe to assume that the code only extracts/injects meta.

Posted: Mon Feb 18, 2008 6:50 pm
by Patrickh
Yeah, I don't have the H2EK, haven't bothered to install it yet, so i don't know how guerrilla does it's tags. And the tag extractor was a meta extractor that made an xml file outlining some things within the meta.

Posted: Mon Feb 18, 2008 9:41 pm
by jackson117
well at least its not like hmt when you change a grunt into a elite and then you change a marine into a grunt when ingame its a elite.


also is there a way i can make my hunter have a fuel rod gun

cool

Posted: Tue Feb 19, 2008 1:16 pm
by iwannamoddedxbox123
im a noob for halo 2 vista modding, im not good at it, how do u use this program?? :oops:

Posted: Tue Feb 19, 2008 2:52 pm
by DG333
So is there anyway then to respawn more AI in one map?

Posted: Tue Feb 19, 2008 2:53 pm
by grimdoomer
Yes when Gravemind comes out. Hopefully in a day or so but im having lots of problems in the real world right now.