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Posted: Fri Jan 09, 2009 6:27 am
by Shock120
Gruntlord5 wrote:So the new version is close to completion?
just be patient, he's perfecting alot of things. :D

It's good, but....

Posted: Wed Jan 14, 2009 2:41 pm
by Thien
It crashes after I Extract tags, and I would like to know if the tags can be converted to open in a 3d program format?

Posted: Wed Jan 14, 2009 3:39 pm
by BrainEater
Gravemind has the feature to extract tags, however it is not fully implemented, so it crashes because of this feature not being complete.

Posted: Wed Jan 14, 2009 5:29 pm
by grimdoomer
I gunna be working on a new version. I just need to find a fast way of parsing tags without the hassle of xml.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Mon Feb 09, 2009 7:50 pm
by lechatsauvage
i'm getting an error wen i start the app! :( any1 know how to fix that?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Mon Feb 09, 2009 7:57 pm
by Eaton
lechatsauvage wrote:i'm getting an error wen i start the app! :( any1 know how to fix that?
Do you have .NET Framework 2.0?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Feb 10, 2009 3:04 am
by grimdoomer
lechatsauvage wrote:i'm getting an error wen i start the app! :( any1 know how to fix that?
Could you tell me what the error is?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Wed Feb 11, 2009 1:59 am
by Orion-2000
I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Wed Feb 11, 2009 3:00 am
by grimdoomer
Orion-2000 wrote:I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?
Yes, look in the Ai Spawns Reflexive in the scenario.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Mar 17, 2009 12:37 pm
by flamingrabbit
Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Mar 17, 2009 1:55 pm
by grimdoomer
flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
You can't.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Wed Mar 18, 2009 10:47 am
by DG333
flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
You can't copy the meta, so you would have to go the weapon tag and swap the projectile of whatever weapon you want to shoot with a different projectile using the dependency swapper.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Sun Mar 22, 2009 9:33 am
by flamingrabbit
Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Sun Mar 22, 2009 9:45 am
by grimdoomer
It defines all the properties of the arbiters character. I believe that the healf values are in the magt tag.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Sun Mar 22, 2009 12:09 pm
by Shock120
flamingrabbit wrote:Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)
In the [hlmt] Tag. :D

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Mar 24, 2009 1:22 pm
by flamingrabbit
Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Mar 24, 2009 3:04 pm
by Eaton
flamingrabbit wrote:Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.
It's illegal to download map files. Try extracting one from your disk without re-installing the game.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Tue Mar 24, 2009 3:37 pm
by grimdoomer
Use the Decompress Cache Map option in Gravemind.

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Wed Mar 25, 2009 12:45 pm
by flamingrabbit
grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
And how do I do this?

Re: Gravemind Beta v1.3 Updated 2/8/08

Posted: Wed Mar 25, 2009 4:31 pm
by grimdoomer
flamingrabbit wrote:
grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
And how do I do this?
File -> Decompress Cache Map.