Discuss anything related to Halo 2 Vista here.
jackson117
Posts: 565 Joined: Fri Mar 09, 2007 1:03 pm
Location: OZ
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by jackson117 » Sat Aug 02, 2008 4:04 pm
well with gravemind out i was wondering if we swaped a biped with hunter could we somehow code it for the hunter- player to shoot fuel rod or if we turned ourselves into a drone to fly
CompKronos
Posts: 462 Joined: Mon Sep 03, 2007 6:45 am
Location: New Jersey
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by CompKronos » Sun Aug 03, 2008 2:37 pm
in theory you could have just done that w/ Mr.Mohawk i believe just swap the hlmt offset of masterchief with desired create hlmt offset
I <3 rant thread
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
Location: The Canadarm
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by SpecOp44 » Sun Aug 03, 2008 2:44 pm
By just swapping hmlt you won't be able to shoot. However you will have the appearance of a hunter.
jackson117
Posts: 565 Joined: Fri Mar 09, 2007 1:03 pm
Location: OZ
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by jackson117 » Sun Aug 03, 2008 10:35 pm
yes but i dont just want the apperance i want all its features. meele,sound,ect
Shock120
Posts: 318 Joined: Wed Apr 25, 2007 10:55 am
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by Shock120 » Mon Aug 04, 2008 1:04 am
jackson117 wrote: yes but i dont just want the apperance i want all its features. meele,sound,ect
Switch the biped in the [Matg] under "Player Representations".
you'll be able to have all the features
Shock120 on XLink & XBC
jackson117
Posts: 565 Joined: Fri Mar 09, 2007 1:03 pm
Location: OZ
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by jackson117 » Mon Aug 04, 2008 10:39 pm
so first i swtch the hmlt with my desired creature then the magt?
Shock120
Posts: 318 Joined: Wed Apr 25, 2007 10:55 am
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by Shock120 » Tue Aug 05, 2008 5:25 am
jackson117 wrote: so first i swtch the hmlt with my desired creature then the magt?
just switch the biped in [matg] only.
Shock120 on XLink & XBC
BoX255
Posts: 33 Joined: Fri Jul 18, 2008 6:08 am
Location: Spain
Contact:
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by BoX255 » Tue Aug 05, 2008 9:07 am
Somebody here know how to edit the shaders with Gravemind? Isn't like in Mr. Mohawk.
PS: I want a flying 'Hog.
Shock120
Posts: 318 Joined: Wed Apr 25, 2007 10:55 am
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by Shock120 » Tue Aug 05, 2008 11:58 am
BoX255 wrote: SOMEBODY OF HERE KNOW HOW EDIT THE SHADERS WITH GRAVEMIND...? ISNT LIKE IN MR.MOHAWK
P.S I WANT A FLYING HOG
then make one like you would, in H2X
Shock120 on XLink & XBC
jackson117
Posts: 565 Joined: Fri Mar 09, 2007 1:03 pm
Location: OZ
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by jackson117 » Tue Aug 05, 2008 10:53 pm
wouldn't there be problems because when i ever spawed MC in halo 1 with a flood it would all ways lose its arm when taken too much health.
i might try flying lessons as a drone but i know it will have flaws till we figure how to get enegrey shiels on them
halochief117
Posts: 7 Joined: Sun Jul 27, 2008 9:54 pm
Location: Silang, Cavite PH
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by halochief117 » Mon Sep 08, 2008 1:57 am
jackson117 wrote: wouldn't there be problems because when i ever spawed MC in halo 1 with a flood it would all ways lose its arm when taken too much health.
i might try flying lessons as a drone but i know it will have flaws till we figure how to get enegrey shiels on them
You could make the drone invincible so there wouldnt be a need for shields... if you have Gravemind... just a suggestion
Shock120
Posts: 318 Joined: Wed Apr 25, 2007 10:55 am
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by Shock120 » Mon Sep 08, 2008 1:51 pm
jackson117 wrote: well with gravemind out i was wondering if we swaped a biped with hunter could we somehow code it for the hunter- player to shoot fuel rod or if we turned ourselves into a drone to fly
can anyone explain this. When swapping the Matg to a Hunter, I can't shoot the built-in weap. Halo 2 xbox could, but H2V can't.
Shock120 on XLink & XBC
grimdoomer
Posts: 1440 Joined: Mon Oct 09, 2006 4:36 pm
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by grimdoomer » Mon Sep 08, 2008 5:17 pm
Switch the starting weapon in the Scenario.