1 do i attach it to the map? connect it to the b_levelroot? or what. what do i do with the plain?
2 do i need a seperate +media plane for water and fog or if done correctly do they work togather?
3 materials. do i actually put the shader location with +media or do i just add the shader in the bsp?
4 height.. max height? sapien height? or is that not the height the water is on the level.
i just cant get the water to show up on the level on a +media plain.
any help would be awsome.
and i do have a working shader.. but maybe thats the problem too or not?

basicly i want this but using a +media plane
oh, how do i make a cubemap of my map near the water? it says you need to.