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Compiling .ass
Posted: Sat Sep 08, 2007 11:14 am
by bibbit
Read my post below.
Posted: Sun Sep 09, 2007 9:00 am
by johnnyblaz20
it dont work right for me.. its a script. i just drug in on the 3ds max window. maybe thats why it didnt work right for me though.
Posted: Tue Sep 11, 2007 4:27 pm
by bibbit
Okay, here's my new problem, and I didn't want to make a new topic, so I used this one. After using the Bluestreak exporter along with 3ds max 9, I successfully exported my .ass file, but now when I compile it, I get many, many errors and warnings in the command prompt window:
Does anyone know what this means?
Posted: Tue Sep 11, 2007 5:28 pm
by preston566
Did you make a LightMap? That's all I got. Sorry...
with regret,
preston556
Posted: Wed Sep 12, 2007 7:26 am
by bibbit
Whoops, I don't think so. The tutorial I followed said nothing about making a lightmap. Do you know how I would go about doing this? Thanks.
Posted: Wed Sep 12, 2007 1:23 pm
by Argetlam
All you have to do is click Compile and Light on the options when you go to compile your file. You always get lots and lots of errors and warnings when compiling but they don't really mean anything. The only thing you need to worry about is the errors at the top where it says that tool couldn't find the shaders.
Posted: Wed Sep 12, 2007 1:34 pm
by preston566
Thats why I can no longer make maps. The famous shader error.
Posted: Thu Sep 13, 2007 6:44 am
by bibbit
I did Compile and Light and got the shader errors. Do you know how to fix this?
Posted: Thu Sep 13, 2007 8:45 am
by BrainEater
First of all, I have those shader warnings and errors. Let me tell you, they mean nothing now. Since we do not have those tags listed in tool, it gives us that error/warning.
Now for your problem...
Your materials say that they were unable to find those shaders....Thats one real error.
The second error says that no map-no light-no photons to cast thing. Thats because you have no shaders present.
Solution: Make sure you set your shaders in 3ds max right, or this happens.