Map to big?

Discuss anything related to Halo 2 Vista here.
Post Reply
SINERGY





Posts: 26
Joined: Tue Jul 10, 2007 10:14 am
Contact:

Map to big?

Post by SINERGY »

I've been working on a map that's pretty big for a couple days now and I decided to test it out... Problem is when I run the map in halo the game crashes. Sometimes it crashes as soon as the game starts and other times i'll be able to walk around for a couple mins before getting an exception. Is there a limit as to how big our maps can be? I wouldn't be blaming it on my comp either seeing as I have: Intel Q6600 Quad Core, 3GB DDR2 RAM PC5400, nVidia GeForce 7350.
User avatar
Cryticfarm





Posts: 3611
Joined: Sat Dec 09, 2006 7:23 pm
Location: canada
Contact:

Post by Cryticfarm »

Your pc is fine. Maybe its the uneven ram? I've been hearing problems bout that.
lordbunson





Posts: 82
Joined: Sun Jul 30, 2006 11:05 am

Post by lordbunson »

Quad core. I hear that is very innefective except in certain instances.
SINERGY





Posts: 26
Joined: Tue Jul 10, 2007 10:14 am
Contact:

Post by SINERGY »

I do a lot of rendering with Cinema 4D and that program uses the 4 processors perfectly.
User avatar
McJix
Readers Club





Posts: 199
Joined: Sun Jun 10, 2007 5:21 pm
Location: Rasterzering....001%, 007%...

Post by McJix »

What type of crash are we talking a bout? Is it an exception error or does it hang up where you have to use the Task Manager to close the program.
User avatar
Andrew_b




Socialist

Posts: 4188
Joined: Sat Feb 24, 2007 4:52 pm
Contact:

Re: Map to big?

Post by Andrew_b »

SINERGY wrote:Sometimes it crashes as soon as the game starts and other times i'll be able to walk around for a couple mins before getting an exception.
Exception.
User avatar
McJix
Readers Club





Posts: 199
Joined: Sun Jun 10, 2007 5:21 pm
Location: Rasterzering....001%, 007%...

Post by McJix »

Oh, in that case, it might be like Halo CE, where if you play a game type without all the nessesary tags, the game will crash with an Exception! message. Slayer is the safest one, but check all your tags and et cetera to make sure everything is being referenced right and all that nice stuff.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

How many polies is your map?
Accept Change.
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

I'm sorry, please just fix the title of this thread. It just makes me sad that people never use the proper form of too...

As to your map's problem? Try portalling some of the level off, or if your map is really as big as you're making me immagine... chances are it's not going to be a good map anyways. No offense... it's just that Halo 2 isn't designed for MASSIVE battles like that... (hence why maps like waterworks and containment suck...)
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
***New video! ***- 10/25/08
SUBSCRIBE!
User avatar
McJix
Readers Club





Posts: 199
Joined: Sun Jun 10, 2007 5:21 pm
Location: Rasterzering....001%, 007%...

Post by McJix »

Yeah, I have to agree. If Halo 2 supported custom vehicles and weapons, then it might be funner. But, someone somewhere would put in a nuke gun, and would easily get that Killtacular Achievement.
SINERGY





Posts: 26
Joined: Tue Jul 10, 2007 10:14 am
Contact:

Post by SINERGY »

It wasn't supose to be a great map, I just wanted to see how big I could make one. As for polys it was around 50000 I think. I deleted the file and am working on a different project now. Oh and instead of just saying "fix the thread title", maybe you should tell might what I should change it to.
User avatar
McJix
Readers Club





Posts: 199
Joined: Sun Jun 10, 2007 5:21 pm
Location: Rasterzering....001%, 007%...

Post by McJix »

Wait, is it 50000 World Units, or 50000 Max units?
Image
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

SINERGY wrote:It wasn't supose to be a great map, I just wanted to see how big I could make one. As for polys it was around 50000 I think. I deleted the file and am working on a different project now. Oh and instead of just saying "fix the thread title", maybe you should tell might what I should change it to.
llama_juice wrote:I'm sorry, please just fix the title of this thread. It just makes me sad that people never use the proper form of too...
Stay tuned into www.youtube.com/LlamaJuice for my new videos!
***New video! ***- 10/25/08
SUBSCRIBE!
SINERGY





Posts: 26
Joined: Tue Jul 10, 2007 10:14 am
Contact:

Post by SINERGY »

No not units, polygons.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

30k is the max you can have per cluster. Just saying.
Post Reply