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multiple objects in a bsp

Posted: Sat Jun 23, 2007 9:56 pm
by northy
hi guys,

for those who don't know me, im an old h2x modder and decided to give h2v a go, pretty happy with the editor provided but i've run in to a few problems.

Firstly, the tutorials that have been flowing around have been great but they don't explain how to tackle a level that is made of more than 1 object... for example, this is what im currently working on:

Image

Secondly, why is vista so crap? why can i view my files through the program i saved them with but not in explorer? fail OS failed :(

Re: multiple objects in a bsp

Posted: Sat Jun 23, 2007 10:14 pm
by Dootuz
Just try combining the objects as one :) and I don

Re: multiple objects in a bsp

Posted: Sat Jun 23, 2007 10:17 pm
by G.I.R.
[quote="Dootuz"]Just try combining the objects as one :) and I don

Re: multiple objects in a bsp

Posted: Sat Jun 23, 2007 10:20 pm
by northy
[quote="G.I.R."][quote="Dootuz"]Just try combining the objects as one :) and I don

Re: multiple objects in a bsp

Posted: Sat Jun 23, 2007 10:24 pm
by CowFromMars
G.I.R. wrote:But then you wouldn't be able to texture them separately :/
Yeah, you can. you just select what you want to texture, and set the material IDs, then add shaders etc to each material ID. I would think it'd work D:.
northy wrote:do all objects have to be linked to the levelroot? or just the boundary?
I would assume so.

Posted: Sun Jun 24, 2007 2:34 am
by northy
thanks for the advice.

I have linked all objects to the level root, i can export it fine and compile it fine but when i open it in sapien i get an error saying the file is corrupt, any ideas?

Posted: Sun Jun 24, 2007 9:47 am
by kibito87
That looks an awful lot like a Unreal tournament map...for PS2 is it? Either way, good luck!

Posted: Sun Jun 24, 2007 3:11 pm
by CowFromMars
northy wrote:thanks for the advice.

I have linked all objects to the level root, i can export it fine and compile it fine but when i open it in sapien i get an error saying the file is corrupt, any ideas?
When compiling, select 'Light and Compile'.

Hope this helps.

Posted: Tue Jun 26, 2007 12:38 am
by northy
CowFromMars wrote:
northy wrote:thanks for the advice.

I have linked all objects to the level root, i can export it fine and compile it fine but when i open it in sapien i get an error saying the file is corrupt, any ideas?
When compiling, select 'Light and Compile'.

Hope this helps.
Thanks!! opened perfectly in sapien and packaged perfectly, will work on it and hopefully release it in the next week or so :P thanks for your help

Posted: Tue Jun 26, 2007 2:53 pm
by McJix
I just link all the objects together. Works well for me.

Posted: Tue Jun 26, 2007 3:32 pm
by 0m3g4Muff1n987
McJix wrote:I just link all the objects together. Works well for me.
You mean, under reference frame is levepart01, and under that is levelpart02 and so on?

Posted: Tue Jun 26, 2007 3:50 pm
by northy
0m3g4Muff1n987 wrote:
McJix wrote:I just link all the objects together. Works well for me.
You mean, under reference frame is levepart01, and under that is levelpart02 and so on?
i had about 10 separate objects, i didnt name them anything specific, i just linked each one to the "b_levelroot" object and that seems to work fine.

alot of my issues with the app so far has just been how tempermental it is, like i cant compile a map unless i do the lightmaping at the same time, i cant package a map unless i untick 'copy to maps folder when complete' (wtf??)

i got it all sorted now though, you should start seeing some of my maps turning up in the in the following weeks, cheers guys, thanks for the help

Posted: Tue Jun 26, 2007 5:28 pm
by Twinreaper
How in the hell are you guys so good at modelling? I can't even get a simple box within a box to compile right! I just can't seem to get a grasp of the whole close all faces on objects stuff. Why can't you just make geometry and sit it next something instead of actually drawing new faces to connect them? Can't wait for the dl on this one Northy, looks awesome!

Posted: Tue Jun 26, 2007 5:41 pm
by northy
Twinreaper wrote:How in the hell are you guys so good at modelling? I can't even get a simple box within a box to compile right! I just can't seem to get a grasp of the whole close all faces on objects stuff. Why can't you just make geometry and sit it next something instead of actually drawing new faces to connect them? Can't wait for the dl on this one Northy, looks awesome!
Thanks man, to be honest with you, im terrible at modelling in 3ds max, however i learnt AutoCAD for 5 years at school and alot of my work now days involves alot of drafting, so i can whip up a map in autocad in no time and import it in to 3ds max :P

Posted: Wed Jun 27, 2007 5:09 pm
by Twinreaper
Is autocad easier to use than 3d's max, in your opinion? And is it easier to learn?

Posted: Wed Jun 27, 2007 5:50 pm
by HPDarkness
You could texture each one. Then combine them after, as one object. Would that work?

Re: multiple objects in a bsp

Posted: Wed Jun 27, 2007 7:48 pm
by flyinrooster
northy wrote:hi guys,

for those who don't know me, im an old h2x modder and decided to give h2v a go, pretty happy with the editor provided but i've run in to a few problems.

Firstly, the tutorials that have been flowing around have been great but they don't explain how to tackle a level that is made of more than 1 object... for example, this is what im currently working on:


Secondly, why is vista so crap? why can i view my files through the program i saved them with but not in explorer? fail OS failed :(
It's called disabling UAC. You guys complain it's crap when most of the crap you can turn off. The modeling is good however, but I advise that you learn how to attach all geometry in the level.

Re: multiple objects in a bsp

Posted: Wed Jun 27, 2007 8:23 pm
by northy
flyinrooster wrote: It's called disabling UAC. You guys complain it's crap when most of the crap you can turn off. The modeling is good however, but I advise that you learn how to attach all geometry in the level.
nm, i worked out how to get around it, still a dumb feature even if it can be turned off.

And yeah, i know modelling well but havn't had to work with an environment such as Halos before, my next mod is shaping up alot better and alot more optomised. Finally getting the hang of it :P
Twinreaper wrote: Is autocad easier to use than 3d's max, in your opinion? And is it easier to learn?
It all depends what you know how to use, i spent years learning autocad and drafting and havn't done a great deal with 3ds max. So i find autocad alot easier to build models in. Each has their advantages and disadvantages.