3ds max 9 map creation???

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Nocturbulousnite





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3ds max 9 map creation???

Post by Nocturbulousnite »

Everytime I create a map it finishes compiling but it's always corrupt when I go to use it in sapien. Is it because I use 3ds 9 and the ghost script?? How can I create???
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McJix
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Post by McJix »

You have to light your map before it can load in Sapien.
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T1xAnton




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Post by T1xAnton »

Export to another version of 3ds, and try. If it works then it is The Ghost's .ASS Exporter.

Also, try to add another sky in Guerilla, I think I had this problem.
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McJix
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Post by McJix »

The problem I had was that it wouldn't load in Sapein becuase I hadn't created the lightmap for it, and after I did, it worked. I haven't used 3ds max 9, so I wouldn't know if the Exporter was buggy, but if you haven't created a lightmap for it, try. If not, do what T1xAnton said.
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Nocturbulousnite





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Post by Nocturbulousnite »

I think the script I use is just bad. I'm going to go get max 8 or 7
SINERGY





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Post by SINERGY »

Sometimes the script will give me an error if I have my map as an editable poly. Meening it has to be an editable mesh to export.
mental





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problems

Post by mental »

I am having problems with that exporter to. whenever i try to compile a .ASS file i export with it, it never works the screen just closes.
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McJix
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Post by McJix »

SINERGY wrote:Sometimes the script will give me an error if I have my map as an editable poly. Meening it has to be an editable mesh to export.
Yeah, Always always set it as an editable mesh.
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johnnyblaz20




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Post by johnnyblaz20 »

so you change it from editable poly to editable mesh before exporting?
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McJix
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Post by McJix »

johnnyblaz20 wrote:so you change it from editable poly to editable mesh before exporting?
I just use editable mesh only. Works fine for me.
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johnnyblaz20




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Post by johnnyblaz20 »

i'm gonna have to try it.. in the tut i went through it said to use editable poly. but maybe that will solve my problem i was having on exporting.
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