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[Game] Banshee Trix

Posted: Sun Feb 04, 2007 1:42 pm
by FleetAdmiralBacon
1. This game was created with the XNA Framework, which I would like to mention only renders a vertex buffer and handles object types, it's not as simple as dragging and dropping models and textures.
2. The game contains content from Halo, but all the content is available in the Halo trial, so there shouldn't be any problems there.
3. You must have an Xbox 360 Wired controller to play this game because I didn't bother to allow for any other control interfaces.
4. You must install the XNA framework before playing this game.
5. You must have a Pixel Shader 2.0 capable graphics card to play this game.

Video:
http://youtube.com/watch?v=7cBaTcd3BkA

Also note: There is a funky bump map on the banshee because I was testing my FX shaders. Just ignore it for now, I'll make a more "release friendly" version later.

How to play:
Extract the contents of the RAR archive into a folder.
Install the XNA framework.
Attach your Xbox 360 wired controller.
Run WindowsGame1.exe

Unless I didn't bother to change them, the controls should be the same as Halo's, I don't remember...

Posted: Tue Feb 06, 2007 4:40 pm
by auerhantheman1
Cool, but in the next version, can you make other control interfaces?

Posted: Tue Feb 06, 2007 4:53 pm
by V0Lt4Ge
Whoa, that's really wierd. =o

Neato.