1. This game was created with the XNA Framework, which I would like to mention only renders a vertex buffer and handles object types, it's not as simple as dragging and dropping models and textures.
2. The game contains content from Halo, but all the content is available in the Halo trial, so there shouldn't be any problems there.
3. You must have an Xbox 360 Wired controller to play this game because I didn't bother to allow for any other control interfaces.
4. You must install the XNA framework before playing this game.
5. You must have a Pixel Shader 2.0 capable graphics card to play this game.
Video:
http://youtube.com/watch?v=7cBaTcd3BkA
Also note: There is a funky bump map on the banshee because I was testing my FX shaders. Just ignore it for now, I'll make a more "release friendly" version later.
How to play:
Extract the contents of the RAR archive into a folder.
Install the XNA framework.
Attach your Xbox 360 wired controller.
Run WindowsGame1.exe
Unless I didn't bother to change them, the controls should be the same as Halo's, I don't remember...
[Game] Banshee Trix
- FleetAdmiralBacon
- Posts: 2377
- Joined: Sat Nov 26, 2005 7:01 pm
- Location: Ohio
- Contact:
[Game] Banshee Trix
- Attachments
-
- Release.rar
- Above
- (5.84 MiB) Downloaded 24 times
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
-
- Posts: 384
- Joined: Mon Sep 25, 2006 12:57 pm