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Re: 6 Pistol models (1st models)

Posted: Wed Feb 25, 2009 6:04 pm
by The_Sandman
Yeah sure, they actually look better in a modeling program than ingame. Rather stupid actually.

Re: 6 Pistol models (1st models)

Posted: Thu Feb 26, 2009 10:38 am
by botternub
[RR]RedRene wrote:botternub, have you actually released anything yet?

Nice job for a first though Sandman.


i dont like realeasing my stuff. i do have some models i can show you later... ill have to go diggin thru my comp at home.

Re: 6 Pistol models (1st models)

Posted: Thu Mar 12, 2009 3:09 pm
by Corvette19
[RR]RedRene wrote:botternub, have you actually released anything yet?
Just because he hasn't released anything doesn't mean he can't give constructive feedback.

Re: 6 Pistol models (1st models)

Posted: Thu Mar 12, 2009 5:53 pm
by DeadHamster
[RR]RedRene wrote:botternub, have you actually released anything yet?

lol, that made me laugh

Also, botter, why does it matter what model a remodeler uses to make a weapon, since the original state of weapon tags are completely pointless. You can make an automatic weapon out a sniper, or even duplicate the sniper mod2 tag and re-assign a new weapon to use it. There's no reason why a sniper model can't be used as an automatic weapon assuming it looks the part, the stock tags don't determine the weapon for any good modder.



And these are a good start, keep it up. It's always good to see someone start modeling, most people are intimidated by it.

Re: 6 Pistol models (1st models)

Posted: Mon Mar 16, 2009 7:55 am
by botternub
so you are saying i could use the sniper to remodel a weapon then have it injected in the place of for example my AR?