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Posted: Sun Dec 21, 2008 2:57 pm
by Andrew_b
Corvette19 wrote:Paintball mods are old.
Still, good work.
Skinning: Old
Modding: Old
Modeling: Old

Yep.

Posted: Sun Dec 21, 2008 3:00 pm
by Corvette19
No, the fact that it's a paintball mod.
It's like saying tron skins weren't old.
It's like saying log mods aren't old.

Posted: Sun Dec 21, 2008 3:07 pm
by JK-47
I got 51 killz!

Very fun mod. It got a little old after a while since there were only a few weapons, but it played well for a round, even with DRL's lag :3

btw.

Image

Posted: Sun Dec 21, 2008 3:08 pm
by tucker933
JK-47 wrote:I got 51 killz!
I had 150 =p

Posted: Sun Dec 21, 2008 3:12 pm
by Andrew_b
Who gives a crap if its a paintball mod. You released a sparkedit mod not to long ago. I didn't give you shit about "It's old." Almost everything has been done before.

JK-47's DI mod: Sparkedit (basically a log mod) -- Old.
ModFox's DC mod: AI mod -- Old.

The only really out of the box thing I've seen in halo PC is a vehicle in tucker's mod, and some of Philly's stuff.

Bottom Line: I could care less about what's old. I'm still going to make mods that are fun/appealing to me.

On another note: Nice picture JK. Took me a while to see it. :P

Posted: Sun Dec 21, 2008 3:30 pm
by DeadHamster
Corvette19 wrote:No, the fact that it's a paintball mod.
It's like saying tron skins weren't old.
It's like saying log mods aren't old.


You really can't talk about doing old stuff, as andy said you just made a sparkedit mod recently, and thats the last/first thing I remember seeing you doing.

And really, shouldn't you be praising that it's old, considering you're in love with the halomods of 2006? I can't count how many times I've seen you say something about missing 2006, shouldn't you be happy with this then?

And almost everything has been done, unless you discover something new (I.E., Collision Editing), make good use out of something that was rarely used (EOF, Duplicating Tags), Or make something new (CE), then all modding is "old" by your standards.

/rant

Posted: Sun Dec 21, 2008 3:32 pm
by JK-47
tucker933 wrote:
JK-47 wrote:I got 51 killz!
I had 150 =p
Host advantage!

Posted: Sun Dec 21, 2008 3:34 pm
by tucker933
JK-47 wrote:
tucker933 wrote:
JK-47 wrote:I got 51 killz!
I had 150 =p
Host advantage!
Psh, I wasn't host, the server was on my network yes, but there was still a ping of 33 =p

Posted: Sun Dec 21, 2008 4:00 pm
by Andrew_b
JK-47 wrote:I got 51 killz!
Correction: Hits. :P

Posted: Sun Dec 21, 2008 4:09 pm
by JK-47
Andrew_b wrote:
JK-47 wrote:I got 51 killz!
Correction: Hits. :P
Psh.

Posted: Sun Dec 21, 2008 8:59 pm
by guysullavin
still think there should be more markers than a 98 Custom, put in an SP-1 or an A5 or something :P

Posted: Sun Dec 21, 2008 10:11 pm
by Andrew_b
guysullavin wrote:still think there should be more markers than a 98 Custom, put in an SP-1 or an A5 or something :P
There are 3 markers. I don't feel like modeling markers.

Posted: Mon Dec 22, 2008 2:55 am
by Philly
Lol Andrew you and your paintball speak. :roll:

Posted: Sun Dec 28, 2008 11:04 am
by Corvette19
The purpose my mod was like few.
And why are you bringing up irrelevant things? What I have done should have nothing to do with my post.
I honestly don't care what you say about my things, I just release them for people that want them.
And Hamster, you misunderstood my phrase, what I meant by I wanted the old "2006" mods back, I was meaning I wanted fun mods, not beautiful mods. You can have one hot girlfriend, but if shes a bitch, then what's the point? I don't come on Halo to look at art, I come to play and have fun.
When 2008 rolled around, Halo started becoming an art museum.

Posted: Sun Dec 28, 2008 3:50 pm
by JK-47
2008 was definitely the prime of skinning mods, but people are doing actual mods these days.

Re: [A_b]Paintball Forest -- Server Up

Posted: Sat Jan 24, 2009 3:25 pm
by davis
Looks cool, but I like playing paintball for real. Good job anyways.

Re: [A_b]Paintball Forest -- Server Up

Posted: Sun Jan 25, 2009 12:37 am
by obscurereference
I Downloaded, pretty cool ;). But Why Is there no paint coming out when i shoot?
Am i missing somthing out?

Re: [A_b]Paintball Forest -- Server Up

Posted: Sun Feb 08, 2009 11:59 pm
by Andrew_b
obscurereference wrote:I Downloaded, pretty cool ;). But Why Is there no paint coming out when i shoot?
Am i missing somthing out?
Sorry for the late response, you need to play with Decals enabled in your graphics settings. Hope that helps. :wink:

Re: [A_b]Paintball Forest -- Server Up

Posted: Mon Feb 09, 2009 4:41 am
by Agrenoth
Totally a good idea :mrgreen: , but I'm having a problem: I can't reload my weapons. Am I doin sumthing wrong or is that how it's supposed to be?

Re: [A_b]Paintball Forest -- Server Up

Posted: Mon Feb 09, 2009 6:33 am
by JK-47
That's how it's supposed to be.