Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Sun Nov 23, 2008 8:56 pm
I present to you, my latest mod: Shortest.
Here is the Read Me.
Read Me wrote: Made by: Andrew_b
Description:
Revamped Longest. This is the sequel to Longest_Redone, which was the sequel to Longest_Night. I'm very excited to know that I'm done with my Longest mods, as they were getting very boring. Nine Months ago I started working on Longest_Night, and now I have this. I completely redid the lighting. I feel the lighting is near perfect, if not perfect. I also fixed a lot of the UVW errors Bungie left. No textures will appear to be stretched. I also modified many, if not all the weapons. You'll notice a lot of the weapons now have recoil. That's a pretty good description, don't you think?
Modifications:
New Lighting
Tweaked Weapons
New Flamethrower (It's so good, it deserves its own line.)
Beginning Camera Point
Fixed UVW Coords
And More!
Problems:
There are no problems with this map. If your computer is outdated, you may experience some lag however.
That's about it. Have fun!
-Andrew_b
PS. Visit
http://www.andrewbe.com/forums/index.php
Pictures:
Download Here.
PS. If you enjoyed this mod, or if you wish to learn how to mod like this, check out these
forums .
Last edited by
Andrew_b on Sun Nov 23, 2008 10:48 pm, edited 1 time in total.
tucker933
Posts: 306 Joined: Mon Mar 24, 2008 8:10 pm
Location: CA
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by tucker933 » Sun Nov 23, 2008 10:41 pm
7z file? how do I use this?
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Sun Nov 23, 2008 10:48 pm
Open it with Winrar.
developer
Posts: 216 Joined: Sun Jul 08, 2007 6:44 am
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by developer » Mon Nov 24, 2008 5:36 am
Nice. 10\10.
I think DeadHamster is angry, because all he see is a good mod ^_^.
Sig over height limit.
DeadHamster
Posts: 2289 Joined: Thu Feb 15, 2007 9:38 pm
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by DeadHamster » Mon Nov 24, 2008 11:54 am
No, we're just joking. He sent me a file that was named tree hump, and it killed one of my maps, so we started joking around about it.
Nice andy, as always great work. 10/10. I cant find anything I dislike.
MoDFox
Posts: 1293 Joined: Wed Aug 03, 2005 5:01 pm
Location: Ontario, Canada.
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by MoDFox » Mon Nov 24, 2008 12:14 pm
Purrrrdy, I'm glad you got it done Andrew. Good job.
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
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by Corvette19 » Mon Nov 24, 2008 1:18 pm
ossim
<3
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
JunkfoodMan
Posts: 1061 Joined: Fri Jan 27, 2006 10:18 am
Location: London, Englandia
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by JunkfoodMan » Mon Nov 24, 2008 2:06 pm
Good to see you changed those "diamond" bitmaps. Looks great, love the lighting (as always
).
wat
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Mon Nov 24, 2008 2:16 pm
JunkfoodMan wrote: Good to see you changed those "diamond" bitmaps. Looks great, love the lighting (as always
).
Yeah, those diamond bitmaps were pretty ugly.
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Mon Nov 24, 2008 2:30 pm
Looks a lot better than your other one. Noice.
Cobain
Posts: 688 Joined: Fri Jan 11, 2008 9:09 pm
Location: To what?
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by Cobain » Mon Nov 24, 2008 3:56 pm
great improvement.
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Wed Nov 26, 2008 1:53 pm
Thanks for all the good comments. I really enjoy reading them.
bibbit
Posts: 1900 Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.
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by bibbit » Wed Nov 26, 2008 2:24 pm
Well done.
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
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by Corvette19 » Sat Nov 29, 2008 4:49 pm
Andrew_b wrote: Thanks for all the good comments. I really enjoy reading them.
i enjoy reeding ur faec
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
WaeV
Posts: 1045 Joined: Tue Jun 01, 2004 10:45 am
Location: New England
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by WaeV » Sun Mar 15, 2009 7:22 pm
Hey Andy, do you think if you replaced the standard flame with your flame you could still join maps?
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Fri Mar 20, 2009 7:02 pm
It should, as long as you aren't the host. Although it may exception because the server's map won't have the dynamic light tag, but I don't think that should matter if you aren't hosting. Also, my flamer delivers more damage, but that shouldn't really matter.
WaeV
Posts: 1045 Joined: Tue Jun 01, 2004 10:45 am
Location: New England
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by WaeV » Sun Mar 22, 2009 2:25 pm
Ok, cool. Your flame is like 10000x better than bungie's.
Andrew_b
Posts: 4188 Joined: Sat Feb 24, 2007 4:52 pm
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by Andrew_b » Sun Mar 22, 2009 6:07 pm
WaeV wrote: OYour flame is like 10000x better than bungie's.
Thanks =D