Assault on the Research room v1
- General_orca
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Assault on the Research room v1
ok though im new i know that u all hate:
log mods
h3 mods
and anything that has to do with OMG 1337 the BESTMOD EVER!!!
so im not doing that! i PMIed another scorpion and made it more covenant which is more powerful and dead on accurate! but the red team gets tanks as well and warthogs! while blue team only hase 3 tanks and 2 banshees well that was a short description heres download and pics.
log mods
h3 mods
and anything that has to do with OMG 1337 the BESTMOD EVER!!!
so im not doing that! i PMIed another scorpion and made it more covenant which is more powerful and dead on accurate! but the red team gets tanks as well and warthogs! while blue team only hase 3 tanks and 2 banshees well that was a short description heres download and pics.
- Attachments
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- Left one human right one covenant.jpg (314.17 KiB) Viewed 1828 times
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- Human blast.jpg (289.01 KiB) Viewed 1828 times
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- Covenat blast.jpg (302.4 KiB) Viewed 1823 times
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- Blue Army Tanks.jpg (241.18 KiB) Viewed 1822 times
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- infinity.rar
- (5.95 MiB) Downloaded 4 times
- DeadHamster
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- Corvette19
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- DeadHamster
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- General_orca
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- hiheyhello
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- General_orca
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ok ill try that but is there a way to keep some of the old vehicals?? because i swapped the scorpion and the other tank with rwarthog and ghost is there a way to put them in there without taking other vehicals out??
P.S. i made a story for the reason theres a covie scorpion i just didnt post it yet, just wanted to see what people would say...
P.S. i made a story for the reason theres a covie scorpion i just didnt post it yet, just wanted to see what people would say...
- hiheyhello
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- General_orca
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- hiheyhello
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gimme a min ill figure it out
1: in the tag information in the vehicle tage you should see the id, BESIDE the id is 3 dropdown boxes reading vehi, unit, obje
2: change them to scen, obje, yyyy (there are two dots ontop of the Y's
3. import the object into the map with Sparkedit by going tools/import tag into scenario . and find the vehicle
4. save and change scen,obje,yyyy back to vehi, unit, obje
1: in the tag information in the vehicle tage you should see the id, BESIDE the id is 3 dropdown boxes reading vehi, unit, obje
2: change them to scen, obje, yyyy (there are two dots ontop of the Y's
3. import the object into the map with Sparkedit by going tools/import tag into scenario . and find the vehicle
4. save and change scen,obje,yyyy back to vehi, unit, obje
Last edited by hiheyhello on Wed Aug 13, 2008 12:45 pm, edited 1 time in total.
- General_orca
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- DeadHamster
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To make it more covenant vs. human, import the wraith, and put all warthogs on one side, all ghosts on the other. Make the covenant base full of covie weapons, and make the human base all human weapons.
And if you can, and maybe make a few new weapons for each side.
Oh, and make sure you put a secret something somewhere.
And if you can, and maybe make a few new weapons for each side.
Oh, and make sure you put a secret something somewhere.
- hiheyhello
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- General_orca
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- General_orca
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ok ok ill PMI more stiff to distinguish the human and covie side and idc about ratings now im trying to make a cool mod that everyone will enjoy
P.S. can anyone link me to a tut that will help me with putting vehicals in with out taking out any?
P.S. can anyone link me to a tut that will help me with putting vehicals in with out taking out any?
Last edited by General_orca on Wed Aug 13, 2008 6:43 pm, edited 1 time in total.
- DeadHamster
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Re: Assault on the Research room v1
<3General_orca wrote:ok though im new i know that u all hate:
log mods
h3 mods
and anything that has to do with OMG 1337 the BESTMOD EVER!!!
so im not doing that!
Oh, and I love the fact that you went with PMI and "made" custom content (covenant refinished scorpion) , even though you are still new! Keep up the great work.