[SKIN!] Checkered ghost!

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.

Is it good?

NO! IT SUCKS!!!
4
22%
Its mmmkay
2
11%
meh...
10
56%
w00t you are l337 you rock youre the best skinner!!!!
2
11%
*beep* you!
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Total votes: 18

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flea925





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[SKIN!] Checkered ghost!

Post by flea925 »

What do you think?
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A pic..
A pic..
ghostpic1.png (456.08 KiB) Viewed 1142 times
Checkered ghost.zip
The skin!
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guysullavin wrote:lucky you! free sammich!
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timmy42





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Post by timmy42 »

maybe if you made it LESS visible (change opacity), it'd come out better... 8)
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flea925





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Post by flea925 »

what?
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JK-47




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Post by JK-47 »

Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.

As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
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flea925





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Post by flea925 »

But i'm using Paint.NET.
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WaeV




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Post by WaeV »

I'm sure that has SOME option for opacity.
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Post by MoDFox »

It doesn't look Terrible but it doesn't look Good either.
Solid colours generally don't turn out well.
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flea925





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Post by flea925 »

JK-47 wrote:Opacity is the visibility of the applied skin (or applied anything). In photoshop, if you look in the layers pallet, there's an opacity meter which you can drag left or right. Left being -visibility, right being +visibility.
So if you drag it left, the applied skin will look see through; more so if you keep dragging it left. But you can only do this if you still have the layer you skinned on. If you try doing it on the .dds, it will make the whole ghost bitmap appear to be less visible.

As for the skin, its not very good. Solid colors on bitmaps don't work out very well.
Thanks for the help. I'll do that in my next skin...
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Philly




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Post by Philly »

You have the perfect modding attitude, if I may say so. :)
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flea925





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Post by flea925 »

lulz thanks.
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Post by Teh_Kitsune »

meh. Opacity (transparency) would really help
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Philly




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Post by Philly »

flea925 wrote:lulz thanks.
No, really. Being able to take critisism and use it instead of saying 'oh no i am crap and your all relly nasty at homolads', is something that few people possess. Sorry for going off topic by the way. The concept of the skin is nice, just give it a new multipurpose, cubemap and clean up on the edges. :P
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flea925





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Post by flea925 »

well i gave it a solid black cubemap. I didnt do anything to the multipurpose though, any advice?
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Andrew_b




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Post by Andrew_b »

Dont just have the bitmap be checkered white and black squares.

Cubemap is corrupted also.
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Post by bcnipod »

yuck, that looks bad. there is no flow to the skin over the model.
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flea925





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Post by flea925 »

Do you know where i can get a photoshop trial?
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Post by bcnipod »

Google, or Adobe's site. you could try GIMP as well.
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Post by flea925 »

does it have opacity tools like photoshop (excuse me i am new to skinning)
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Post by timmy42 »

unless the demo/trial disables it, it should...

you might wanna read a few tutorials about photoshop online if you plan on using it... it is really picky...
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Post by MC41 »

paint.net has opacity
-paste your texture onto a new layer
-go to the layer properties at the bottom
-change the opacity
use the help function...it helps
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