[Mod]Ship_Invasion

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Andrew_b




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[Mod]Ship_Invasion

Post by Andrew_b »

Well i finally finished this. Expect Level 2 next month.
ReadMe Writer Andrew_b wrote:Made by: Andrew_b
Time: Took a week
Description: Chiron is now a single player level. you need to fight the covys 1 room at a time to get to captain keyes. The way there is a tough way (lol). Anyways, once you get to keyes he will tell you important things. But not in this level. This map is level 1. Keyes will talk to you in level 2. Why am i splitting up into levels? JK-47 says he needs more people to enter in MOTM competitions, and i would have no way to finish all of this this month. This map is both CE and PC. These AIs are pretty smart. The have firing positions and crap like that. Hope you enjoy the map!
-Andrew_b

Bugs: If you die, create a new game. I tried to make the maps teleportation continuous, but it utterly failed.

Some nav points wont show up (actually...idk cant remember). But if they dont...have fun walking in each teleporter.

When you teleport...they ai will have no animations for a bit...This is because of portaling i believe.

Keyes Doesnt Spawn. LOL!


Well thats everything. I hope you enjoy this. Oh yeah and for the CE folk. This runs as a multiplayer map, not a single player.
Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol. Anyways i hope you enjoy it. Also I have 1 picture i would like to show you.

The 1 Picture (a higher resolution image is in download):
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Download Link:
Download By Clicking Here

By downloading this file, you agree to use it for halo, and only halo. You may not sell this file as that is against the EULA itself. If you have any questions read the EULA that came with halo. Thank you.

Now seriously read this: The file compression is 7z. I did this cause im leet. 7z opens with winrar. Dont have a BF about it not being rar.

Also: Any Intel Mac users, go ahead and try this. I want to see if it works on an intel mac. If you need a new compression just ask me.
Edit: Mac Users, Download here. (still not sure if the map works though)

Also:Also: Slayer Only!
Last edited by Andrew_b on Fri May 30, 2008 8:47 am, edited 1 time in total.
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Post by {TP}Spartan »

LulZ You added suicidal marine.got my d/l.
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Post by timmy42 »

Tried it on my intel mac mini, and I couldn't get it to open. So at least I need a new compressioin...
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Post by joemammy47 »

very nice mod, if i still had halo i would download it.
9.5/10
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Post by Dust'nmud »

i love CE>PC Ai maps!
very cool
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Post by bcnipod »

Andrew, you need to upload as a .rar or .zip only people with Stuffit Expander Deluxe can open .7z files
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Post by Andrew_b »

Done and Done. So how does everyone like the map?
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Re: [Mod]Ship_Invasion

Post by bcnipod »

Andrew_b wrote: Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol.
wait, how does that work, that means the game would crash for you as well if another person joined.
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Re: [Mod]Ship_Invasion

Post by Andrew_b »

bcnipod wrote:
Andrew_b wrote: Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol.
wait, how does that work, that means the game would crash for you as well if another person joined.

Code: Select all

(script continuous player0only
   (if (= (unit_get_health (unit (list_get (players) 1))) 1)(sv_kick 0))
)
From what i understand, the host is always top on the list. If hes the only one, he is player 0, If there are 6 people he is player 5. So this is how it works.

If the game sees that a player 1 exists and has health, it kicks player0 out of the server. Then making player 1 go back to player 0 making the script go idle again.

Understand?
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Re: [Mod]Ship_Invasion

Post by bcnipod »

Andrew_b wrote:
bcnipod wrote:
Andrew_b wrote: Also i put a script in there so that it can only be 1 player. If you play on the internet, and someone joins, the server should automatically kick them. How cool is that? It either kicks them or you. No one would help me test it...lol.
wait, how does that work, that means the game would crash for you as well if another person joined.

Code: Select all

(script continuous player0only
   (if (= (unit_get_health (unit (list_get (players) 1))) 1)(sv_kick 0))
)
From what i understand, the host is always top on the list. If hes the only one, he is player 0, If there are 6 people he is player 5. So this is how it works.

If the game sees that a player 1 exists and has health, it kicks player0 out of the server. Then making player 1 go back to player 0 making the script go idle again.

Understand?
ok cool.
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Post by Mr.Brightside »

wth?

I helped you test it didn't I? :?
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Post by Andrew_b »

yes? that was the old script that just ended the game. Then Dead Hamster over xfire told me that it was a dumb idea to do that.
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Post by CallMeSheF »

drew wrote:yes? that was the old script that just ended the game. Then Dead Hamster over xfire told me that it was a dumb idea to do that.
Haha, indeed. It just makes more sense for them to be kicked. Im still surprised that the host number changes, it seems more logical for it to remain constant and have newer joiners be the higher number players.


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o-o

Post by DarkNub1232 »

I DONT GET WAT CE>PC MEANS o-o does it mean its only for ce?
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Post by Altimit01 »

CE->PC means taking tags or other things from CE maps and putting them in normal HPC maps.
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Post by Cobain »

excellent as always +P
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Post by Corvette19 »

Coolio Andrewlio
Dont ask.

Pretty nice mod.
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Post by Andrew_b »

Corvette19 wrote:Coolio Andrewlio
Dont ask.
"ASK!"

lol. Thanks.
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