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Posted: Wed Mar 05, 2008 10:32 am
by Philly
Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.
Posted: Wed Mar 05, 2008 10:37 am
by Dalek
Philly wrote:Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.
Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
and if you dont like the shaders i suggest you cease and desist with replying to this thread.
Posted: Wed Mar 05, 2008 10:45 am
by Philly
All I could see from the tags were a few useless weapon tags, a dependency swap and some renamed files. Count this as flame bait if you wish, but I see a lack of effort.
Dalek wrote:Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
I asked the question "Has this picture been taken on a high-end graphics card?", and your reply was:
Dalek wrote:Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
A simple yes or no answer would have been better.
No, I'm not taking this to PM's, because I don't need to. Good day sir.
Posted: Wed Mar 05, 2008 10:50 am
by Dalek
The tags were created from scratch in guerrilla along with a bitmap [made in paint.net] used as the underlaying bitmap on the gold shader.
I see no swapped dependancies at all.
many variables and combinations for details maps were used to find the outcome i had desired.
Posted: Wed Mar 05, 2008 12:32 pm
by ledhedgn
Nice job, now if only you can figure out how to convert over your rtr to pc
Posted: Wed Mar 05, 2008 12:36 pm
by Pepsi
you win.
enough said.
Posted: Wed Mar 05, 2008 12:50 pm
by Sk8eRzRuLe
Theres just somthing about the visor that just isn't appealing to me
idk if you edited the body, cuz the body looks smoother than it did before, or maybe thats just cuz I have a nVidia FX 5200
Posted: Wed Mar 05, 2008 1:06 pm
by ledhedgn
figured out a way to fix ur visor if interested, right now it looks like its copper, take out some of the red tones, then dim it down a bit, then you should have a good gold tint that flows with the body
Posted: Wed Mar 05, 2008 1:17 pm
by CabooseJr
Heh, nice. It looks like the spartan from pre-halo.
Posted: Wed Mar 05, 2008 1:23 pm
by bcnipod
CabooseJr wrote:Heh, nice. It looks like the spartan from pre-halo.
wow, your right... it does.
Posted: Fri Mar 07, 2008 2:20 am
by Dalek
Well thanks for the comments i suppose.
Posted: Tue Mar 11, 2008 9:17 pm
by Amit
Wow that left bicep plate in the 3rd pic looks REAL! I love this, but i don't wanna take the time to PMI it
Posted: Wed Mar 12, 2008 4:10 am
by ill3galpr0gram
Beautiful. It really brings out Armor detail.
Posted: Wed Mar 12, 2008 12:36 pm
by Philly
ledhedgn wrote:Nice job, now if only you can figure out how to convert over your rtr to pc
Make a glass shader with 'dynamic mirror' enabled.
Posted: Wed Mar 12, 2008 1:49 pm
by ahiredgun
looks good
Posted: Thu Mar 13, 2008 7:14 am
by M9 HE-DP Grenade
I like it. This is something I'd actually use during multiplayer. It would make things a little less boring I think, and thankfully skins don't lag other people.
Re: {Shader}Updated MJOLNIR Spartan armour shaders
Posted: Sat Mar 14, 2009 1:02 pm
by 00m9
yes i am a noob and i read this piece of instructoin forward and backward. CAN SOMEONE MAKE A STEP BY STEP TUTORIAL OF HOW TO INSTALL THIS?
Re: {Shader}Updated MJOLNIR Spartan armour shaders
Posted: Sat Mar 14, 2009 2:07 pm
by WaeV
The format it's in is actually a little more difficult to use now that we're all using Esch to import things. You need use HMT to Batch Extract bloodgulch to a folder, drop these tags in, then rebuild bloodgulch making sure to include the new tags.
Re: {Shader}Updated MJOLNIR Spartan armour shaders
Posted: Mon Mar 16, 2009 7:55 am
by botternub
lol. be careful not to bump topics that are over two weeks old.
almost a pefect year! you were one day too late
Re: {Shader}Updated MJOLNIR Spartan armour shaders
Posted: Mon Mar 16, 2009 1:17 pm
by WaeV
I one bumped a topic one year to the minute. It was epic.