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Posted: Wed Mar 05, 2008 10:32 am
by Philly
Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.

Posted: Wed Mar 05, 2008 10:37 am
by Dalek
Philly wrote:Oh yes, it's obviously all my fault because I don't know a thing about video cards? I don't like the shaders or the way they are presented. Let's move on now.
Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
and if you dont like the shaders i suggest you cease and desist with replying to this thread.

Posted: Wed Mar 05, 2008 10:45 am
by Philly
All I could see from the tags were a few useless weapon tags, a dependency swap and some renamed files. Count this as flame bait if you wish, but I see a lack of effort.
Dalek wrote:Don't ask questions on a technical subject if you don't understand the technical answers so yes it is infact your fault.
I asked the question "Has this picture been taken on a high-end graphics card?", and your reply was:
Dalek wrote:Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
A simple yes or no answer would have been better. :)

No, I'm not taking this to PM's, because I don't need to. Good day sir.

Posted: Wed Mar 05, 2008 10:50 am
by Dalek
The tags were created from scratch in guerrilla along with a bitmap [made in paint.net] used as the underlaying bitmap on the gold shader.
I see no swapped dependancies at all.
many variables and combinations for details maps were used to find the outcome i had desired.

Posted: Wed Mar 05, 2008 12:32 pm
by ledhedgn
Nice job, now if only you can figure out how to convert over your rtr to pc

Posted: Wed Mar 05, 2008 12:36 pm
by Pepsi
you win.
enough said.

Posted: Wed Mar 05, 2008 12:50 pm
by Sk8eRzRuLe
Theres just somthing about the visor that just isn't appealing to me :| idk if you edited the body, cuz the body looks smoother than it did before, or maybe thats just cuz I have a nVidia FX 5200 :?

Posted: Wed Mar 05, 2008 1:06 pm
by ledhedgn
figured out a way to fix ur visor if interested, right now it looks like its copper, take out some of the red tones, then dim it down a bit, then you should have a good gold tint that flows with the body

Posted: Wed Mar 05, 2008 1:17 pm
by CabooseJr
Heh, nice. It looks like the spartan from pre-halo.

Posted: Wed Mar 05, 2008 1:23 pm
by bcnipod
CabooseJr wrote:Heh, nice. It looks like the spartan from pre-halo.
wow, your right... it does.

Posted: Fri Mar 07, 2008 2:20 am
by Dalek
Well thanks for the comments i suppose.

Posted: Tue Mar 11, 2008 9:17 pm
by Amit
Wow that left bicep plate in the 3rd pic looks REAL! I love this, but i don't wanna take the time to PMI it :x

Posted: Wed Mar 12, 2008 4:10 am
by ill3galpr0gram
Beautiful. It really brings out Armor detail.

Posted: Wed Mar 12, 2008 12:36 pm
by Philly
ledhedgn wrote:Nice job, now if only you can figure out how to convert over your rtr to pc
Make a glass shader with 'dynamic mirror' enabled.

Posted: Wed Mar 12, 2008 1:49 pm
by ahiredgun
looks good

Posted: Thu Mar 13, 2008 7:14 am
by M9 HE-DP Grenade
I like it. This is something I'd actually use during multiplayer. It would make things a little less boring I think, and thankfully skins don't lag other people.

Re: {Shader}Updated MJOLNIR Spartan armour shaders

Posted: Sat Mar 14, 2009 1:02 pm
by 00m9
yes i am a noob and i read this piece of instructoin forward and backward. CAN SOMEONE MAKE A STEP BY STEP TUTORIAL OF HOW TO INSTALL THIS?

Re: {Shader}Updated MJOLNIR Spartan armour shaders

Posted: Sat Mar 14, 2009 2:07 pm
by WaeV
The format it's in is actually a little more difficult to use now that we're all using Esch to import things. You need use HMT to Batch Extract bloodgulch to a folder, drop these tags in, then rebuild bloodgulch making sure to include the new tags.

Re: {Shader}Updated MJOLNIR Spartan armour shaders

Posted: Mon Mar 16, 2009 7:55 am
by botternub
lol. be careful not to bump topics that are over two weeks old.


almost a pefect year! you were one day too late :D

Re: {Shader}Updated MJOLNIR Spartan armour shaders

Posted: Mon Mar 16, 2009 1:17 pm
by WaeV
I one bumped a topic one year to the minute. It was epic.