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{Shader}Updated MJOLNIR Spartan armour shaders

Posted: Wed Mar 05, 2008 8:35 am
by Dalek
These are tags to be used in map rebuilds during the PMI process.
Please read the readme before continuing using these tags as it has all the instructions needed for usage.
Credits to HPC_warlord for teaching me the method of editing shader tags and various other knowledge.
And me for using that knowledge to create these tags.
Image
Image
Image

Posted: Wed Mar 05, 2008 8:38 am
by Matooba
Good Job Master D. Looks great! (+reps) :D

Posted: Wed Mar 05, 2008 8:40 am
by SHOUTrvb
I like it. Looks like a nice little step up.

Posted: Wed Mar 05, 2008 8:41 am
by Blarg-Blarg-Blarg!
Looks like H2. Why not make a H2 model\bipd altogether?

Posted: Wed Mar 05, 2008 8:43 am
by Dalek
Blarg-Blarg-Blarg! wrote:Looks like H2. Why not make a H2 model\bipd altogether?
Because i was aiming at updating the MJOLNIR MK5 armour not doing a MK6.

Posted: Wed Mar 05, 2008 8:44 am
by Matooba
Nice looking shaders too......... 8)

Posted: Wed Mar 05, 2008 9:22 am
by bcnipod
looks good, but the visor looks really really out of place. it looks like you cut a hole in the helmet and put a gold layer underneath. otherwise it is ok.

Posted: Wed Mar 05, 2008 9:24 am
by Dalek
I assure you none of the bitmaps have been touched.

Posted: Wed Mar 05, 2008 9:25 am
by bcnipod
well what i meant by that is that it has a very high contrast and does not flow well with the rest of the skin.

Posted: Wed Mar 05, 2008 9:28 am
by Dalek
bcnipod wrote:well what i meant by that is that it has a very high contrast and does not flow well with the rest of the skin.
I beg to differ, the visor now actualy looks like its a visor not some wierd looking peice of armour with mud slung onto it.
Though it is my opinion and you are freely allowed to have your own contrary to the beliefs of some people on this forum.

Posted: Wed Mar 05, 2008 9:34 am
by Philly
Has this picture been taken on a high-end graphics card? Because it looks like bad graphics. :?

Posted: Wed Mar 05, 2008 9:35 am
by bcnipod
Philly wrote:Has this picture been taken on a high-end graphics card? Because it looks like bad graphics. :?
maybe that is it. or maybe it is the computer i am viewing the picture on. it just seems like the transition between the visor and the helmet armour seems sharp and abrupt.

Posted: Wed Mar 05, 2008 9:49 am
by Dalek
Screenshot was taken in Sapian before the tags were converted to halo pc and extracted for use in PMI.
Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.

Posted: Wed Mar 05, 2008 10:01 am
by Philly
Is good? :roll:

Posted: Wed Mar 05, 2008 10:02 am
by bcnipod
no idea...

Posted: Wed Mar 05, 2008 10:02 am
by SHOUTrvb
What?

Posted: Wed Mar 05, 2008 10:03 am
by bcnipod
Dalek wrote:Screenshot was taken in Sapian before the tags were converted to halo pc and extracted for use in PMI.
Video card: Nvidia POV 8400GS overclocked to 1.4GHZ.
^^^ that

Posted: Wed Mar 05, 2008 10:04 am
by SHOUTrvb
Pay attention to the part that says sapien. He was unable to open up Halo to get in game pictures, so he gave you the next best thing. The AA wont look like that in Halo, so stop focusing on it and move on.

Posted: Wed Mar 05, 2008 10:06 am
by Dalek
Obviously you don't know the differnce between a good video card and a bad one.
The 8400 is a low end directx10 card stock speed of 400MHZ.
So no it is not good but the current speed is and you have just disqualified yourself from asking if one has a high end video card by not even being educated in the specific values of such a subject.
kthnxbai

Posted: Wed Mar 05, 2008 10:19 am
by Matooba
I got 2x 8800 gts superclocked Sli and it flows beautifully on my end. Once again thank you for your contribution to the halomods site. We need more pioneer contributions like yours Dalek. GJ once again. Luvs the shader modifications. 8)