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(map) Hangemhigh Disco's style

Posted: Fri Feb 15, 2008 4:30 pm
by Fun~Antares
Hi guys,
here my last attempt to mod an halo map,
maybe it will be also the last (for the fun of someone :twisted: ),
becouse it need tiiiiiimeeeeeeeeee!
And i donno where to found.

Anyway, here you are some shots and the mapfile.
The map have 2 version,
1 for server side with vehicle and
1 for players side (for gamers),
Here you have only the player side version, without vehicle inside,
you can run it without any problem....
The one with vehicle, run only in our gameserver,
becouse if you set bad, can cause an exception.....

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You can try it here at this server 24/7 in U.S.A.
!![%FUN]_HANG_EM_DISCO_[www.funclan.org]!!
IP server index 66.55.131.129:2302
all gametype supported

have fun

Posted: Fri Feb 15, 2008 4:37 pm
by Guest
I LOVE IT!!! good job on pmi and 9.9/10 took .1 cause i dont like the skin should have tilable disco floor then outstanding.

Posted: Fri Feb 15, 2008 4:39 pm
by DeadHamster
This is good. Very good. 9.5/10. Bravo.

Posted: Fri Feb 15, 2008 5:01 pm
by bcnipod
/me claps very good.

Posted: Fri Feb 15, 2008 5:06 pm
by Altimit01
Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.

Posted: Fri Feb 15, 2008 5:11 pm
by hiheyhello
wow epic nice job dude this looks really nice and playable :), im going to download :D

Posted: Fri Feb 15, 2008 5:18 pm
by bcnipod
wait.... why did you say this is your last? you have been making good mods.

Posted: Fri Feb 15, 2008 11:59 pm
by Fun~Antares
bcnipod wrote:wait.... why did you say this is your last? you have been making good mods.
becouse i wanna spend my free time for play tooooo :lol:

Damn, i love this game, other ones havent its feel :wink:

and the family, work, childs, hobbyes.......
maybe i need a 30 hours day? :?

:lol: just kidding, im busy like all i think.

Ok, next will be in future...but donno when.

Posted: Sat Feb 16, 2008 12:01 am
by Fun~Antares
Altimit01 wrote:Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.
Sorry, my limited knowledge of english never help me....
what you mean exatly?
Maybe weapons shots inside blue pistons?
Becouse its not a weapon, its an emitter tag.

Posted: Sat Feb 16, 2008 12:46 am
by JK-47
Looks awesome. I don't like the looks of the rocket launcher, though.

9/10

Posted: Sat Feb 16, 2008 3:30 am
by bcnipod
Fun~Antares wrote:
Altimit01 wrote:Looks pretty good. It also looks like you might have corrupted some of the weapon bitmaps. Unless that was intentional.
Sorry, my limited knowledge of english never help me....
what you mean exatly?
Maybe weapons shots inside blue pistons?
Becouse its not a weapon, its an emitter tag.
I believe he was talling about the rocket launcher skin

Posted: Sat Feb 16, 2008 3:48 am
by Fun~Antares
umh.... strange, i never touch any rocket launcher graph.

Posted: Sat Feb 16, 2008 4:40 am
by reanimation-06
Pretty awesome.
Now its a covenant ball.
9.5/10
Could have skinned more of the objects along with adding new ones.
Btw, what did u PMI into the map, if you don't mind me asking?

Posted: Sat Feb 16, 2008 6:04 am
by Fun~Antares
reanimation-06 wrote:Pretty awesome.
Now its a covenant ball.
9.5/10
Could have skinned more of the objects along with adding new ones.
Btw, what did u PMI into the map, if you don't mind me asking?
sure,
here the lists of pmi injected object.
Some are visible, some have the red cube spark problem....
but anyway here you are:

[mach] tags
cinematics\effects\lights\shaft open lens\shaft open lens
cinematics\effects\teleportation\teleportation
cinematics\effects\teleportation\teleportation short
levels\a10\devices\alert_light\alert_light
levels\a10\devices\doors\door cryo chamber\door cryo chamber
levels\a10\devices\engine louvre\engine louvre
levels\a10\devices\engine piston\engine piston
levels\a10\devices\signal light\signal light
levels\a10\devices\command display\command display
levels\a10\devices\lifepod device\lifepod device
levels\a10\devices\shield charge\shield charge
levels\a10\devices\space_battle\space_battle
levels\a30\devices\beam emitter\beam emitter
levels\a30\devices\torpedo_bridge\torpedo_bridge
levels\a50\devices\interior tech objects\holo command control\holo command control
levels\a50\devices\interior tech objects\holo control dual\holo control dual
levels\a50\devices\interior tech objects\holo control\holo control
levels\a50\devices\interior tech objects\holo control sphere\holo control sphere
levels\b30\devices\interior tech objects\holo beam tube\holo beam tube
levels\b40\devices\b40_generator_fx\generator fx
levels\b40\devices\b40_lift4800\b40_lift4800
levels\b40\devices\b40_towerlift\b40_towerlift
levels\c10\devices\bridge\bridge
levels\c10\devices\bridge\bridge fast
levels\c10\devices\lift\lift
levels\test\infinity\devices\beam emitter red\beam emitter_red
levels\test\infinity\devices\beam emitter red\beam emitter_blue
----------------
[scen] tags
cinematics\effects\lights\shaft open lens\open lens
levels\a10\poa_explosions\poa_fire_emitter
levels\a10\poa_explosions\poa_fire_emitter large
levels\a50\devices\grav_lift_particles\grav_lift_particles
levels\b40\scenery\b40_ctorch\ctorch
levels\b40\scenery\b40_doorblinker\doorblinker
levels\b40\scenery\b40_metal_tall\metal_tall
levels\b40\scenery\b40_metal_wide\metal_wide
levels\b40\scenery\bridge lightning markers\bridge lightning
levels\c10\scenery\cyan point light\light blink cyan dynamic
levels\c10\scenery\green point light\light blink green dynamic
levels\c10\scenery\orange point light\light blink orange dynamic
levels\c10\scenery\red point light\blink red dynamic nomodel
levels\c10\scenery\cyan point light\light cyan
levels\c10\scenery\green point light\light green
levels\c10\scenery\mri lightning\mri lightning
levels\c10\scenery\orange point light\light orange
levels\c10\scenery\red point light\light red
scenery\baton\baton dynamic
scenery\c_field_generator\c_field_generator
scenery\c_storage_large\c_storage_large
scenery\emitters\burning_flame\burning_flame
scenery\emitters\condensation\condensation
scenery\emitters\coolant bubble\coolant bubble
scenery\emitters\dust\dust
scenery\emitters\heavysmoke\heavysmoke
scenery\emitters\plasma_flame\plasma_flame
scenery\emitters\smoldering_debris\smoldering_debris
scenery\emitters\steam jets\steam jets
scenery\landing beacon\landing beacon
scenery\light lens flare\light lens flare green
scenery\light lens flare\light lens flare yellow
scenery\vehicles\c_dropship_crashed\c_dropship_crashed
scenery\waterfalls\spray_emitter_medium\spray_emitter_medium
scenery\waterfalls\waterfall_emitter\waterfall_emitter
scenery\white dynamic light\white dynamic light
--------------

maybe you wanna the base map?
i had save it, after rebuild.
just ask :wink:

Posted: Sat Feb 16, 2008 7:26 am
by DeadHamster
thats quite a bit of stuff...lol.

Posted: Sat Feb 16, 2008 9:14 am
by [betray_crysis]
You didn't use all of it. By the way 9.95/10. It looks sweet.

Posted: Sat Feb 16, 2008 11:33 am
by Amit
Wow, I really like the look of this map! :D

9.5/10. I'll play it soon, i gotta go get a hiarcut. :?

Posted: Sat Feb 16, 2008 11:43 am
by skeli
rave party :o

Posted: Sat Feb 16, 2008 12:17 pm
by Kitsune
Interesting map, nice work.

8/10

Posted: Sat Feb 16, 2008 1:41 pm
by skeli
hey are you the same kitsune that I know from modhalo?
and oh I just reallized that I didnt give a rating...
9/10 dude, it looks great