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[EPIC] Fireteam Delta Beta 1.0
Posted: Mon Dec 24, 2007 12:20 pm
by Philly
Fireteam Delta Public Beta 1.0
Yeah, you heard that right. The huge waste of internet bandwidth has come!
Before I show you the picture gallery, there are a few things I have to say. Firstly, this mod was rushed to be released before Christmas. Secondly, this is only for one level, but I will finish the whole campaign. Thirdly, this mod is
not not not a skin pack. I will be doing as many skins as humanly possible, but the focus is on weather, environments, new weapons and new characters.
Finally, in red text just for kicks, I would like to give special thanks to Jahrain for the CE biped, and Control Alt Destroy for the pistol animations. I did not make either of these. If you see something in this mod that you know is not mine, send me a PM and I will deal with it quietly.
Would you like to see some pictures now? Oh alright then...
You can click them, you know...






















MAP DOWNLOAD
BITMAPS DOWNLOAD
You
must download this for the mod to work properly!
That's it. The main download and the bitmaps are above. Leave comments and critisism, but remember that this mod is in it's beta stage!
Posted: Mon Dec 24, 2007 12:21 pm
by SL!P
Looks much better than the one in Modding Discussion
Great job XD
Posted: Mon Dec 24, 2007 12:23 pm
by Philly
I had great fun taking the pictures, by the way.

Posted: Mon Dec 24, 2007 12:24 pm
by bcnipod
only thing i have to say is that i wish i could use redux bitmaps with it. Great work 9 out of 10
Posted: Mon Dec 24, 2007 12:25 pm
by Philly
bcnipod wrote:i wish i could use redux bitmaps with it
You speak heresy!

Posted: Mon Dec 24, 2007 12:27 pm
by bcnipod
I hate having to sort through all my bitmap files to get the right one. and i believe i know the answer to this, but is this a SP map?
Posted: Mon Dec 24, 2007 12:29 pm
by Philly
Yes, why?
Posted: Mon Dec 24, 2007 12:31 pm
by bcnipod
because i want to try this but i am fearful that the maps will not be mac compatible.
Posted: Mon Dec 24, 2007 12:32 pm
by TAZZ
Philly wrote:Yeah, you heard that right. The huge waste of internet bandwidth has come!
Before I show you the picture gallery, there are a few things I have to say. Firstly, this mod was rushed to be released before Christmas. Secondly, this is only for one level, but I will finish the whole campaign.
Thirdly, this mod is not not not a skin pack. I will be doing as many skins as humanly possible, but the focus is on weather, environments, new weapons and new characters. Finally, in red text just for kicks, I would like to give special thanks to Jahrain for the CE biped, and {SMT} Iguana for the pistol animations.
I did not make either of these. If you see something in this mod that you know is not mine, send me a PM and I will deal with it quietly.
You said it yourself

Posted: Mon Dec 24, 2007 12:39 pm
by Philly
Wonderful, I didn't know that this mod would get such a positive reaction.

Posted: Mon Dec 24, 2007 12:42 pm
by Pepsi
This mod sucks, you suck, it's awful, have you been hanging around Phoenix when you made this? Anyone who DLs this is retarded, and I can't believe you have the balls to post something this awful.
BTW, the only reason I said all that is cuz I'm so jealous of you. Good job man, we'll try it out later.

Posted: Mon Dec 24, 2007 12:44 pm
by bcnipod
Pepsi wrote:This mod sucks, you suck, it's awful, have you been hanging around Phoenix when you made this? Anyone who DLs this is retarded, and I can't believe you have the balls to post something this awful.
BTW, the only reason I said all that is cuz I'm so jealous of you. Good job man, we'll try it out later.

XD only other downside i see is that long time the bitmaps are taking to download.
ok i just played through the whole thing. very good. i like the gun that you added onto the level. also in the final cutscene the pelican goes through the camera. you might want to fix that.
Posted: Mon Dec 24, 2007 1:55 pm
by Philly
I've just played it. I watched every bit except the final cutscene.

The pelican going through the camera might not be fixable. Anyway, I added more than one gun into the level, by the way. The reason why I had to upload the whole bitmaps.map file is because it is bigger than the original, meaning you can't patch it with a ppf file.
Posted: Mon Dec 24, 2007 2:31 pm
by Patrickh
the mod looks nice philly, but as a heads up I seriously doubt SMT Iguana made those animations. he may have posted them as his own, though. Just something to look into.

Posted: Mon Dec 24, 2007 2:31 pm
by niktheweirdmodder
Looks great and nice job on the trees, better than the original pines.
I bet you added you signature plasma rifles didn't you.
Posted: Mon Dec 24, 2007 2:34 pm
by Philly
*cough* look at the *cough* pictures more closely *cough* next time *cough* *cough*
And well done for noticing the tree change. And the name of the trees. I like trees. Do you like trees...
EDIT:
Pepsi wrote:Good job man, we'll try it out later.
Hang on, we? Are you related to Insane Drive or something?
Posted: Mon Dec 24, 2007 5:22 pm
by hollow121314
I tried it and it doesnt work for me. My halo freezes and the map never loads.
Edit: i redownloaded the bitmaps.map and now its working
Posted: Mon Dec 24, 2007 5:23 pm
by Pepsi
Philly wrote:
Hang on, we? Are you related to Insane Drive or something?
no.

i was refering to "we'll" and in "me and nessa" ... lol.
anyways.. you can make ppf's from miss matched sized .map files. its called "sized ppf" or "super ppf". its what im using for FTW cause 3/4 of the maps and bitmaps are rebuilt.
stock bitmap.map size: 302mb
FTW bitmaps.map size right now: 358mb and growing
Posted: Mon Dec 24, 2007 8:33 pm
by hollow121314
wow this is a pretty cool feeling map. it owns
Posted: Mon Dec 24, 2007 9:20 pm
by hell_knight
lookin good but needs work.
AR is too shiney and too clean XD