Sniper AR
- Blarg-Blarg-Blarg!
- Readers Club
- Posts: 486
- Joined: Wed Nov 14, 2007 9:40 am
- Location: Man, i love Tural.
Sniper AR
I made this sniper model fo the AR, but HMT keeps rejecting it! How do I fix it? I couldnt post this in Discussion, cuz i cant post pics. I also need help skinning.
- Attachments
-
- Sniper AR.zip
- (136.1 KiB) Downloaded 12 times
-
- AR2.JPG (5.47 KiB) Viewed 1388 times
-
- AR1.JPG (6.86 KiB) Viewed 1389 times
-
- Trouble.JPG (116.19 KiB) Viewed 1390 times
- InvaderVeex
- Posts: 483
- Joined: Tue Jul 25, 2006 2:57 pm
- Location: LandO'Palooza!
- Contact:
- Blarg-Blarg-Blarg!
- Readers Club
- Posts: 486
- Joined: Wed Nov 14, 2007 9:40 am
- Location: Man, i love Tural.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
Select Vertice(s)
Move them
Select other vertices
Move them
Repeat Until Well Done
Let Stand 2 Minutes, or until your model has cooled.
Inject into HMT
Do it up.
If you have any further issues please contact Betty Crocker, I got this tutorial from her.
But seriously, thats all you do, select some of those white dots and move them somewhere else, keep it up until it looks good, and then save it.
And if your looking for a battle rifle model, mine's pretty damn good if I say so myself, look for it in my sig.
Move them
Select other vertices
Move them
Repeat Until Well Done
Let Stand 2 Minutes, or until your model has cooled.
Inject into HMT
Do it up.
If you have any further issues please contact Betty Crocker, I got this tutorial from her.
But seriously, thats all you do, select some of those white dots and move them somewhere else, keep it up until it looks good, and then save it.
And if your looking for a battle rifle model, mine's pretty damn good if I say so myself, look for it in my sig.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
- UntalkativeBunny
- Posts: 396
- Joined: Tue Oct 09, 2007 2:44 pm
- Location: Pictou, Nova Scotia
- Contact:
If you're using misfit, which I highly recommend, un-check the box that says 'Save Normals' before saving. That should completely fix it. Also, you can post pictures in the modding discussion.
That model isn't bad for a first, although it is a little stretched.
That model isn't bad for a first, although it is a little stretched.
For anybody still wondering where FTD has gone, here it is.
- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
yes you canUPS wrote:You also can't remove any vertices.1: You can only move verticies. you cannot add anything in the model.
and you cant add any because it is basically editing the max hex and not adding new code otherwise the map size will change, and we dont want to have to send full maps to ppl as mods instead of ppfs
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
-
- Posts: 99
- Joined: Sat Jun 30, 2007 6:49 am
- Location: Canada,ONT
Yeah, windowsblinds will make your computer crash.cryticfarm wrote:Stop using windows blinds or whatever, I've used it before and when I turned it off my comp went 20% faster.
If you really want to change ur comp appearance, edit your msstyles files so that you don't have any third party programs making your desktop appearance change.

92% of teenagers have moved on to rap. Put this in your signature if you are in the 8% that listen to REAL music.
- Prince_albert
- Readers Club
- Posts: 49
- Joined: Thu Nov 08, 2007 8:57 am
yes that is bad for a first..its bery uuugly, keep trying though...every one (accept me) sucks when they fist start...Philly wrote:If you're using misfit, which I highly recommend, un-check the box that says 'Save Normals' before saving. That should completely fix it. Also, you can post pictures in the modding discussion.
That model isn't bad for a first, although it is a little stretched.








I PHAIL
Unexceptable you mean?UPS wrote:Unacceptable.Prince_albert wrote:(accept me)
Some people can't spell you know...
For anybody still wondering where FTD has gone, here it is.
- hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar