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(Mod) Sentinal Beam on BG

Posted: Mon Oct 15, 2007 7:47 pm
by thechicken
I made a sentinal beam out of a flamethrower and edited the speed of the MC, made most things transparent, this is my first mod so it isnt so good, feel free to edit it if you want.

Edit: i am uploading pictures now so just hold on, heres one of a hog in the map:
http://img300.imageshack.us/my.php?imag ... 967sc5.jpg
http://img518.imageshack.us/my.php?imag ... 929by4.jpg
http://img526.imageshack.us/my.php?imag ... 239fy0.jpg
http://img98.imageshack.us/my.php?image ... 906yh8.jpg
http://img134.imageshack.us/my.php?imag ... 276jo5.jpg
http://img525.imageshack.us/my.php?imag ... 029hz8.jpg

there are some pictures, i changed the damage of it insted of 1, to 10 now

Posted: Mon Oct 15, 2007 7:53 pm
by Pepsi
you need pics of the mod in action.

you need a prefix on the thread title.

until you do this, do not pass go, do not collect $200.

forum rules. read the sticky. ya got 24 hours or deletion..

Posted: Mon Oct 15, 2007 8:52 pm
by youhoo7
meh, ok i guess, not realy, i guess i dont lik eit actualy

Posted: Thu Oct 18, 2007 8:07 am
by 238drac
can you detail the procedure on HOW you created the beam?

Posted: Thu Oct 18, 2007 8:32 am
by youhoo7
i think u just use a sniper rifle stracer, and change its color, that what i do for this type of thing anyways

Posted: Thu Oct 18, 2007 3:14 pm
by bcnipod
youhoo7 wrote:i think u just use a sniper rifle stracer, and change its color, that what i do for this type of thing anyways
or you do it the smart way and recursively export the character Sentinal Beam weapon from a weapon then recursively import it into the BG map.

Posted: Thu Oct 18, 2007 3:52 pm
by Cryticfarm
The rest are shader swaps to the jackel sheild.