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<MAP> ArmoryMod: Old version

Posted: Sat Oct 13, 2007 3:45 pm
by SL!P
Ok, I was in a rush to explain. Heres what this mod is.
It serves 4 purposes:
1>To even out the playing feild between noobs and better players
2>To drastically alter CTF, making it a heavy assualt blitz and making the banshees only as good as the player in them.
3>To help players sharpen their skills with any given weapons, having them on hand
4>To be used as a tool for wepon glitches making them much easier

For more info, download the file and read the full release notes.

Enjoy!

Posted: Sat Oct 13, 2007 4:22 pm
by Elite_Green_Devils
it reminds me about something i did a few years back. i can't try it because my halo cd is jacked up and i don't have enough funds for a new one currently. advice: try not to do entire maps in sparkedit. it will cause flaming. also, if you get error messages such as "0x000035" or crap like that, Google it and there will be solutions. and one more thing, trial and error, trial and error, trial and error. I've been on halomods for a LONG time. longer than this account has been "alive", and trust me, trial and error is the best teacher you could ever have. just mix it in with a bunch of tutorials and your mods will turn out sweet.
ok, back on topic. the armory idea isn't really a good one due to gameplay. if no one runs out to get the weapon, snipers have no targets. and if your enemy your shooting at runs in there, he'll come back out with a heavy duty killer. if you ever do make an armory, make it accessible once, and thats it. hide it under the map and put one way teleporters going out. that way its at least slightly even. gameplay is EXTREMELY important, unless your making a fun mod,(mod for stunts, machinima,JustForDaHelavit, etc.)multi player needs evenness, and story needs to be followable. hope it helps.

Posted: Sat Oct 13, 2007 4:35 pm
by SL!P
Elite_Green_Devils wrote:it reminds me about something i did a few years back. i can't try it because my halo cd is jacked up and i don't have enough funds for a new one currently. advice: try not to do entire maps in sparkedit. it will cause flaming. also, if you get error messages such as "0x000035" or crap like that, Google it and there will be solutions. and one more thing, trial and error, trial and error, trial and error. I've been on halomods for a LONG time. longer than this account has been "alive", and trust me, trial and error is the best teacher you could ever have. just mix it in with a bunch of tutorials and your mods will turn out sweet.
ok, back on topic. the armory idea isn't really a good one due to gameplay. if no one runs out to get the weapon, snipers have no targets. and if your enemy your shooting at runs in there, he'll come back out with a heavy duty killer. if you ever do make an armory, make it accessible once, and thats it. hide it under the map and put one way teleporters going out. that way its at least slightly even. gameplay is EXTREMELY important, unless your making a fun mod,(mod for stunts, machinima,JustForDaHelavit, etc.)multi player needs evenness, and story needs to be followable. hope it helps.
Well, um.. where do I start.

Trial and Error: NO
I did that and I messed up halo once, I had to reinstall it to a different folder and I lost EVERYTHING.

About the Sniper thing, I've tried this mod a ton of times, and It actually helps snipers more. Noobs go inside, get big weapons. They go outside, big ang bad with their guns, and they don't notice the sniper stalking them on a nearby cliff edge, or a hill. As a matter of fact, sniping got me a TON of kills.

Now, what about campers? Well, campers will be effictive in SMALL games where theere are only a few players to hold off. But oin games of 6 or more, campers will soon find themselves surrounded and outgunned very quitkly.

Ok, the reason I didn't make an external Armory: Every time I place extra scenery in the map, everything works, exept for the textures to other players. Only the host can see the objects that were place in the map. If a player were to go to this armory below the map, they wouldn't be able to see a thing.

BTW, i can't use HMT, My vista doesn't work with it for some reason, i cant reconstruct.

Posted: Sat Oct 13, 2007 6:49 pm
by UPS
SL!P wrote:Well, um.. where do I start.

Trial and Error: NO
I did that and I messed up halo once, I had to reinstall it to a different folder and I lost EVERYTHING.
You don't know how wrong you are.
Believe it or not, you learned something there.
1: That not every little thing WORKS with modding.
2: That whatever you did that caused it did NOT work with modding (at least in that procedure.)

There aren't tutorials for everything.

Posted: Sat Oct 13, 2007 7:34 pm
by youhoo7
its just a spark edit, why dont you try making a nice logmod or something.....

Posted: Sat Oct 13, 2007 8:51 pm
by DeadHamster
I kind of like the idea that Elite_Green_Devils said, about an external armory. That would be really cool in CE, have like a base where the players spawn from high on some cliff, and then once they suit up with the weapons they can drop down into the actual battle area where they'd fight until they died, and respawned up there again.

Diagram:


_______
Base
_______
---------|
---------|
---------| _______________________
---------------Battle Area ^^^^

Then have it mirrored on the other side.

Ok, now for on topicness:

It's boring. Not being mean, just saying, if your going to be too afraid to mod halo because of one run in with a bad encounter, then you shouldn't release your mods. Nobody's going to be blown away by these. You should do more with HMT and HHT.

If your not going to do HMT and stuff like that, you're gonna be too limited to make anything worthwhile, unless you start making models/skins.

I started doing models not to long ago, I barely ever touch halo now except to inject a couple models to see how it looks and get in-game pics for them. I have about 20-30 decent models, and like 4-5 good ones. It's fun, doesn't take a lot of time, and you can still release stuff if you make it good enough.

If this sounds good to you then check it out, it's alot easier to make a few fun models then people make it out to be, and if you put some time into it you can get something that looks really good that people will like.

Posted: Sat Oct 13, 2007 10:58 pm
by Elite_Green_Devils
youhoo7 wrote:its just a spark edit, why don't you try making a nice log mod or something.....
because log mods are out-dated. and dead hamster, I've made a CE map nearly the same as in your diagram. never released it kuz it sucks. the mod currently in progress by me is called Tactical Warfare and it comes it 2 versions.

Code: Select all

 there is Tactical Winter, which takes place in an arctic wasteland somewhere on the Planet Reach, untouched my the covenant glassing process. Tactical Wars, however, is a joiner friendly trial mod which includes models and skins that are included in Tactical Winter. They will be separate downloads, and will each feature exclusive content of their own.
I'm also in search of a mod team to help me with this so the release date will NOT be in December, but sometime this or next month.

Posted: Sun Oct 14, 2007 5:02 am
by SL!P
youhoo7 wrote:its just a spark edit, why dont you try making a nice logmod or something.....
I covered this earlier. No, because, though everything else works, other players than the host do not SEE the logs. The game I made was intended for only play and compatability with every player.


Besides, HMT won't work on my shitty vista, I can't rebuild the maps.

Posted: Sun Oct 14, 2007 5:06 am
by SL!P
DeadHamster wrote:I kind of like the idea that Elite_Green_Devils said, about an external armory. That would be really cool in CE, have like a base where the players spawn from high on some cliff, and then once they suit up with the weapons they can drop down into the actual battle area where they'd fight until they died, and respawned up there again.

Diagram:


_______
Base
_______
---------|
---------|
---------| _______________________
---------------Battle Area ^^^^

Then have it mirrored on the other side.

Ok, now for on topicness:

It's boring. Not being mean, just saying, if your going to be too afraid to mod halo because of one run in with a bad encounter, then you shouldn't release your mods. Nobody's going to be blown away by these. You should do more with HMT and HHT.

If your not going to do HMT and stuff like that, you're gonna be too limited to make anything worthwhile, unless you start making models/skins.

I started doing models not to long ago, I barely ever touch halo now except to inject a couple models to see how it looks and get in-game pics for them. I have about 20-30 decent models, and like 4-5 good ones. It's fun, doesn't take a lot of time, and you can still release stuff if you make it good enough.

If this sounds good to you then check it out, it's alot easier to make a few fun models then people make it out to be, and if you put some time into it you can get something that looks really good that people will like.
Allow me to reiterate for a 3rd time, no logs, only the host can see them. This was made with the intention of fair play amoung all the players, good or bad. Also, How do i skin? I havn't a clue how.

BTW, I may release a logmod in the future or an external armory.
If I do, It'll be ArmoryMod v2

BTW, Why don't you download it and try it out? You can't completely judge accurately without downloading it!

Posted: Sun Oct 14, 2007 5:58 am
by finalbout100000
heh, nice double. anyways, although not one of the better mods ive seen it was still fun to play on.

Posted: Sun Oct 14, 2007 8:08 am
by SL!P
finalbout100000 wrote:heh, nice double. anyways, although not one of the better mods ive seen it was still fun to play on.
Thanks.
See, simple yet still quite fun to play.

Posted: Sun Oct 14, 2007 9:14 am
by JK-47
While it is extremely simple, yes, it's the gameplay that matters, not the eye candy you get from the pictures.
For modding skill, I'd give you a 1/10
But for the thing that matters (gameplay), I'd give you a 7.5/10

And Sl!p, try not to double post please.

Posted: Sun Oct 14, 2007 9:16 am
by SL!P
JK-47 wrote:While it is extremely simple, yes, it's the gameplay that matters, not the eye candy you get from the pictures.
For modding skill, I'd give you a 1/10
But for the thing that matters (gameplay), I'd give you a 7.5/10

And Sl!p, try not to double post please.
Sorry bout the double. I kinda have interent problems and I don't wanna do all the crap i need to do to doublequote correctly.

Yes, the modding is painstakingly simple. Yet, I can't get HMT to work. The fact that im not getting any help whatsoever when I ask for it isn't benefitting me much either.

Posted: Sun Oct 14, 2007 9:18 am
by JK-47
Are you getting an error when you try to open HMT?

Posted: Sun Oct 14, 2007 9:20 am
by SL!P
JK-47 wrote:Are you getting an error when you try to open HMT?
No, I can't rebuild. It allways tells me Access to C:/BuildTree.txt is denied.

Posted: Sun Oct 14, 2007 9:27 am
by youhoo7
i use vista, all the tools work fine fer me, i think ur just doing something wrong, and about the logmod thing, i already know there outdated, but the bbt mods are log mods, and if your mod is good lots of ppl will download it, and then you dont end up with the issue, also you should make some skins and remodels, my point was that moving some weapons and cars oround isnt very interesting for a mod, sure its user friendly, but not worht downloading

Posted: Sun Oct 14, 2007 10:05 am
by SL!P
youhoo7 wrote:i use vista, all the tools work fine fer me, i think ur just doing something wrong, and about the logmod thing, i already know there outdated, but the bbt mods are log mods, and if your mod is good lots of ppl will download it, and then you dont end up with the issue, also you should make some skins and remodels, my point was that moving some weapons and cars oround isnt very interesting for a mod, sure its user friendly, but not worht downloading
Ok, 1 more of my seaminly endless supply of questions

How do i skin?

________________________________________________

On to other subjects, I will continue the ArmoryMod series and try and add on things such as skins, but i need to know how to do that first. So, You will see an Armorymod V2 sooner or later, but not untill I can skin.

Posted: Sun Oct 14, 2007 10:51 am
by JK-47
With HMT, you're doing something wrong, cause I've gotten that before. It's just a common error :)
On the subject of skinning:

http://forums.halomods.com/viewtopic.ph ... 51&t=20850

Posted: Sun Oct 14, 2007 5:20 pm
by SL!P
JK-47 wrote:With HMT, you're doing something wrong, cause I've gotten that before. It's just a common error :)
On the subject of skinning:

http://forums.halomods.com/viewtopic.ph ... 51&t=20850
err, about that
Sorry if I saound like an ingrate, but I got gimp....

Posted: Sun Oct 14, 2007 6:48 pm
by JK-47
Then just google for a .dds plugin for gimp... I can't support you with an exact link, but I know there's one out there.