[mod]hedgehog gulch

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obj1





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[mod]hedgehog gulch

Post by obj1 »

:shock: lol i was boared so i made a model for the needler fp...i mde a simple little creature and scatered them acros bloodgulch..i sugest you dnt pick up the needler cuz its all meesy but it looks fine when you leave the poor thing alone lol

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hedgehog gulch.rar
the map
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CabooseJr




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Post by CabooseJr »

Thats actually kinda cute.
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Post by obj1 »

lol yeah i though somebody would say that thanks
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Altimit01




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Post by Altimit01 »

The only thing that would make the really really cool would be if someone went into CE and made wandering AI and a bipd using that model. Good job on an interesting idea.
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Andrew_b




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Post by Andrew_b »

This looks cool, if all of a sudden i am really bored. i might make them walk around bg...
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RYDER





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Post by RYDER »

original 20/20
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Post by Firefox101 »

Somebody should make a skin!

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Post by Cryticfarm »

Best mod ever!!
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JK-47




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Post by JK-47 »

Thats awesome haha, you could PMI a grunt or something into bloodgulch and just do a dependency swap on the animations or something... Just a thought.

7/10

10/10 once I see it moving.
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obj1





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Post by obj1 »

lol i think theire cute...maybe i can use the grunt gulch map to make you play as the hegehog and you just roam arround lol..i probaly should make homes and stuff ^.^
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Post by {TP}Spartan »

U could do the active scenery tutorial and swap the needler for a piece of scenery 6/10 because their not moving
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Post by warlord »

swap the flood spores model for the needler got mobing headgehogs.
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Post by obj1 »

warlord ur a fucking genious!i love you man!
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JK-47




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Post by JK-47 »

obj1 wrote:lol i think theire cute...maybe i can use the grunt gulch map to make you play as the hegehog and you just roam arround lol..i probaly should make homes and stuff ^.^
That would be fucking awesome! ^_^
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Post by killarzachary »

I like it.
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Post by Firefox101 »

dosent work for mac though :(
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{SMT}iguana
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Post by {SMT}iguana »

10/10 outstanding material
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Post by wanksta »

{SMT}iguana wrote:10/10 outstanding material
dude no. its creative yes but outstanding no. but it does warrant a 10 out of 10 in some cases.
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JK-47




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Post by JK-47 »

wanksta wrote:
{SMT}iguana wrote:10/10 outstanding material
dude no. its creative yes but outstanding no. but it does warrant a 10 out of 10 in some cases.
Agreed. But you have to admit, if he got these things walking around, then it would be outstanding material. Not that it's hard... It would just be freakin awesome.
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wanksta
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Post by wanksta »

JK-47 wrote:
wanksta wrote:
{SMT}iguana wrote:10/10 outstanding material
dude no. its creative yes but outstanding no. but it does warrant a 10 out of 10 in some cases.
Agreed. But you have to admit, if he got these things walking around, then it would be outstanding material. Not that it's hard... It would just be freakin awesome.
well to get em walkking aroudn youd need to rig the model like a biped. animate it. give it collision and finaly set up a a biped tag.. (not to mention ce to pc which is for most people beyond ther skill level) so hard it maybe to do. but that would warrant an outstanding
Sig may not be animated.
Lol you got me in like 3 minutes!
Oh wait... I'm banned.... well not funny anymore...
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