[Trial Mod] Covenant AI Funfest
Posted: Mon Jul 16, 2007 10:41 am
Quoted from my readme:
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[105]~ Reanimation ---- COVENANT AI FUNFEST Features
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The ring world, Halo, slowly breaks apart after Pillar of Autumn's nuclear fusion reactors go critical.
You hitch a ride, with your fellow marines, on the few pelicans remaining that are still drivable. With the
covenant dropships hot on your trial, you sit by in your pelican, and watch; helpless to support your
marines in aerial combat. One by one, you see your marines in pelicans shot down by the dropships. As
their pelicans crash, the skilled drivers initiate a self-destruct sequence to destroy the human-made
AIs installed in the crafts. You realize that you will face the same fate, unless you dive out of your
pelican as soon as possible. You see that your pelican pilot and fellow marines safely eject out of the craft.
However you get seperated from them due to the fact that they all have parachutes. You see another pelican
spiral out of control, and crash down below you. You realize that the self-destruct sequence was not
initiated in that pelican. You have to prevent the covenant from gaining your technology. As you fall
towards a forested gully, Cortona, plants a Nav-marker to the location of some explosives that are nearby.
Your mission is clear. You have to obtain the explosives, and find the crashed pelican, and destroy it
before the covenant discover it. You let your pelican crashland on to the same gully, and dive away, realizing
that the gully appears to be a covenant base.
The ground rushes up at you. At first, there is a sick jolt, and then pure, peacefull bliss, as darkness
washes in.
You slowly come back to conciousness. You stand up and dust yourself off, remembering your mission.
You have to gather the explosives, to which your Nav-marker will lead, find the crashed pelican, and plant
the explosives on it. You gather your weapons and begin the hunt...
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This mod features:
AI: Extremely aggresive AI that have 99% aiming capabilty, as well as thier intelligence. They charge at
you as soon as you are in sight or heard. They can hear you fire weapons for a long range, in addition to thier
excellent sight. The AI are able to use grenades, and use them extensively, so be careful. The AI also
dive, and sidestep to dodge your shots, or grenades. The Elites consist of special squad, able to weild
human weapons, as well as their own.
The AI are spawning so there is no danger of you ever running out of Elites to kill (that is, if you can
kill them at all...!)
Scenery has been added to to maintain its look. Sheilds have been placed on the initial base. The sky has
also been skinned along with the planet in sky, to show night time.
Vehicles: Vehicles have also been skinned. You are able to comandeer a Plasma Turret, a new prototype
vehicle named Skyte, and the landed pelican which appears to be in working order. You must use the landed
pelican in order to reach the crashed pelican to plant the explosives on top of it.
Weapons: Energy Sword is added to the map, replacing the plasma rifle. To make for fair gameplay, the
energy sword does not kill in one hit. It takes 2 stabs on a full healthy elite, but only one on an Elite who
has weakened sheilds or health. All weapons have been skinned, and a few changes have been made to enhance
thier visual effects. The Elites you find have learned how to use human weapons, that they have found beside
the destroyed remains of previous battles.
Other: A few other surprises, including teleporters, powerups, increased ammo, 8x zoom on all weapons,
a few projecticle after-effects, and so on.
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Credits:
=====================================================
[105]~ Reanimation ---- COVENANT AI FUNFEST Features
=====================================================
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
The ring world, Halo, slowly breaks apart after Pillar of Autumn's nuclear fusion reactors go critical.
You hitch a ride, with your fellow marines, on the few pelicans remaining that are still drivable. With the
covenant dropships hot on your trial, you sit by in your pelican, and watch; helpless to support your
marines in aerial combat. One by one, you see your marines in pelicans shot down by the dropships. As
their pelicans crash, the skilled drivers initiate a self-destruct sequence to destroy the human-made
AIs installed in the crafts. You realize that you will face the same fate, unless you dive out of your
pelican as soon as possible. You see that your pelican pilot and fellow marines safely eject out of the craft.
However you get seperated from them due to the fact that they all have parachutes. You see another pelican
spiral out of control, and crash down below you. You realize that the self-destruct sequence was not
initiated in that pelican. You have to prevent the covenant from gaining your technology. As you fall
towards a forested gully, Cortona, plants a Nav-marker to the location of some explosives that are nearby.
Your mission is clear. You have to obtain the explosives, and find the crashed pelican, and destroy it
before the covenant discover it. You let your pelican crashland on to the same gully, and dive away, realizing
that the gully appears to be a covenant base.
The ground rushes up at you. At first, there is a sick jolt, and then pure, peacefull bliss, as darkness
washes in.
You slowly come back to conciousness. You stand up and dust yourself off, remembering your mission.
You have to gather the explosives, to which your Nav-marker will lead, find the crashed pelican, and plant
the explosives on it. You gather your weapons and begin the hunt...
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
This mod features:
AI: Extremely aggresive AI that have 99% aiming capabilty, as well as thier intelligence. They charge at
you as soon as you are in sight or heard. They can hear you fire weapons for a long range, in addition to thier
excellent sight. The AI are able to use grenades, and use them extensively, so be careful. The AI also
dive, and sidestep to dodge your shots, or grenades. The Elites consist of special squad, able to weild
human weapons, as well as their own.
The AI are spawning so there is no danger of you ever running out of Elites to kill (that is, if you can
kill them at all...!)
Scenery has been added to to maintain its look. Sheilds have been placed on the initial base. The sky has
also been skinned along with the planet in sky, to show night time.
Vehicles: Vehicles have also been skinned. You are able to comandeer a Plasma Turret, a new prototype
vehicle named Skyte, and the landed pelican which appears to be in working order. You must use the landed
pelican in order to reach the crashed pelican to plant the explosives on top of it.
Weapons: Energy Sword is added to the map, replacing the plasma rifle. To make for fair gameplay, the
energy sword does not kill in one hit. It takes 2 stabs on a full healthy elite, but only one on an Elite who
has weakened sheilds or health. All weapons have been skinned, and a few changes have been made to enhance
thier visual effects. The Elites you find have learned how to use human weapons, that they have found beside
the destroyed remains of previous battles.
Other: A few other surprises, including teleporters, powerups, increased ammo, 8x zoom on all weapons,
a few projecticle after-effects, and so on.
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Credits: