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[Trial Mod] Covenant AI Funfest

Posted: Mon Jul 16, 2007 10:41 am
by reanimation-06
Quoted from my readme:



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[105]~ Reanimation ---- COVENANT AI FUNFEST Features

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The ring world, Halo, slowly breaks apart after Pillar of Autumn's nuclear fusion reactors go critical.
You hitch a ride, with your fellow marines, on the few pelicans remaining that are still drivable. With the
covenant dropships hot on your trial, you sit by in your pelican, and watch; helpless to support your
marines in aerial combat. One by one, you see your marines in pelicans shot down by the dropships. As
their pelicans crash, the skilled drivers initiate a self-destruct sequence to destroy the human-made
AIs installed in the crafts. You realize that you will face the same fate, unless you dive out of your
pelican as soon as possible. You see that your pelican pilot and fellow marines safely eject out of the craft.
However you get seperated from them due to the fact that they all have parachutes. You see another pelican
spiral out of control, and crash down below you. You realize that the self-destruct sequence was not
initiated in that pelican. You have to prevent the covenant from gaining your technology. As you fall
towards a forested gully, Cortona, plants a Nav-marker to the location of some explosives that are nearby.
Your mission is clear. You have to obtain the explosives, and find the crashed pelican, and destroy it
before the covenant discover it. You let your pelican crashland on to the same gully, and dive away, realizing
that the gully appears to be a covenant base.

The ground rushes up at you. At first, there is a sick jolt, and then pure, peacefull bliss, as darkness
washes in.

You slowly come back to conciousness. You stand up and dust yourself off, remembering your mission.
You have to gather the explosives, to which your Nav-marker will lead, find the crashed pelican, and plant
the explosives on it. You gather your weapons and begin the hunt...



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This mod features:

AI: Extremely aggresive AI that have 99% aiming capabilty, as well as thier intelligence. They charge at
you as soon as you are in sight or heard. They can hear you fire weapons for a long range, in addition to thier
excellent sight. The AI are able to use grenades, and use them extensively, so be careful. The AI also
dive, and sidestep to dodge your shots, or grenades. The Elites consist of special squad, able to weild
human weapons, as well as their own.
The AI are spawning so there is no danger of you ever running out of Elites to kill (that is, if you can
kill them at all...!)

Scenery has been added to to maintain its look. Sheilds have been placed on the initial base. The sky has
also been skinned along with the planet in sky, to show night time.

Vehicles: Vehicles have also been skinned. You are able to comandeer a Plasma Turret, a new prototype
vehicle named Skyte, and the landed pelican which appears to be in working order. You must use the landed
pelican in order to reach the crashed pelican to plant the explosives on top of it.

Weapons: Energy Sword is added to the map, replacing the plasma rifle. To make for fair gameplay, the
energy sword does not kill in one hit. It takes 2 stabs on a full healthy elite, but only one on an Elite who
has weakened sheilds or health. All weapons have been skinned, and a few changes have been made to enhance
thier visual effects. The Elites you find have learned how to use human weapons, that they have found beside
the destroyed remains of previous battles.

Other: A few other surprises, including teleporters, powerups, increased ammo, 8x zoom on all weapons,
a few projecticle after-effects, and so on.


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Credits:


Posted: Mon Jul 16, 2007 10:42 am
by Titusz
Looks fancy, I'll try it later on ;)

Posted: Mon Jul 16, 2007 11:47 am
by joemammy47
looks awesome but i could do without the shotgun and pelican skins.

Posted: Mon Jul 16, 2007 12:14 pm
by MetalTrooper07
The scenery in here seems really familiar to Andrew_B's covie gulch,just saying

Posted: Mon Jul 16, 2007 2:29 pm
by reanimation-06
MetalTrooper07 wrote:The scenery in here seems really familiar to Andrew_B's covie gulch,just saying
his are the taller trees from timberland... mines are completely different... also my arrangement is completely different...
looks awesome but i could do without the shotgun and pelican skins.
lol then dont use the .pff for bitmaps... i didnt say i was a great skinner =]

Posted: Mon Jul 16, 2007 2:52 pm
by joemammy47
but then i would have the ground or wall textures...:/ anyways i dont have trial so i dont know why im making a fuss. Lol sorry

Posted: Mon Jul 16, 2007 3:27 pm
by reanimation-06
joemammy47 wrote:but then i would have the ground or wall textures...:/ anyways i dont have trial so i dont know why im making a fuss. Lol sorry
so just save ur old skins, apply patch and insert the skins back in... lol

Posted: Mon Jul 16, 2007 7:20 pm
by wasserbrunner
it looks pretty good......



did you do all the PMIing yourself?

Posted: Mon Jul 16, 2007 10:15 pm
by Patrickh
[quote="reanimation-06"]Credits:


Posted: Mon Jul 16, 2007 11:56 pm
by {TP}Spartan
WTF
Image
By tp_spartan at 2007-07-17

Posted: Tue Jul 17, 2007 1:57 am
by joemammy47
hahahaha omfg thats funny hahaha

Posted: Tue Jul 17, 2007 3:36 am
by reanimation-06
{TP}Spartan wrote:WTF
Image
By tp_spartan at 2007-07-17
o thats the leg of an elite jumping out of the way because the elite with an energy sword is stuck by a plasma nade... lol what u think it was?

Posted: Wed Jul 18, 2007 10:28 am
by echo
can someone ZIP this file

Posted: Wed Jul 18, 2007 10:36 am
by reanimation-06
echo wrote:can someone ZIP this file
do the smart thing and download winrar...

it'll save you time on other files too...