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[map] PYRO-WINDER [map]

Posted: Wed Jun 27, 2007 7:43 pm
by wanksta
Ok the pictures pretty much show the whole map. i did it in a day alot of the content was built (by me) in ce and ported over. heres the pictures download is at bottom. (must be logged in too download and see pictures)

edit-

vehicle respawning is not supported. make a custom gamtype witho0ut vehicle respawn or you will have weird problems with pelican and wraith.

Posted: Wed Jun 27, 2007 7:47 pm
by Andrew_b
Holy Crap nice CE->PC...i like that one animation with the left hand :P

and those pistol animations are awesome.

nice to see your smokescreen in a release map...

I give it a 9/10 (some of the map is just meta swaps)

-Andrew_b

Posted: Wed Jun 27, 2007 7:53 pm
by wanksta
thx and also there may be some minor bugs in the map. i was gonna work on it for another day but. i just found out im going too atlanta tomarrow :o so i decided to realease it early.
i still cant belive im the only one who didnt know i was leaving tomarrow :?

Posted: Wed Jun 27, 2007 7:56 pm
by Andrew_b
lol bring sargent johnson along...
woot

Posted: Wed Jun 27, 2007 8:00 pm
by wanksta
lol hes already there drinking the blood of an elite :wink:
and at this time i would like too add.

flamethrower on a vehicle is a bitch too make

Posted: Wed Jun 27, 2007 8:00 pm
by Amit
Who do you think the player biped should be? PMI the guy with the Big Green style in.

Posted: Wed Jun 27, 2007 8:11 pm
by conure
Hmmm i like the function work, but i disagree with that way of air strike gun it is so in-accurate.......

Posted: Wed Jun 27, 2007 8:16 pm
by JK-47
Some things about it are good, some are kinda meh.
Over-all its good :)
9/10

Posted: Wed Jun 27, 2007 8:20 pm
by R.O.U.S.
based off the pictures 9/10
based off the post above 8.5/10
sorry cant try it 'cause im on mac, though that might all change soon...;)

Posted: Wed Jun 27, 2007 8:42 pm
by Patrickh
YAY! Functions!
great job, very creative

Posted: Wed Jun 27, 2007 10:40 pm
by Firefox101
Thats HOT! :shock: :shock: :shock:

Posted: Thu Jun 28, 2007 4:50 am
by MetalTrooper07
A couple of problems with the mod, first of all, too many meta swaps,second of all, there are too many vehicles on one side then the other and you cant walk in the back of the pelican

Posted: Thu Jun 28, 2007 6:59 am
by wanksta
why do you guys keep saying theres way too many meata swaps. therees only like.... 2. If your talking about the vehicle flamthrowers... well youd be mistaken. those are CE built particle systems with a custom built projectile. not a meta swap.

also you never can walk in the back of a pelican :wink: not without custom collision.

and thx for the comments. alot more than iexpected :wink:

Posted: Thu Jun 28, 2007 8:03 am
by Hotrod
Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.

Posted: Thu Jun 28, 2007 8:07 am
by Cryticfarm
Its not that good of a mod but it's not bad. Some easy ce stuff and meta swaps. I guess its fine.

Posted: Thu Jun 28, 2007 10:10 am
by Andrew_b
Hotrod wrote:Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.
I wrote that tut...but see that might be a problem. because if the collision model doesnt fit the model exactly, tool doesnt like it and makes the model have no collision.

Posted: Thu Jun 28, 2007 12:31 pm
by youhoo7
thatsrealy sanxy good job

Posted: Thu Jun 28, 2007 12:33 pm
by Hotrod
Andrew_b wrote:
Hotrod wrote:Actually, you can walk in the back of the Pelican if you use the collision model from the crashed pelican in 343 Guilty Spark. This mod looks good, I can't wait to try it out.
I wrote that tut...but see that might be a problem. because if the collision model doesnt fit the model exactly, tool doesnt like it and makes the model have no collision.
You wrote a tutorial about that? I used HMT and it worked perfectly.

Posted: Thu Jun 28, 2007 12:53 pm
by Andrew_b
i wasnt talking about HMT and the collision model...i was talking about tool and the collision model (tool is part of Halo Editing Kit)

and yes i did write that tutorial

Posted: Thu Jun 28, 2007 1:01 pm
by Hotrod
I never knew that there was a tutorial for that.