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{mod}Timberland 2 - Improved timberland map from DECOY

Posted: Sun Jun 24, 2007 7:06 pm
by DECOY
Heavily modded Timberland with custom scenery and minor weapons modifications.
Image
All gametypes supported. AI spawn on race gametype only for SP lan game, all other gametypes are online multiplayer

Download and full mod details here:-
http://halopc.net/forum/viewtopic.php?t=1856


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Posted: Sun Jun 24, 2007 7:26 pm
by Andrew_b
hey nice mod...seriously...havnt seen anything like this!!!

CE->PC on those models? or remodeled?

Posted: Sun Jun 24, 2007 7:35 pm
by R.O.U.S.
:tup: i like the bunker, maze like things.

Posted: Sun Jun 24, 2007 8:01 pm
by Patrickh
Andrew_b wrote:hey nice mod...seriously...havnt seen anything like this!!!

CE->PC on those models? or remodeled?
Um... CE>PC. otherwise there would be no collision
fantastic, DECOY, I love all of your mods

Posted: Sun Jun 24, 2007 8:11 pm
by Andrew_b
lol cool...no one can tell him to leave the pc forums...or atleast treat like an outcast...

Posted: Sun Jun 24, 2007 9:00 pm
by Lambda
Outstanding, elegant, and I'm guessing from the pic, very fun

Posted: Sun Jun 24, 2007 9:04 pm
by joemammy47
Wow DECOY, why r u so great at halo modding, i have downloaded and played every single one of ur halo pc maps that you have released on halomods and halopc except the ce ones. I have to say, i liked every single one of them, very fun and creative.

Posted: Sun Jun 24, 2007 11:08 pm
by Firefox101
SUpREem!
perfect! :shock: :shock: :shock:

Posted: Mon Jun 25, 2007 3:17 am
by halohax
Decoy your the best at halo pc modding.

Posted: Mon Jun 25, 2007 3:49 am
by DECOY
Er, Thanks. I wasn't expecting that response.... :oops:

It starts as a CE map with custom scenery.
Then you extract the scenery items and the scenario file.
Then just rebuild as a PC mod.
(You can do it with new CE BSP's too, but only if you have permission)

Anyhoo, all the tricks and techniques for building this level of mod are
available over at Halopc.net. (Thinkreddie has re-opened the site.)
I have a download of new scenery items already converted for dropping
into a HMT rebuild available as well.

:D :D

Posted: Mon Jun 25, 2007 7:22 am
by TrashiestGerm
Have my babies DECOY. Right now.

Posted: Mon Jun 25, 2007 7:50 am
by DECOY
Hahahahaha :D er...NO!!

I have a bunch of unreleased mods and other stuff like scenery items for
PC, that I'll be donating over to Thinkreddie at www.halopc.net.

Posted: Mon Jun 25, 2007 8:46 am
by UPS
Will you sign my baby?

Posted: Mon Jun 25, 2007 11:36 am
by Cryticfarm
make an outstanding poll!

Posted: Mon Jun 25, 2007 8:23 pm
by Patrickh
Wait, what was that about DECOY's babies? Whatever it is, I'm in.

Posted: Tue Jun 26, 2007 10:33 am
by Andrew_b
decoy can you tell me what script you used to make Race have AI? might want to use that one in my mod im making (patrickh, you tested the beta...but this beta is way better :P, oh yeah dont tell anyone about it yet :wink: )

Posted: Tue Jun 26, 2007 10:40 am
by JK-47
This is awesome DECOY, nice to see another mod from you :)

Posted: Tue Jun 26, 2007 12:19 pm
by DECOY
JK-47 wrote:This is awesome DECOY, nice to see another mod from you :)
thanks. this is really quite an old one, back from when I was working on getting all the pieces for Sandwinder working.

Halo PC.net site down

Posted: Tue Jun 26, 2007 4:05 pm
by Krypton
This is the error message when trying to go to Halo PC.net

Warning: main(./includes/functions.php): failed to open stream: No such file or directory in /mounted-storage/home7/sub003/sc14317-QSWN/www/forum/common.php on line 192

Warning: main(./includes/functions.php): failed to open stream: No such file or directory in /mounted-storage/home7/sub003/sc14317-QSWN/www/forum/common.php on line 192

Warning: main(): Failed opening './includes/functions.php' for inclusion (include_path='.:/usr/local/lib/php') in /mounted-storage/home7/sub003/sc14317-QSWN/www/forum/common.php on line 192

Fatal error: Call to undefined function: encode_ip() in /mounted-storage/home7/sub003/sc14317-QSWN/www/forum/common.php on line 207

Posted: Tue Jun 26, 2007 8:07 pm
by conure
Andrew_b wrote:decoy can you tell me what script you used to make Race have AI? might want to use that one in my mod im making (patrickh, you tested the beta...but this beta is way better :P, oh yeah dont tell anyone about it yet :wink: )
He probably used a script that detected were the player spawned, or if a specific vehicle existed then had a script woken from static (?) to create the AI.