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{mod} A cold night at Danger Canyon.
Posted: Mon Jun 11, 2007 1:02 pm
by Patrickh
This is a quick mod I made today. The only reason I'm releasing it with so much work to be done is because it's so fun

.
Description:
Danger Canyon at night, snowy with snow particles. You had been leading a strike force of marines across Halo when you f***ed up and everyone crashed. The marines are pissed and now they're trying to kill you. Then, by chance, a covenant strike force crash lands in the same canyon.

The elites notice that the marines are against you and team up with them to pwn your ass. You weave through the piles of crashed vehicles and hunt down all of the traitors/covenant.
various models and lots of skins...
a double speed powerup
tons of subtle things have been changed.
Notes: play this with full vehicles for full effect.
And if you couldn't tell, this isn't meant to be played mp, it's more of a training mission to help you get better at using cover during fierce combat situations.
I'm only including one pic because pics don't do this mod any justice. You need to download it.
If I get lots of feedback I'll make a version 2. And request which map if you want a v2.
Have fun.
Posted: Mon Jun 11, 2007 1:51 pm
by goilla69
its not the greatest mod for pc, but im liking the models and skins r nice, but not the best
good job
8/10
Posted: Mon Jun 11, 2007 2:26 pm
by Patrickh
thanks for the comment and the compliment.
Man I wish I was psychic like you and could rate models and skins that I'd never seen.

(you didn't download it!)
I envy you.

Posted: Mon Jun 11, 2007 5:02 pm
by Andrew_b
looks decent...hey if you want...i can pimp this out in custom edition, and give you the scnr meta
(make marines, and covy on same team
make ai run, take out vehicles

)
huh huh???
you would just need to import the scnr meta into your map
nice mod for pc only
Posted: Mon Jun 11, 2007 6:17 pm
by Patrickh
Andrew_b wrote:looks decent...hey if you want...i can pimp this out in custom edition, and give you the scnr meta
(make marines, and covy on same team
make ai run, take out vehicles

)
huh huh???
you would just need to import the scnr meta into your map
nice mod for pc only
sounds good, lets do this in pms

Posted: Tue Jun 12, 2007 10:58 am
by finalbout100000
Nice mod there! im trying to make a night mod also[cept on timberland] and i wish i knew how, but anyways this is a nice mod
Posted: Tue Jun 12, 2007 11:10 am
by Death~John
Pretty good patrick, loving the skins!
Posted: Thu Jun 14, 2007 12:46 pm
by Patrickh
come on! only four people have responded when there have been 7 dls. If you dl it, at least say what you think of it.
Posted: Thu Jun 14, 2007 2:05 pm
by Death~John
Pretty good patrickh!
Why is the sniper the same model as the ak- 74?
Posted: Thu Jun 14, 2007 3:44 pm
by Andrew_b
patrick do you still have the pmi folder made to make this mod...im done with the scnr and its in PC form...just you have to rebuild the map with the new scnr

Posted: Thu Jun 14, 2007 10:15 pm
by Patrickh
Death~John wrote:Pretty good patrickh!
Why is the sniper the same model as the ak- 74?
it's pretty much the same, I just made a less curved clip, and folding stock to look like an AKs-74 (pretty much the same thing but smaller cartridge and folding stock)
Andrew_b wrote:patrick do you still have the pmi folder made to make this mod...im done with the scnr and its in PC form...just you have to rebuild the map with the new scnr Razz
I hope so I'll check. btw way would the scnr only work for this mod, or all danger canyon maps? thanks

Posted: Thu Jun 14, 2007 10:30 pm
by Andrew_b
this map only..not all the dangercanyons (for CE [and if you had the tags] it would work for all dangercanyons)...
Posted: Thu Jun 14, 2007 11:20 pm
by Patrickh
so if I change anything it won't work?
Posted: Fri Jun 15, 2007 12:16 am
by Patrickh
found the pmi files for this map
pm me the scnr and lets pimp it out.

Posted: Fri Jun 15, 2007 5:59 am
by CabooseJr
nice job double posting.
Posted: Fri Jun 15, 2007 10:21 pm
by Patrickh
CabooseJr wrote:nice job double posting.
nice hob posting for no reason. it's not that big of a deal, as long as you only do it every once in awhile and you avoid doing things like triple or quadruple posting
Posted: Fri Jun 15, 2007 10:26 pm
by Andrew_b
nice job on spelling job "hob"
Yeah um the scenario...i deleted it

ill make another one
all you have to do is overwright my scenario i give you with the scnr in the build folder

and rebuild
Posted: Sat Jun 16, 2007 12:54 am
by Patrickh
wait! before you make another one lets design a new mod from scratch that will be better.