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{MOD} Hellish prisoner

Posted: Thu May 10, 2007 6:08 pm
by Patrickh
OK, description:
-ai hunters that multiply like rabbits and chase you all around
-giant explosions everywhere going on constantly that don't do much damage but knock you off into the hunter breeding ground.
-ak-47
-new plasma thing called the revenant.
-pistol actually has scope, so MC no longer has to use his mind :wink: .
-other models and skins
-glass
-not bloodgulch :lol:
-no "pskillzorz! asault rifel shoots out tnak bulets! 133t haxorz!"

NOTES: i didn't use any CE so the respawning is funky. deal with it.
i know about the stray vert on the pistol, but milkshape expired in the middle of making it, so if you want, you can fix it, PM me the obj, and il update the dl.

Credits: thanks to andrew_B for making a bitmaps ppf while my ppf studio was down, and pepsi for telling me how to make glass stuff. All the modding was done by me.

IMPORTANT
vehicle respawn must be off.
Don't spawn with a missile launcher or you'll get an exception.
and this plays best on CTF.

btw this is my second mod so don't flame!

The pics:

Posted: Thu May 10, 2007 6:09 pm
by Andrew_b
W00t awesome mod...and i was a beta tester :P i like the hunters...

Posted: Mon May 14, 2007 9:09 am
by R.O.U.S.
looks good! Image ill DL later

Posted: Mon May 14, 2007 10:11 am
by Greno
Awesome weapon models - Best one I saw in my whole life!!!

Posted: Mon May 14, 2007 12:46 pm
by 0m3g4Muff1n987
Finally, a decent mod! :D Actually that death mod pwned this one. But this one still rocks.

Posted: Mon May 14, 2007 3:30 pm
by joemammy47
nice >.<

Posted: Mon May 14, 2007 5:46 pm
by Patrickh
thanks guys, so.... somebody wanna fix that stray vert? it makes me cringe, and I can't sleep at night :P . (jk)

how do you like my AK-47?

btw i didn't know there was something called a revenant in halo 2 because i don't play halo 2, oh well, it's not major

Posted: Mon May 14, 2007 8:05 pm
by Andrew_b
Patrickh wrote:how do you like my AK-47?
It rocks...but for future mods with the ak...heres some info...the ak only holds 30 rounds i read on the internet... im not sure how much yours had because i keep exceptioning but i think i fixed the problem...

PS. GOOD MOD, and how did you make the ghosts model invisible??? and if you ever want me to test a mod again just pm me...im open for PPF if you need em.

Posted: Mon May 14, 2007 8:14 pm
by Patrickh
...the ak only holds 30 rounds i read on the internet... how did you make the ghosts model invisible???...
i made it hold 60 so it would fit the ar wphi like a glove. also it's not good enough to have half the rounds. as for the ghost....





















a10 cryoglass! :D

Posted: Mon May 14, 2007 8:17 pm
by Andrew_b
no but yours had the effect...when you become invisible...you can see through it but you can still see it...is that cyro glass???

Posted: Mon May 14, 2007 8:35 pm
by Patrickh
...is that cyro glass???
yeppers. thats it.

oh and here's the new menu that's included...
-earth
-red words

Posted: Tue May 15, 2007 3:29 pm
by Andrew_b
hey um i made an ai mod...and when ever i tried to make the whole vehicle invisible with cryo galss i exception.

Posted: Tue May 15, 2007 4:28 pm
by Patrickh
hey um i made an ai mod...and when ever i tried to make the whole vehicle invisible with cryo galss i exception.
Wow, i didn't think you could exception from swapping bitmaps, it'l just turn out super retarded :wink: . maybe something else was the problem. idk, try again.

Posted: Tue May 15, 2007 4:31 pm
by Andrew_b
Patrickh wrote:Wow, i didn't think you could exception from swapping bitmaps, it'l just turn out super retarded :wink: . maybe something else was the problem. idk, try again.
Well it had the AI in it...how did you spawn your ai...i know i did this once with PC and hunters...im doing it with grunt ACTV's that use the cyborgs bipd (cause the gurnts model is crapped up...)

Posted: Tue May 15, 2007 4:35 pm
by Patrickh
...how did you spawn your ai...
the rockets are now invisible respawning ghosts full of hunters, the explosions going on throughout the map instantly flip them over and the hunter roams the map. if you really want to understand it more just open it up in various apps and take a gander.

Posted: Tue May 15, 2007 4:40 pm
by Gareth6k
Andrew_b wrote:
Patrickh wrote:Wow, i didn't think you could exception from swapping bitmaps, it'l just turn out super retarded :wink: . maybe something else was the problem. idk, try again.
Well it had the AI in it...how did you spawn your ai...i know i did this once with PC and hunters...im doing it with grunt ACTV's that use the cyborgs bipd (cause the gurnts model is crapped up...)
I think that the dependances in hht for bitmaps are in the shader model tag for whatever it is.... (well thats where it is for the first person model)

Posted: Tue May 15, 2007 4:50 pm
by Patrickh
Gareth6k wrote:
Andrew_b wrote:
Patrickh wrote:Wow, i didn't think you could exception from swapping bitmaps, it'l just turn out super retarded :wink: . maybe something else was the problem. idk, try again.
Well it had the AI in it...how did you spawn your ai...i know i did this once with PC and hunters...im doing it with grunt ACTV's that use the cyborgs bipd (cause the gurnts model is crapped up...)
I think that the dependances in hht for bitmaps are in the shader model tag for whatever it is.... (well thats where it is for the first person model)
you're right, but how is that relevant to what he's asking? oh well. try redo the model decrapping stage in your pmi and then you should be able to use the grunt biped. maybe you exceptioned because the actr actv and bipd tags dont match? not sure, don't have loads of experience in this area.

Posted: Wed May 16, 2007 4:09 am
by DJ~MXC
Awsome mod i was also a BETA TESTER!

Posted: Wed May 16, 2007 8:07 am
by SHOUTrvb
What's up with this new guy coming out with non-newguy mods? That first model is pretty tight, but they look a tad familiar.

Posted: Wed May 16, 2007 2:21 pm
by Patrickh
SHOUTrvb wrote:What's up with this new guy coming out with non-newguy mods? That first model is pretty tight, but they look a tad familiar.

thanks for the compliment, and I remodeled all those weapons myself, from the originals, just to clear things up.
DJ~MXC wrote:Awsome mod i was also a BETA TESTER!


maybe, but you didn't send me any feedback :?. oh well, glad you like it.