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{mod} every thing snipery

Posted: Tue Apr 03, 2007 1:25 pm
by darklee160
ok this is made just for people how are having trouble with sniping so to help them out i made this or my mod can be used just for fun

Posted: Tue Apr 03, 2007 1:38 pm
by FanTasY
Pics within 24 hours or deletion. If you don't know how to take pics, look around other topics, or just ask. Anyways, it sounds ok...

Posted: Tue Apr 03, 2007 1:41 pm
by warlord
PPF patch within 24 hours if not rebuilt or deletion.

Posted: Tue Apr 03, 2007 3:00 pm
by DJ~MXC
i just tested it and nothing is changed...make some changes im not beging or demanding or flaming but change somthing...

Posted: Tue Apr 03, 2007 5:40 pm
by Cryticfarm
P.W.24.H.O.D

Posted: Thu Apr 05, 2007 10:45 am
by darklee160
ok ill get the pictures i just forgot http://pic6.piczo.com/halotrailmods/?g=27473792&cr=6 plus it does not need ppf its the weopns that fire farther and bullets travel faster thats all no big changes just something simple

Posted: Thu Apr 05, 2007 10:50 am
by Andrew_b
so many logs...i bet 99.9% of comps are going to laaaa-aaaaa-aaaag on these maps.

Posted: Thu Apr 05, 2007 12:16 pm
by FanTasY
Andrew_b wrote:so many logs...i bet 99.9% of comps are going to laaaa-aaaaa-aaaag on these maps.
Agreed. The only mod that looks like it can get somewhere is the timberland one, only because you pmi'ed a pelican though, although thats been done a lot too.
Some advice for future mods are, don't mod the same maps(example:blood gulch), and don't do log mods, and boulders. I advise you to actually do something special like one huge PMI, or try re-models/skinning, and maybe even a SP>MP conversion.

Posted: Thu Apr 05, 2007 6:20 pm
by darklee160
FanTasY wrote:
Andrew_b wrote:so many logs...i bet 99.9% of comps are going to laaaa-aaaaa-aaaag on these maps.
Agreed. The only mod that looks like it can get somewhere is the timberland one, only because you pmi'ed a pelican though, although thats been done a lot too.
Some advice for future mods are, don't mod the same maps(example:blood gulch), and don't do log mods, and boulders. I advise you to actually do something special like one huge PMI, or try re-models/skinning, and maybe even a SP>MP conversion.
thats my problem i dont know how to do all that stuff
and i tried to sp>mp it would mess up i might be doing sometihng wrong but hay if i could teache me that would be great :D and fantesy those are other moded maps the one here is a video at the buttom

Posted: Thu Apr 05, 2007 10:24 pm
by peow130
Read rules on ur sig, i know that exceeds 120 pixels in height...

Posted: Fri Apr 06, 2007 5:48 am
by FanTasY
Try reading some tutorials for SP->MP in the tutorial section if you have trouble with it.

Posted: Fri Apr 06, 2007 6:52 am
by Andrew_b
also i find it helps if you follow the tuts. if it says use carousel to make a bsp of b40 dont make a bsp of a30 because youll get confused...just follow the tuts for the first time to get it.

Posted: Fri Apr 06, 2007 7:01 am
by FanTasY
Andrew_b wrote:also i find it helps if you follow the tuts. if it says use carousel to make a bsp of b40 dont make a bsp of a30 because youll get confused...just follow the tuts for the first time to get it.
Yeah but the tut included doesn't work, you have to add all the files from the pelican folder , not just one, like the tutorial, which is why it doesn't work.

Posted: Fri Apr 06, 2007 7:03 am
by Andrew_b
yeah well i noticed that..BUT if you had a huge knowledge of how to pmi you would put the whole thing in but in my POA mod i didnt put the whole longsword in DARNIT.

http://forums.halomods.com/viewtopic.php?t=57244

Posted: Fri Apr 06, 2007 10:55 am
by Malolo420
darklee160 wrote:ok ill get the pictures i just forgot http://pic6.piczo.com/halotrailmods/?g=27473792&cr=6 plus it does not need ppf its the weopns that fire farther and bullets travel faster thats all no big changes just something simple
Thats why you need a PPF, you didn't rebuild the map.