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[MOD] POA map for pc
Posted: Fri Mar 23, 2007 6:01 pm
by Andrew_b
well here is my mod i decided to release. it takes place on the crashed pillar of autumn. hope you enjoy this mod.
the description is in the readme but ill put one here because everyone is tiked off...
you are on the crashed POA. the computers shut down and automaticly turned on shields so you are stuck in a room... there is one working hallway (red team) and a tunnel system (blue team). the oddball spawns outside. and there is a longsword but.. it tends to dissappear if your not looking at the middle. HAVE FUN
~Andrew_B
PS. could some one put some feedback...it took me 2 days to complete everything.
REPLACES CAROUSEL.MAP!!!!!!
sorry about the poll my comp showed up that i didnt have one so i made one but now there are two yes's and two no's
Guest Download:
http://files.filefront.com/POA20Modzip/ ... einfo.html
Posted: Fri Mar 23, 2007 6:17 pm
by Cryticfarm
Pics within 24 hours or deletion.
Posted: Fri Mar 23, 2007 9:42 pm
by peow130
Pics and prefix within 24 hours or delete
Posted: Fri Mar 23, 2007 10:25 pm
by V0Lt4Ge
Uhh, what they said.
Posted: Sat Mar 24, 2007 5:02 am
by jimbi
Before posting next time please read the rules. It gets annoying with all these post that just say, "This is my mod it's fun" show pictures give a description atleast.
Posted: Sat Mar 24, 2007 5:27 am
by Titusz
lemme guess, a sp-mp of d40?
Posted: Sat Mar 24, 2007 7:00 am
by Malolo420
Ok I'll get some pics since no one is and the creator probably won't.
Edit: Nevermind theres pics in the DL folder, there all bmp's though.

Posted: Sat Mar 24, 2007 10:21 am
by 0m3g4Muff1n987
That second pic looked like the regular POA.
the mod
Posted: Sat Mar 24, 2007 9:51 pm
by Andrew_b
Any constructive criticism and/or feedback about this?
Posted: Sun Mar 25, 2007 5:27 pm
by Corvette19
Yeah, i got some for ya.
Nice mod, we dont get many SP > MP mods anymore. GJ, you do anything else?
Posted: Sun Mar 25, 2007 5:34 pm
by Andrew_b
well i tried twice to make timberland the second bsp of A30. but i got exceptions both time. the second bsp is the one i wanted to use because it had amazing rock formations and it had the buildings. If i could get that to work i would spend about a day just adding the trees, then move the race points (because this map would be huge), put the oddball somewhere, move all the spawn points, and other stuff i would need to do. I am actually against 10 minute mods, those need to all be deleted because thats not really modding. they just do that for popularity. i believe modding is a hobby of mine and i take pride in my work. well yeah thats my idea A30_B bsp but it just wont work... any way to "override" the exception???
Posted: Mon Mar 26, 2007 4:21 am
by Cryticfarm
Andrew_b wrote:well i tried twice to make timberland the second bsp of A30. but i got exceptions both time. the second bsp is the one i wanted to use because it had amazing rock formations and it had the buildings. If i could get that to work i would spend about a day just adding the trees, then move the race points (because this map would be huge), put the oddball somewhere, move all the spawn points, and other stuff i would need to do. I am actually against 10 minute mods, those need to all be deleted because thats not really modding. they just do that for popularity. i believe modding is a hobby of mine and i take pride in my work. well yeah thats my idea A30_B bsp but it just wont work... any way to "override" the exception???
You need to hex edit timberland(or whatever) .scrn somewhere(i forgot).
Posted: Mon Mar 26, 2007 7:38 am
by Titusz
Andrew_b wrote:well i tried twice to make timberland the second bsp of A30. but i got exceptions both time. the second bsp is the one i wanted to use because it had amazing rock formations and it had the buildings. If i could get that to work i would spend about a day just adding the trees, then move the race points (because this map would be huge), put the oddball somewhere, move all the spawn points, and other stuff i would need to do. I am actually against 10 minute mods, those need to all be deleted because thats not really modding. they just do that for popularity. i believe modding is a hobby of mine and i take pride in my work. well yeah thats my idea A30_B bsp but it just wont work... any way to "override" the exception???
A30 and C10 need a special ce conversion

Posted: Mon Mar 26, 2007 3:05 pm
by FanTasY
Titusz wrote:A30 and C10 need a special ce conversion

Is this true, because I really wanted to convert the first bsp of a30 but i just want to know ahead of time so i don't waste my time getting exceptions making it, and yes im only converting the first bsp.
Posted: Mon Mar 26, 2007 3:18 pm
by daevltimi
It is true at the moment, yes. But don't let people tell you stuff is impossible.
Remember when BitterBanana bought out his 3rd person view trainer, people flamed the hell out of him because they all thought it was impossible.
If you keep trying you might find a way, or you could give up and do some same old same old crap, it's a risk you decide whether you want to take.
Posted: Mon Mar 26, 2007 4:05 pm
by Andrew_b
anyways...any feedback???
and yes im only converting the first bsp.
you can add multiple bsps...if so can someone send me a tut and ill make the whole d40! it will take me about a week or so to make it complete and maybe add some ai to make it intresting!
Posted: Mon Mar 26, 2007 4:37 pm
by FanTasY
Yeah its a nice sp->mp conversion , don't really see many of those anymore and haven't seen an sp->mp of b40. Also, I agree with you on your opinion on 10 minute mods, well im not to good at rating so I'm just going to say 9.5/10, GJ.