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[TRIAL] UPDATE - Halo Trial PelicanzMod
Posted: Fri Mar 23, 2007 12:19 pm
by xgrifx
When I first joined this site people said it couldn't be done...but today, I present a Pelican Mod for Bloodgulch for use in Halo Trial. Credit for Pelican Originally goes to the SWORDGULCH Mod, I just made it more normal for Gameplay...
*This Mod is Fully Compatible with Sparkedit for Easy Map Editing
**Please note, when Making a server, to denote it with a Proper title to warn users (PelicanzMod Server)
***Updated to BETA, please delete old version and replace with new download below
File Download
[
UPDATE!] -
http://www.fileden.com/files/2007/3/7/8 ... dgulch.rar
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Mythica.org Mirror
Posted: Fri Mar 23, 2007 2:23 pm
by peterblue
Thanks, looks good.
Posted: Fri Mar 23, 2007 9:47 pm
by peow130
looks sexcellent
Posted: Sat Mar 24, 2007 2:58 am
by Havocwielder
er... Nice... Look above this post... An Accident right?

But nice job. I hope some people start doing mods like this, rather than like chaos gulch...
Posted: Sun Mar 25, 2007 4:15 am
by xgrifx
Havocwielder wrote:Look above this post... An Accident right?
Can you point me to the post you are talking about?
and thank you all for the positive feedback
Posted: Sun Mar 25, 2007 4:38 am
by Havocwielder
peow's post...
Posted: Sun Mar 25, 2007 4:39 am
by xgrifx
oh...I thought you were mentioning in a literal sense, lol Like there was some major rule post I missed or someone beat me to the cut
Posted: Sun Mar 25, 2007 6:18 am
by Havocwielder
Oh no, I love this mod man!
Posted: Sun Mar 25, 2007 6:23 am
by xgrifx
Ha thanks
Be sure to download the updated version, I cleared out some "Odditys" from the previous version
Posted: Sun Mar 25, 2007 6:42 am
by Havocwielder
I just wish I could put AI in it, make a little movie from it... But I need HHT for that... I have downloaded the update...
Posted: Sun Mar 25, 2007 6:44 am
by xgrifx
This Map Contains Artifacts from b30.map such as the Elites and Marines
Im sure with some "coaxing" you could get it to work

trial mod
Posted: Sun Mar 25, 2007 8:32 am
by Andrew_b
can you walk in the back...if you cant...the trial comes with the map b30 right?. there is a crashed pelican there. there should be some way to make it so that you can have the crashed pelican and the pelican vehicle in the same map for trial. once you have them both, you can change the collision model of the pelican to that of the crashed peli. it just takes away the wall blocking you from walking inside and out of the pelicans...
IF YOU DID THIS GOOD JOB but i dont have trial. but just for your future mods.
Posted: Sun Mar 25, 2007 8:35 am
by xgrifx
ha, thanks for the tip, Ill test it on the next build
Posted: Sun Mar 25, 2007 8:42 am
by peterblue
One tip: The spaws for the pelicans are weird. Use yaw, pitch, and roll(or whatever it's called) to tip the front of the pelican forward so you can get in.
Posted: Sun Mar 25, 2007 8:45 am
by xgrifx
Well you can hop on the back tail thingys and walk along the top till you hit the cockpit
I added the Pelican_Crashed Collison Model to the Original Pelican which removes the wall, but I still cant reach the cockpit trigger from the inside
Even if I pitch it so the front leans down, it'll auto adjust to its original postion
Posted: Sun Mar 25, 2007 9:04 am
by Andrew_b
xgrifx wrote:Well you can hop on the back tail thingys and walk along the top till you hit the cockpit
I added the Pelican_Crashed Collison Model to the Original Pelican which removes the wall, but I still cant reach the cockpit trigger from the inside
yeah i know but this helps if you make all the seats "sitable" and so you can get out and not be stuck by the invisible wall

Posted: Sun Mar 25, 2007 9:18 am
by xgrifx
I went through and made every seat "sitable" and still can't access the cockpit seat trigger from the inside
although I am glad that wall is gone so now I can access the back seats
Posted: Sun Mar 25, 2007 9:24 am
by wasserbrunner
PMIing in trial is is not new news. Sword and Phenomena have been doing it for quite some time now.
Posted: Sun Mar 25, 2007 9:40 am
by Andrew_b
xgrifx wrote:I went through and made every seat "sitable" and still can't access the cockpit seat trigger from the inside
although I am glad that wall is gone so now I can access the back seats
unless there is a way to make the trigger bigger your gonna have to walk up from the back...but it takes away the wall yeah! i found this...its in the tut section too
Posted: Sun Mar 25, 2007 11:41 am
by xgrifx
how can you make the trigger bigger?