Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
Post
by Corvette19 » Fri Feb 02, 2007 9:09 pm
I thought this pistol looked pretty good so i released it, what do you think?
EDIT:i forgot i also let u have a choice for a laser on it (laser skin in my other topic)
Attachments
Pistol Model by corvette19.zip
well heres the download (go to my other topic to get the laser skin) (145.61 KiB) Downloaded 18 times
Well Heres the pic pistol model no laser.JPG (97.95 KiB) Viewed 1273 times
Last edited by
Corvette19 on Fri Feb 02, 2007 9:48 pm, edited 1 time in total.
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
maximo3491
Posts: 37 Joined: Tue Dec 19, 2006 8:29 pm
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by maximo3491 » Fri Feb 02, 2007 9:43 pm
i would try it, but im not sure how to insert obj files into a map using hmt...
DRL333
Posts: 1668 Joined: Wed Jul 05, 2006 6:49 pm
Location: Building more Turalbots!
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by DRL333 » Fri Feb 02, 2007 9:49 pm
Looks sort of like the H2 Magnum, I like it.
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Butt Cancer
Posts: 180 Joined: Tue Jun 06, 2006 6:20 pm
Location: Kicking Ass in Canada with my best freind Chuck Norris!
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by Butt Cancer » Fri Feb 02, 2007 10:37 pm
ingame pics?? looks good from milkshape, sorta like the PPK
8/10
i like rice
maximo3491
Posts: 37 Joined: Tue Dec 19, 2006 8:29 pm
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by maximo3491 » Fri Feb 02, 2007 11:00 pm
can someoen tell me how to put this into the map?
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
Post
by Corvette19 » Fri Feb 02, 2007 11:08 pm
there are tutorials on this website for a reason >_>
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
maximo3491
Posts: 37 Joined: Tue Dec 19, 2006 8:29 pm
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by maximo3491 » Fri Feb 02, 2007 11:23 pm
i cant find any that tell me how to inject models, all i see is like make a ghost fly or make super weps...
SotA-LimiteR
Posts: 128 Joined: Sun Oct 22, 2006 6:27 pm
Location: Jackson, California
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by SotA-LimiteR » Sat Feb 03, 2007 9:31 am
maximo3491 wrote: i cant find any that tell me how to inject models, all i see is like make a ghost fly or make super weps...
omg do people ever read the rules/?? never ask how to do things unless its in a friggin tut topic
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
Post
by Corvette19 » Sat Feb 03, 2007 9:37 am
looks like time for me to make a tut lol
its not out there
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
SuperCommando
Posts: 448 Joined: Thu Jan 04, 2007 1:53 pm
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by SuperCommando » Sat Feb 03, 2007 11:06 am
Its nice but why is it's clip hanging out like like? push it in.
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TomClancey
Posts: 2565 Joined: Sat Jan 28, 2006 6:49 am
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by TomClancey » Sat Feb 03, 2007 11:30 am
Super Commando, If you ever looked at the Pistol in Halo, (im sure you haven't) the magazine hangs out because it has more rounds than the housing can fit, So bascily is an extended magazine for more capacity, So it should be like that.
peow130
Readers Club
Posts: 372 Joined: Sun Sep 03, 2006 12:41 am
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by peow130 » Sat Feb 03, 2007 9:57 pm
:/
all you did was flatten the top of the pistol.. thats not hard at all.
2/10
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RYDER
Posts: 536 Joined: Mon Oct 10, 2005 8:36 am
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by RYDER » Sun Feb 04, 2007 7:33 am
this ain't bad at all 9/10
-FC_Homies
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Posts: 111 Joined: Sat Jan 06, 2007 11:38 am
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by -FC_Homies » Sun Feb 04, 2007 2:15 pm
Its adequate, but looks too easy. 6.6/10
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Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
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by Corvette19 » Mon Feb 05, 2007 12:53 pm
it doesnt matter how easy it is, it matters how good it looks.
i do admit it was pretty easy but, it looks good so i released it.
and peow i didnt just flatten the top
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
-FC_Homies
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Posts: 111 Joined: Sat Jan 06, 2007 11:38 am
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by -FC_Homies » Mon Feb 05, 2007 2:52 pm
I know that corvette, I also go by that phrase. But to me, it looks a little bit easy , meaning not very much changed.
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peow130
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Posts: 372 Joined: Sun Sep 03, 2006 12:41 am
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by peow130 » Mon Feb 05, 2007 4:03 pm
I suppose you are right.. and i saw that you changed the trigger thing
Right near where the trigger roundy thing turns up its off slightly, i suggest you fix it
6/10
92% of teenagers have moved on to rap. Put this in your signature if you are in the 8% that listen to REAL music.
Corvette19
Posts: 1191 Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina
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by Corvette19 » Mon Feb 05, 2007 5:20 pm
hey this pistol is maybe gonna be in timberland wasteland 3 so ull get some ingame pics + beta of it oooh ahhh
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
SuperCommando
Posts: 448 Joined: Thu Jan 04, 2007 1:53 pm
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by SuperCommando » Mon Feb 05, 2007 8:53 pm
TomClancey wrote: Super Commando, If you ever looked at the Pistol in Halo, (im sure you haven't) the magazine hangs out because it has more rounds than the housing can fit, So bascily is an extended magazine for more capacity, So it should be like that.
I have, and its dumb, I'm saying he should have fixed that. =P
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V0Lt4Ge
Posts: 3602 Joined: Wed May 12, 2004 4:56 pm
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by V0Lt4Ge » Mon Feb 05, 2007 8:57 pm
Got any ingame pics?