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[Trial MOD] Last Spartans v3**Promo Video!**B30 Not PMI'd!!
Posted: Tue Jan 16, 2007 1:22 pm
by EchoRanger449
Promo Video
Credits
Halo 2 Spartan Skin by Wind Orb (this is my favorite skin)
Desert Camo Hog by V0Lt4Ge
Warthog rims by UncleRico
Marines helmets by Elite_Green_Devils and me
Camouflage Marines by wwpsilentwolf
Desert Camo Pelican by
Posted: Tue Jan 16, 2007 1:29 pm
by wgo-Stalker
Intersting. I'm gonna give this a play.
Posted: Tue Jan 16, 2007 1:31 pm
by peterblue
Seems nice. Does it replace a certain level?
Posted: Tue Jan 16, 2007 1:33 pm
by EchoRanger449
Well, in a way yes: it's a mod, but not rebuilt or pmi'd, or whatever they call it now. Oh, and for some reason the zealot's sword seems to show at random times, sometimes you'll see it like in the pic, sometimes not at all. Also, the Stealth Elite's plasma sword is never visible
Posted: Tue Jan 16, 2007 2:45 pm
by auerhantheman1
what is the well-deserved break?
Posted: Tue Jan 16, 2007 3:20 pm
by ceberus0
auerhantheman1 wrote:what is the well-deserved break?
Posted: Tue Jan 16, 2007 3:32 pm
by 0m3g4Muff1n987
ceberus0 wrote:auerhantheman1 wrote:what is the well-deserved break?
Posted: Tue Jan 16, 2007 3:35 pm
by EchoRanger449
LOL, ruin the surprise?
Note to moderators and admins: though this isn't PPF files, the PPF files are more than twice as large.
Posted: Tue Jan 16, 2007 3:39 pm
by auerhantheman1
But we don't have Halo Trial, and it takes too long to download

Posted: Tue Jan 16, 2007 3:49 pm
by -DeToX-
auerhantheman1 wrote:But we don't have Halo Trial, and it takes too long to download

Posted: Tue Jan 16, 2007 4:02 pm
by EchoRanger449
Well I have two solutions, both of them do not produce immediate results:
1.) Download Halo Trial or copy it from a friend
or...
2.) Wait until someone converts this into Halo PC (I would be more than glad to give aid to anyone who feels up to the challenge)
Note: I would ask a member to PMI SC for PC, this would make many of the glitches and immitations go away.
Posted: Tue Jan 16, 2007 4:12 pm
by peterblue
I tried it and found a few irritants:
1: sniper reloading glitch.
2:energy sword doesn't glow in your hand.
3:the invisible "big guys" can see you.
4: for some weird reason you can enter the pelicans.
5:sniper only reloads 3 bullets at a time, very annoying.
6:ordinary elites are better than the yellow one.
7: hard to tell difference(moderately) between spartans and marines.
8: objectives screwed.
A pretty good game but these(^) errors are pretty annoying.
Posted: Tue Jan 16, 2007 4:53 pm
by EchoRanger449
1.) Actually, it's an assault rifle fixed to look like one
2.) Only the "plasma sword" glows in FP, but with the energy sword emmitts light that reflects off of other objects.
3.) This is intended or there would be no battle
4.) You can drive the pelican, however, I added more seats to sit in because it was the only way to get your spartan allies to spawn in the pelicans
5.)it loads and fires 4 rounds at a time (except the initial round, which gives a one-time ability for 60 rounds- a glitch I could not work around that I tried to correct multiple times using multiple strategies)
6.) They shouldn't be, I made this guy at least twice as strong. Next time you kill the zealot, use a sword against him and compare that sword battle with any other elite.
7.) I have had this problem before, however, the spartan animations are very similar to the humans, the main difference is that they react and move faster than the marines
8.) I worked hard on those objectives, I'm sorry you didn't like them, maybe next time, if I do, I'll try and make them better
Thank you very much for the commentary! It allows this mod to avoid possible problems in the future if it is rebuilt. Hopefully someone will like this mod to rebuild SC with BG materials (though it would be neat to do this for trial, I'd also be interested in doing it for PC) so that I can add a real sniper rifle, tank, flamethrower, and fuel rod to the mix, maybe even allow extra weapons to exist, that way the plasma rifle and energy sword do not co-depend on each other).
Posted: Tue Jan 16, 2007 5:51 pm
by peterblue
5 more things:
1: reloading glitch with AR.
2: how come the energy sword doesn't glow,
3: I killed him(the boss) really easily(3 shots from AR).
4: I couldn't drive the Pelican when I was able to get in the second one.
5: the first one's driver seat was called <enter string here> or something.
But a pretty nice job.
Posted: Tue Jan 16, 2007 6:06 pm
by EchoRanger449
1.) It's a model "glitch": the weapon animation is for the assault rifle, even thought it's the sniper rifle's model. That's why the AR "shatters" when you reload it. I didn't rebuild this map, and I cannot add the real sniper rifle into the mod (I can't even figure out how to transfer the weapon animation for the sniper rifle into b30) Anyone know how?
2.) It does glow, look at the area around you, you'll see an iceberg-colored glow emmitting from the scenery surrounding you. As for why the plasma sword glows in FP and not for the energy sword, that's because the lens tag doesn't exist in the energy sword's meta. Credit goes to uzi9mm for showing me how to link the 3rd person model of the sword to the plasma rifle (and for his sword model and skins as well)
3.) Did you shoot him in the head? The sniper rifle pretty much auto aims for you
4.) Is this the "crashed" pelican? if it is, then climb up the back of the pelican to get to the seat, it's really difficult to jump into the seat by standing in front of it on the ground.
5.) I don't think that was the pelican driver seat, I think that was the back seat in the pelican cargo near the pilot seat. The reason you can enter that seat is because I had to change the seat name so that your spartan allies could still fly with you, and board it again if you wanted to pick them up with the crashed pelican.
6.) You probably didn't turn around during the raid, but you'll notice that two of your spartan allies will try to exit the pelican and will not be able to until it takes off. This is because of a collision model wall in front of the cargo (this is also why you can't climb inside a pelican in the original level).
Congratulations peterblue! You found about all the visible glitches in the mod, you deserve a cookie! Unfortunately, I don't have any

Anyone else? Anyone?
Here's something you noticed that I had to compromise with: only the needler guy is supposed to charge at you, not the rocket guy. I decided to leave it be since the humans in that category were both of the
actor/grunt/minor tag.
Oh, here's another one, the reason I decided against re-inserting the grunts into the level is because their biped was messed up beyond repair (the only way to kill them was meleeing them when they weren't looking).
I tried also to give the humans pistols, but I couldn't get the actor varient for the
grunt major plasma pistol to work, I also intended that the
elite major plasma rifle would carry a stealth, but for some reason, he too, didn't show up. I tried several times to bring them back in the game, but to no success. Oh well, here's a mod with lots of ideas and a lot of glitches. Hopefully the glitches won't hinder you from enjoying the mod from how it was meant to be.
The original purpose of this mod was to create advanced AI for the spartans. I feared that they would overwhelm the humans so I created improved AI for them. Note that the needler guy took me a little while to configure: how to create an AI who wants to charge at you at any moment, but won't intentionally commit suicide? Well, I thought I should add more stuff to it to make the enviroment more interesting, and to prove my point that the AI for the humans was smarter (they actually hide behind the energy shields if they survive a devistating attack).
Posted: Tue Jan 16, 2007 7:28 pm
by peterblue
Sorry about this, but a few more things. The rocket launcher guy commits suicide by running up to you and shooting, and he sortof explodes when he dies(I think), and your modded weapons are really laggy(compared to the energy sword for some reason).
2 suggeestions: switch energy sword trigger to click, and maybe a bit of a dark fog so you can't see everything(its in Sky tag).
Posted: Tue Jan 16, 2007 8:40 pm
by =XHK=ZeroUltimate-Warrior
im gonna love this.
Posted: Tue Jan 16, 2007 9:18 pm
by EchoRanger449
Yes I wanted to make the fog thicker, but for some reason it gives the trees and other objects inverted colors if I push it too far. About the rocket launcher guy, I commented about that in the previous post. There is never a human in the full version of Halo 1 that has a rocket launcher; only the flood carried them (they of course would run up to you with a rocket and do the same thing to you). From the way it's set up, I can't take away the berserking for the rocket marine without taking away the same feature for the needler guy.
The reason the weapons "lag" is because it requires a lot of memory, that is only if you're charging into the midst of a dozen rocket launchers, needlers, jackals, and oh, especially the maniacal stealth hunters. I could reduce the rate of fire and increase the damage, but that just wouldn't be as fun. For the last suggestion, I believe that could be done, it would require HHT to swap the damage tags I believe, but I still don't understand how to edit the different animation effects for a weapon separately.
Posted: Tue Jan 16, 2007 11:44 pm
by V0Lt4Ge
Gewd Gawd, someone likes my skin!
Looks pretty cool.
Posted: Wed Jan 17, 2007 1:40 pm
by 0m3g4Muff1n987
This is awesome!
