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[MOD] Fatality Creek

Posted: Sat Dec 30, 2006 6:39 pm
by sharpshot2492
Another AI mod. But this time, they fight the whole time. There are lots of machines such as doors and alert lights. I don't care if part of the door sticks out of the ground near the basement place, there needed to be a door there.

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Posted: Sat Dec 30, 2006 6:40 pm
by fishface617
Well it looks like you've tackeld AI. Nice job on this. :D

Posted: Sat Dec 30, 2006 9:41 pm
by crazynes
An other AI mod i hope i don't get exception with this one too.

Posted: Sat Dec 30, 2006 10:34 pm
by StalkingGrunt911
Too many AI mods by you. Why don't you try something else? Anyways, AI on Battle Creek is not very fun because it's too small... unless there were some small or weak AI like some grunts here, some there, and just keep it at that. =)

Posted: Sun Dec 31, 2006 12:07 pm
by JK-47
Too many AI mods, not even cool anymore -_-.

Posted: Sun Dec 31, 2006 4:32 pm
by sharpshot2492
JK-47 wrote:Too many AI mods, not even cool anymore -_-.
You just said that because grunt did. :roll: Ok, what kind of mod should I do then?

Posted: Sun Dec 31, 2006 4:36 pm
by Jsk1610
Go back to your old style with the cool active scenery n such. AI is fun but it does get old..

Posted: Sun Dec 31, 2006 7:36 pm
by haloflames
I EXTREMELY DISAGREE I LOVE AI MODS AND I DOWNLOAD EVERY SINGLE ONE. sry for the caps lock but i need 2 make my point. keep making AI mods i never will ever get tired of them! this one was very good exept some of the marines heads were in the bases and it was funny.

Posted: Sun Dec 31, 2006 7:53 pm
by sharpshot2492
I'll try to combine everything and make a huge bloodgulch mod with AI, active scenery, machines, what am I missing? It should be done by late tonight. I'm done with my fireworks...

Posted: Sun Dec 31, 2006 8:31 pm
by CabooseJr
AI mods are fun.

Posted: Sun Dec 31, 2006 11:32 pm
by dsalimander
Woah, looks like people really DO hate AI mods. (looks like i won that PM war we had a few days ago! :lol: )
sharpshot2492 wrote:
JK-47 wrote:Too many AI mods, not even cool anymore -_-.
You just said that because grunt did. :roll: Ok, what kind of mod should I do then?
he he he, anything other then ai (sniper theme, race theme, assault theme, dam! the possibilities are endless!) (btw, race mods are *cough* soon to be my expertise)

Posted: Mon Jan 01, 2007 10:52 am
by =XHK=ZeroUltimate-Warrior
lovely

Posted: Mon Jan 01, 2007 11:38 am
by Ice Link
not to many ai mods to many AIs LAAAGGG

Posted: Mon Jan 01, 2007 3:43 pm
by sharpshot2492
Ice Link wrote:not to many ai mods to many AIs LAAAGGG
Yeah, if your computer sucks.

Posted: Mon Jan 01, 2007 4:54 pm
by CptnNsan0
way to small for an AI map. why always AI mods? they are getting old. make a skin that will change the whole feel of a map.

Posted: Mon Jan 01, 2007 6:05 pm
by JK-47
sharpshot2492 wrote:
JK-47 wrote:Too many AI mods, not even cool anymore -_-.
You just said that because grunt did. :roll: Ok, what kind of mod should I do then?
No, I said it because it's true. I don't quote people and agree with them so they'll think I'm 'cool', besides, I don't even know who grunt is.
I dunno what you should do, this is where creativity takes place.

AI mods used to be the shit, now they are completely overdone and have no creativity involved in them anymore, they are all just randomly placed and released.

Posted: Mon Jan 01, 2007 6:21 pm
by sharpshot2492
Then whats the *** now?

Posted: Mon Jan 01, 2007 6:36 pm
by JK-47
sharpshot2492 wrote:Then whats the *** now?
Not AI mods.

The shit now is creativity. All these log mods, AI mods, meta swaps, tron skins, projectile swaps, etc. Are things of the past, things that we did when HMT and Sparkedit came out.

Think of something, maybe make some new tags for CE and convert them over to PC, I dunno, look at some stuff. I'm not going to do it for you.

Posted: Mon Jan 01, 2007 7:22 pm
by sharpshot2492
I just came up with something...

Posted: Mon Jan 01, 2007 8:47 pm
by fishface617
Well put jk-47.