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[Map] AI Bloodgulch

Posted: Sun Feb 26, 2006 9:03 pm
by Warbandit Mk 2
This is Bloodgulch with AI and some new vehicles. Because of my graphics card, certain color information gets lost when I try to paste it onto a bitmap, so the picture appears deformed, so I can't take ingame pics...that look normal.


I don't want noobs to spam and flame this post.

Posted: Sun Feb 26, 2006 9:26 pm
by Xero
Ok well AI mods are nothing new.. But i guess it's good for a first mod.

Posted: Mon Feb 27, 2006 7:33 am
by kinkilla
Xero wrote:Ok well AI mods are nothing new.. But i guess it's good for a first mod.
Its ok kinda good for ya first :wink:

Posted: Mon Feb 27, 2006 9:08 am
by RatBoyJim
i would have liked to see a lot more seeing as i downloaded it.. i'll give you neutral a 5 out of 10

Posted: Mon Feb 27, 2006 10:33 am
by (RLG)ElCrap
hmm with vehicle respawn off (which non-ripped ai must have) i still get an exception. did you test this?

Posted: Mon Feb 27, 2006 4:03 pm
by Warbandit Mk 2
(RLG)ElCrap wrote:hmm with vehicle respawn off (which non-ripped ai must have) i still get an exception. did you test this?
It must be a setting you have, try turning all vehicles on, but respawn off. If you still have exceptions, turn vehicle respawn on. They are ripped AI. :evil: Sorry for the malfunctions.

Posted: Mon Feb 27, 2006 4:49 pm
by YinYang
Wierd, I never knew AI had to be something like a vehicle in order to be on a MP map.

Posted: Mon Feb 27, 2006 4:59 pm
by Ombre
You are getting there. :wink: Try adding more for your next mod; Models, skins, and all that good stuff.

Posted: Mon Feb 27, 2006 5:01 pm
by Argetlam
YinYang wrote:Wierd, I never knew AI had to be something like a vehicle in order to be on a MP map.
they dont have to be but this is easier (i think)

Posted: Mon Feb 27, 2006 6:14 pm
by YinYang
This is getting wierd. So when you get to AI, it will say press E to flip? I'm confused. :?: :?

Hello

Posted: Tue Feb 28, 2006 7:23 am
by Snoopchicken
Lol no YinYang, you have to put them in vehicles to get them in maps, or you can respawn them by editing the scenario.