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[MOD] NeW HaLo Pc TrIaL MOD *vid* *pic*
Posted: Thu Jan 12, 2006 3:57 pm
by wasserbrunner
this is a new mod ive been workin on. its for halo pc trial, but dont let the fact its for the trial draw u away...i thinks its pretty cool
vid:
Mythica
and the ppf for bitmaps and bloodgulch are below
note: this should also work for halo CE, my other trial mods have...
Posted: Thu Jan 12, 2006 4:50 pm
by V0Lt4Ge
very nice warthog model.

HOLY CRAP
Posted: Thu Jan 12, 2006 6:45 pm
by Steroid{V2}
DUDE Turn up the texture or somthing damn the graphix r

anyway ok trial mod
Posted: Thu Jan 12, 2006 9:04 pm
by tebteb
its great for a trial mod but it could use a few more skins. . .
btw if you have a Intel(R) graphics card that gives uglyass colors go
here
Posted: Fri Jan 13, 2006 12:42 pm
by (RLG)ElCrap
i saw this project on highimpacthalo Ape Universe/wasserburner. Its great for trial, but please dude send it to someone else to take pics!
Posted: Fri Jan 13, 2006 6:22 pm
by Dootuz
AWSOME mod. i can only play it tonight till i return my PC but i will!!

Dootuz

Posted: Fri Jan 13, 2006 7:03 pm
by Dominatr
D*** you're 1337. How the hell did you do this????
Posted: Fri Jan 13, 2006 7:18 pm
by Flying Spartan
modeling is the awnser to that question Dominatr.
cool mod, im DL now!
Posted: Fri Jan 13, 2006 7:42 pm
by Dominatr
Not the modeling, the scripted flying turrets
Posted: Fri Jan 13, 2006 9:52 pm
by wasserbrunner
i wrote a tut for halo pc active scenery on hih...ill find it and paste it here in a min
EDIT:
in this example we will make a plane fly across the map
1. HMT>PROJ tag> MP_needle
2. copy meta
3.HMT>equip tag> health pack> paste needle meta
4. extrack model of turret and make it look like a plane (or w/e u want)
5. HHT> PROJ> MP_needle> at the top it will say somthin like MOD2: needle
6. dependancy swap the MOD2 for the turret (near the bottom)
7.open spark edit.
8. place health packs where u want to planes to start flying. pointing in the direction u want them to fly.
thanks for the comments

Posted: Fri Jan 13, 2006 10:27 pm
by Dominatr
wasserbrunner wrote:
in this example we will make a plane fly across the map
1. HMT>PROJ tag> MP_needle
2. copy meta
3.HMT>equip tag> health pack> paste needle meta
4. extrack model of turret and make it look like a plane (or w/e u want)
5. HHT> PROJ> MP_needle> at the top it will say somthin like MOD2: needle
6. dependancy swap the MOD2 for the turret (near the bottom)
7.open spark edit.
8. place health packs where u want to planes to start flying. pointing in the direction u want them to fly.
Thanks. Now to try it out
Posted: Fri Jan 13, 2006 10:31 pm
by CtrlAltDestroy
Looks pretty basic, still nice, though.
7/10
Posted: Fri Jan 13, 2006 10:42 pm
by Dominatr
I tried that tutorial, and with the position, I got a ramping ghost!
Posted: Sat Jan 14, 2006 12:25 am
by Diablo65
Thats a nice trail mod!

I think you should reduce the force of the plasma rifle, 'Hogs arent supposed to do a quad backflip every time it's hit by a plasma rifle
Now, a noobish question: The fuel rod for example, how do you add glow like that? Yes, Im a noob, flame me all you want.
Posted: Sat Jan 14, 2006 5:10 am
by {[chut]}
BEST TRIAL MOD EVER ( or at least that ive seen) and how do u get it so you can see through the weapons?
Posted: Sat Jan 14, 2006 5:35 am
by wasserbrunner
shader swaps.for the plasma cannon i copied trhe meta of the teleporter shader (its in the unknown pc shaders tag) and went to the shader model tag and pasted it over the meta of the plasma cannon metal or somthing. if u want the entire gun to be transparent paste it over ever shader that has to do with the gun u want transparent in the shader model tag. and i used the needle shader in the "shader transparency varient" tag for the plasma rifle.
thanks for the comments

Posted: Sat Jan 14, 2006 5:47 am
by Dominatr
Maybe you should make a new topic for the techniques used instead of cluttering this topic with them. Put it on the regular forums of course
Posted: Sat Jan 14, 2006 6:37 am
by (RLG)ElCrap
someone neads to post a shader tutorial. i have been confused for alot of time.
Posted: Sat Jan 14, 2006 7:27 am
by Dominatr
He posted tuts on two of the things he did
10/10
Bitmaps get 8/10
Didn't like Threshold(the planet). Did pretty good on Basis(moon) though
Posted: Mon Jan 16, 2006 1:04 pm
by Azzucips
it looks cool but im still dling movie
