{skin}bumpmapped monitor
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Re:Monitor
It's perfect because the monitor has a light on it to show it off, i dont know what it would look like on a cyborg, you could try it.
Kirk wrote:Now Zoolander, there's a hit.
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It's not actually bump-mapped. Through a long and painful process, I've realized that bump-mapping on models themselves IS NOT possible. You can normal map a model using a trick called the modifier glass shader trick, but it only appears as a lit-cubemap, aka frenzel map. Light sources don't affect it.
As you can see, it's just a cubemap following a bump-maps path, aka Frenzel Mapping. Thanks Killa for the heads up. While this is still Normal Mapping, it doesn't have the best look of it like other games. It also ends up looking plasticy.
Plastic Effect =
It comes from the fact that a cubemap over-does the bump-map. No way to fix it up, it just techinically isn't possible. We have Halo 2 for that.
As you can see, it's just a cubemap following a bump-maps path, aka Frenzel Mapping. Thanks Killa for the heads up. While this is still Normal Mapping, it doesn't have the best look of it like other games. It also ends up looking plasticy.
Plastic Effect =
It comes from the fact that a cubemap over-does the bump-map. No way to fix it up, it just techinically isn't possible. We have Halo 2 for that.
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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u got that completly wrong sunshine i havent changed anything to do with the cubemaps so i dont know what ur talking bout i used a little feature on a program i use called bevelbump meaning i can choose a selection i want using the polygonal lasso and then give it the bumpmapping and then go onto another area and do the same again it takes sometime though to get it right il soon be releaesing a while skin set for ya to look at.
o and sunshine i thought u only modded ce not the original halo for pc.
nd btw i think this sodes follow the with the light look at the pics.
o and sunshine i thought u only modded ce not the original halo for pc.
nd btw i think this sodes follow the with the light look at the pics.
- HPDarkness
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You didn't understand what I said. That other guy was asking if this was real bump-mapping. I just explained to him that it wasn't.
I've used the beveling tool too. Simple, yet effective.
I've used the beveling tool too. Simple, yet effective.
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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Like I've said, the technique you used is bevelling. Common.
And I've also said that Halo doesn't support normal mapping on movable objects right. Read through before negative comments.
The pics I showed you were actually normal mapped. They use a real Dot3 Bump-Mapped Texture to get the cubemap to frenzel in that position. The reason it doesn't work right is because it doesn't change in light sources.
Also, try adding a bit more work to the moniter. After checking out a screenie of the original and this one, not much of a difference. Lower the cubemap settings, or anything else, optimize it.
EDIT: Also, I've used almost every single technique of getting an object bump-mapped. This is called a fake bump. It's used on many different objects to give it a look that it is bumped. For example, Jahrain pre-rendered fake-bumps in Maya for his H2 Biped. Came out looking great! The only downside is that it doesn't work exactly like a normal bump-map. When you shine a flashlight, it won't shadow on the edges, as the game doesn't use it as an actual normal map.
Please, don't argue about any of this, I've done my research, and have worked with shaders and bitmaps for a very long time. Everyone has their own style in Photoshop or any other tool, but I was JUST pointing out Generic ones, and actual normal-mapped models.
I've also done the exact same multi-purpose trick as you have. But for really high-quality models and such, it doesn't cut it It just changes diffuse lighting on the end, not actual shadows. I wish it worked better. It's not bad for small models like this, though.
Haha, also, the cubemap I used was one of Bungies. A metal one. Nice job dissing it. From the way you wrote that post I think you didn't quote "cubemap" right.
I started Halo Modding when Halo PC was released. Been there, done that, basically. That's why I find it weird when people say I don't have much knowledge about PC modding. I've been there.
And I've also said that Halo doesn't support normal mapping on movable objects right. Read through before negative comments.
The pics I showed you were actually normal mapped. They use a real Dot3 Bump-Mapped Texture to get the cubemap to frenzel in that position. The reason it doesn't work right is because it doesn't change in light sources.
Also, try adding a bit more work to the moniter. After checking out a screenie of the original and this one, not much of a difference. Lower the cubemap settings, or anything else, optimize it.
EDIT: Also, I've used almost every single technique of getting an object bump-mapped. This is called a fake bump. It's used on many different objects to give it a look that it is bumped. For example, Jahrain pre-rendered fake-bumps in Maya for his H2 Biped. Came out looking great! The only downside is that it doesn't work exactly like a normal bump-map. When you shine a flashlight, it won't shadow on the edges, as the game doesn't use it as an actual normal map.
Please, don't argue about any of this, I've done my research, and have worked with shaders and bitmaps for a very long time. Everyone has their own style in Photoshop or any other tool, but I was JUST pointing out Generic ones, and actual normal-mapped models.
I've also done the exact same multi-purpose trick as you have. But for really high-quality models and such, it doesn't cut it It just changes diffuse lighting on the end, not actual shadows. I wish it worked better. It's not bad for small models like this, though.
Haha, also, the cubemap I used was one of Bungies. A metal one. Nice job dissing it. From the way you wrote that post I think you didn't quote "cubemap" right.
I started Halo Modding when Halo PC was released. Been there, done that, basically. That's why I find it weird when people say I don't have much knowledge about PC modding. I've been there.
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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*sighs* i dont want a grudge
but u keep on bringing the topic up even in the pms saying uve been there done that got the t-shirt i really coudnt care less if u have or not.
we have our own perfernces as we all can see u prefer ce i prefer pc u like to make ur own content ans such i prefer to edit or modify the data i have.
sorry if i offended u but it was the same the other way u sorta offended me in the pms and carring on with this subject ive made a updated one on my pc but cos its ofline for the time being i can update the skin all i ask is we drop the offtopic subject and get back to the reason this topic is here the comments on the skin.
but u keep on bringing the topic up even in the pms saying uve been there done that got the t-shirt i really coudnt care less if u have or not.
we have our own perfernces as we all can see u prefer ce i prefer pc u like to make ur own content ans such i prefer to edit or modify the data i have.
sorry if i offended u but it was the same the other way u sorta offended me in the pms and carring on with this subject ive made a updated one on my pc but cos its ofline for the time being i can update the skin all i ask is we drop the offtopic subject and get back to the reason this topic is here the comments on the skin.
- INSANEdrive
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posted from schoolSuperSunnyIsSoDelight wrote:
Please, don't argue about any of this, I've done my research, and have worked with shaders and bitmaps for a very long time.
... ...
I started Halo Modding when Halo PC was released. Been there, done that, basically. That's why I find it weird when people say I don't have much knowledge about PC modding. I've been there.
Well... Why don
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?
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Explain what you mean Insane.
I gave a general statement about what was possible or not. Someone asked if it was real bump-mapping. I explained it, but instead got some...flames for it.
Halo has a limitation. BIG limitation. Model shaders interfere with some of the rasterizer textures.
For example, if you bump it using modify glass, you'll get a multicolored cubemap, but you'll see the bump. That's because of vector normalization. Now, if you change the vector normalization, dynamic lighting screws up entirely.
Only problem in Halo 1 is that everything is connected so tightly, screw one thing up it's like a domino effect.
And I was saying before, the trick he used was photoshop bevelling with a multipurpose texture change as well. Blue channel (with red channel if you wanna map where the reflection goes) as well.
Informative Tutorials are all over Google. Do some searches. I work with lighting, shaders, and bump-maps with special effects.
I gave a general statement about what was possible or not. Someone asked if it was real bump-mapping. I explained it, but instead got some...flames for it.
Halo has a limitation. BIG limitation. Model shaders interfere with some of the rasterizer textures.
For example, if you bump it using modify glass, you'll get a multicolored cubemap, but you'll see the bump. That's because of vector normalization. Now, if you change the vector normalization, dynamic lighting screws up entirely.
Only problem in Halo 1 is that everything is connected so tightly, screw one thing up it's like a domino effect.
And I was saying before, the trick he used was photoshop bevelling with a multipurpose texture change as well. Blue channel (with red channel if you wanna map where the reflection goes) as well.
Informative Tutorials are all over Google. Do some searches. I work with lighting, shaders, and bump-maps with special effects.
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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Thank you, exactly what I've been trying to sayPhenomena wrote:for once i side with sunny >_> he wasnt putting down your skin warlord he was explaining to ts that this isnt REAL bump mapping, it just looks like its bumped mapped.
If you guys want to debate with me, atleast use English! I can hardly understand a word anyone says with all those...period to spaces conversions.
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