ive tryed PMIing Grunt AI's Into Beavercreek but i always get expection why?
[mod]Sidewinder revamped *updated*
- midnight0908
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White-Elite
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I thought this was too good to be true to be PC.ares-erus wrote:ran radiosity in tool using my custom sky.Philly wrote:What the... how did you do the lightmaps like that?
For anybody still wondering where FTD has gone, here it is.
- midnight0908
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- midnight0908
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I suggest doing something I was trying to do during the FTW mod but left alone due to fustration.SHOUTrvb wrote:Ares already has several years worth of experience; I know him from another site. Right now he's looking for some inspiration from you guys to deliver something worthwhile.
Make it so you can add Bumpmaps 'Normalmaps" to items such as warthogs and weapons.
I have heard of it being done in CE but never seen it first hand cause frankly im not a CE player but a way to do it via PC using PC tools would be a nice addition. You can contact Conure since me and him were working on it somewhat and he may have some new info/tools to make it possible now.
So yeah, theres some new ground to break if you feel froggy?
- Cryticfarm
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Shader_models can't have bumpmaps. Making it a shader_environment makes it look like crap.Pepsi wrote:I suggest doing something I was trying to do during the FTW mod but left alone due to fustration.SHOUTrvb wrote:Ares already has several years worth of experience; I know him from another site. Right now he's looking for some inspiration from you guys to deliver something worthwhile.
Make it so you can add Bumpmaps 'Normalmaps" to items such as warthogs and weapons.
I have heard of it being done in CE but never seen it first hand cause frankly im not a CE player but a way to do it via PC using PC tools would be a nice addition. You can contact Conure since me and him were working on it somewhat and he may have some new info/tools to make it possible now.
So yeah, theres some new ground to break if you feel froggy?




