[mod]hedgehog gulch
- Cryticfarm
- Posts: 3611
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- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
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- blackphoenix363
- Posts: 13
- Joined: Fri May 18, 2007 5:54 am
just change the non mp cyborg tag in the bepeds to an actor, then change the mod2 tag in HHT to the needler, after that you give them a non aggressive, flee from danger sort of attitude. they will move away whenever you start shooting or they see you lol. also, to get them so you dont have to spawn them using a vehicle, change the actor tag into a scenery object after you do that.
- {TP}Spartan
- Posts: 1543
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- Location: In a place,with some people,and an xbox.OMG THIS GUY HAS AN XBOX.
Use this tutorial but instead of the cyborg use the needler
http://forums.halomods.com/viewtopic.php?t=52162
http://forums.halomods.com/viewtopic.php?t=52162
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- HPDarkness
- Posts: 1925
- Joined: Tue Mar 22, 2005 6:57 pm
- Location: Boston
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i know how to make it move, you switch its tag to a frag grenade, and you make it have a speed of 999, then you give it a weight of 999, then you make it so it only explodes once it hits bibts or vehicles, then then end um moving like crazy, i call it a gremlin mod, i made that up about 14 months ago, and it realy works

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