[mod]invisi-turretcreak (exceptions fixed)
u have no idea what im talking about...do you know what hex editing is?...
the rocket launchers offset is 007B0CA8 in beavercreek and its value is 00995C40, the gun turrets value is 44858A40, i switched 00995C40 with 44858A40, thus turning the rocket launcher into the messed up turret u see before you, and besides, if i wana reverse it, i just get the map back off the cd or switch 44858A40 back to 00995C40
the rocket launchers offset is 007B0CA8 in beavercreek and its value is 00995C40, the gun turrets value is 44858A40, i switched 00995C40 with 44858A40, thus turning the rocket launcher into the messed up turret u see before you, and besides, if i wana reverse it, i just get the map back off the cd or switch 44858A40 back to 00995C40
if life gives u lemons, throw em back and tell life to make its own d**n lemonade


im still wondering why you would release this if you knew it would cause exceptions?
i mean not to flame seriously but why release a mod when you know it doesnt work? wouldnt it been more wise to have someone fix the maps exceptions first and advoid 2 pages of all this before you? its like getting a car with a bad alternator or something. sure it will run for a bit then it dies on you.
i mean seriously...
well im sorry to say but this gets a 2/10 from me for the fact it doesnt work. sure things are modded and such but bottom line is it doesnt work. my only advice would be to get this working correctly without exceptions then make a repost. other then that i dont see the point of playing a mod that going to give me a exception and kick me from the game.
my .02

i mean not to flame seriously but why release a mod when you know it doesnt work? wouldnt it been more wise to have someone fix the maps exceptions first and advoid 2 pages of all this before you? its like getting a car with a bad alternator or something. sure it will run for a bit then it dies on you.
i mean seriously...
well im sorry to say but this gets a 2/10 from me for the fact it doesnt work. sure things are modded and such but bottom line is it doesnt work. my only advice would be to get this working correctly without exceptions then make a repost. other then that i dont see the point of playing a mod that going to give me a exception and kick me from the game.
my .02
Life is not how you survive the storm, but how you dance in the rain
Yes, I know what hex editing is. I don't know why your doing it though, as meta swapping in HMT does the exact same thing, and it's easier.cyphor wrote:u have no idea what im talking about...do you know what hex editing is?...
the rocket launchers offset is 007B0CA8 in beavercreek and its value is 00995C40, the gun turrets value is 44858A40, i switched 00995C40 with 44858A40, thus turning the rocket launcher into the messed up turret u see before you, and besides, if i wana reverse it, i just get the map back off the cd or switch 44858A40 back to 00995C40

i like to...
edit: i tried the scenery thing, i didnt get any twisted effects...
back to asking people if theres a way to turn off weapon respawn...id like to have some1 at least give me an answer and not a way to get around it
edit: i tried the scenery thing, i didnt get any twisted effects...

if life gives u lemons, throw em back and tell life to make its own d**n lemonade


All the scenery thing does is let you place vehicles in the map that don't respawn.cyphor wrote:edit: i tried the scenery thing, i didnt get any twisted effects...back to asking people if theres a way to turn off weapon respawn...id like to have some1 at least give me an answer and not a way to get around it
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
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O_O
yous be needin teh phenomena sixty-fo (64) plizugin pizack it be helpin alot moost of some of teh tizime
now to put that in english
you need phenomena's 64 plugin pack look for it in the utilities section
yous be needin teh phenomena sixty-fo (64) plizugin pizack it be helpin alot moost of some of teh tizime
now to put that in english
you need phenomena's 64 plugin pack look for it in the utilities section
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.